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* Adds Hadron Keyboard (#1492)ishtob2017-07-11
| | | | | | | | | | | | | | | | * adding hadron keymaps * fix embedded comment * fixed TWI driver path * Delete glcdfont.c * Delete ssd1306.c * Delete ssd1306.h * Update readme.md
* Updates maartenwut's keymap (#1489)Maarten Dekkers2017-07-11
| | | | | | * Updated keymap * Added backlight breathing to fix compile error
* Adds Minidox Keyboard (#1487)That-Canadian2017-07-10
| | | | | | | | | | | | | | * merge * line ending stuff * Added MiniDox keyboard folder / configs / and some keymaps * Updated minidox rev1 config, and readme. Also updated that_canadian keymap to include RGB * cleaned up that_canadian keymap comments * Fixed RGB being enabled by default, now it must be turned on at the keymap level
* Update README.mdJack Humbert2017-07-10
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* Start mvoing hardware drivers to /drivers/ (#1433)Jack Humbert2017-07-10
| | | | | | | | | | | | * start driver isolation * update nyquist and orthodox boards * update atreus62 * move drivers to avr * update avr conditional
* Rename board files to lowercaseFred Sundvik2017-07-10
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* Make it easier to use driversFred Sundvik2017-07-10
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* Shared default animationsFred Sundvik2017-07-10
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* Clarify naming between LCD_BACKLIGHT and LED_BACKLIGHTFred Sundvik2017-07-10
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* Shared gfxconfFred Sundvik2017-07-10
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* Define visualizer thread priority by defaultFred Sundvik2017-07-10
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* Fixup mixed tabs/spacesFred Sundvik2017-07-10
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* Remove ergodox from gdisp driver namesFred Sundvik2017-07-10
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* Move GDISP drivers to /drivers/ugfxFred Sundvik2017-07-10
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* Merge pull request #1471 from qmk/lufa_libJack Humbert2017-07-07
|\ | | | | Update LUFA and move it to /lib/lufa
| * update includeJack Humbert2017-07-07
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| * update lets_split lufa includeJack Humbert2017-07-07
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* | Corrected it again.Maarten Dekkers2017-07-07
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* | Cleaned and corrected keymap codeMaarten Dekkers2017-07-07
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* | Own keymap layoutMaarten Dekkers2017-07-07
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* | Add new keymap to try to get pretty close to the default layout for an ↵Ethan Spitz2017-07-07
|/ | | | ergodox keyboard. Coming from that I really like being able to use the backspace from my left thumb.
* Fixed arrow up and rgb configMaarten Dekkers2017-07-05
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* Moved RGB features to new layoutMaarten Dekkers2017-07-05
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* Fixed image descriptionMaarten Dekkers2017-07-05
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* Added support for RGB on the Tada68Maarten Dekkers2017-07-05
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* Update readmeAndreas Lindhé2017-07-05
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* Create custom layout based on swedishAndreas Lindhé2017-07-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a setup that is very useful for me. It may or may not be for you. I will use it in conjunction with the A5 overlayed sv_SE layout. The layout is subject to change (in particular I'm thinking about adding a macro recording feature), but it have not changed much the past year or two so you can expect it to be stable enough to learn it. A5: http://aoeu.info/s/dvorak/svorak My xkb map: https://github.com/lindhe/dotfiles/blob/master/usr/share/X11/xkb/symbols/se-A5 The most major points: ====================== L0: --- * Easily accessible F11 key for fullscreening * Print screen * Middle mouse button for X-paste * Improved reachability of meta buttons (LCtrl, LALt, AltGr, LGui etc.) * Cluster Page Up/Down + Home/End by the right thumb * Vim-like arrow layout in right bottom row * Set media layer toggle to right thumb (Enter) * Set apostrophe on LCtl (putting it next to some other small characters) L1: --- * Full function key layout * Teensy button L2: --- * Improved media buttons layout (close by the jkl; Vim binding) * Improved layout of emulated mouse buttons LED behaviour to binary+CAPS ============================ The ErgoDox LEDs on this layout is using the two rightmost LEDs as the two LSB in a two digit binary number, representing layer 0, 1, 2 and 3. The leftmost byte/LED indicates CAPS status.
* Pull out sendstring variations to their own files.Shayne Holmes2017-07-05
| | | | | | | | | | | Instead of having all sendstring keycode mappings in the main quantum.c file, give each one its own file in keymap_extras that can be #included in a user's keymap. If one is included, it will define the appropriate lookup tables and overwrite the weak definitions in quantum.c. (Including more than one sendstring definition will fail at compile time.) Update @rai-suta's test keymap to match, as well as the documentation.
* Allow broader send_string layout customizability via compile flagShayne Holmes2017-07-05
| | | | | | | | | | Refactor new-ish JIS_KEYCODE send_string implementation with existing send_string Reshuffle JIS in line with other alternative keycodes for sendstring, and make them all accessible via compile-time options Add a separate function to allow sending a string with a delay.
* - Fixed wording in readmedbroqua2017-07-05
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* - Updated dk60 readme with new QMK rulesdbroqua2017-07-05
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* - Fixed DK60 version in config.hdbroqua2017-07-05
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* Update the clueboard readmes (#1459)skullydazed2017-07-05
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* Changed - to _ for keymap that-canadian for compatability reasons.That-Canadian2017-07-04
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* Updated ECO files to follow proper formatting. Also updated that-canadian ↵That-Canadian2017-07-04
| | | | keymap to take out extraneous characters.
* Updated ECO readme file, includes picture of ECO now.That-Canadian2017-07-04
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* Added ECO keyboard folder and configuration files. Also added my ↵That-Canadian2017-07-04
| | | | (That-Canadian) keymap folder and files.
* Move Space Caded Parentheses to own layer (#1452)Martin Gondermann2017-07-03
| | | | | | | | | | | | * Move Space Caded Parentheses to own layer The space cadet parentheses where too much distracting. Therefore they are now on the function layer. I also added two more layers for also having angle brackets and curly braces on the shift keys forr better access. Also updated the README * Fixed SHIFT+Function key conflict * Removed Angle Bracket and Curly Bracket layers, as they don't work corrrectly
* Keyboards/handwired magicforce61 (#1454)Kyle Terry2017-07-03
| | | | | | * adding the magicforce61 under handwired * I meant 14 cols
* Add octave lights for midi layer (#1457)Martin Gondermann2017-07-03
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* remove warningJack Humbert2017-06-30
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* adds debouncing to sixkeyboardJack Humbert2017-06-30
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* Update keyboards' rules.mk/Makefiles (#1442)Jack Humbert2017-06-30
| | | this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
* update some copyright headersJack Humbert2017-06-28
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* cleanup nyquistJack Humbert2017-06-28
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* cleanup orthodoxJack Humbert2017-06-28
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* cleanup lets_splitJack Humbert2017-06-28
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* don't let timer1 exist without b5 being enabledJack Humbert2017-06-27
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* add new arguements, docsJack Humbert2017-06-27
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* Create sv_SE Qwerty layout for ErgoDoxAndreas Lindhé2017-06-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *NOTE:* it might still be desirable to set the software layout to sv_SE in your OS. Swedish (sv_SE) Qwerty layout for ErgoDox, based on the Default configuration I have tried making this as close of a match I could between the [default ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a standard Swedish Qwerty layout. Notable differences from default: ================================= * There are three special character buttons (acute accent, circumflex/tilde and apostrophe/asterisk) that don't have any buttons to map to naturally. I've put these at other places: * Acute accent (´) can be found in the lower left corner, conveniently placed to reach for making an é. * Apostrophe (') was put in the lower left corner, close to acute accent. * Circumflex (^) and asterisk (*) was placed in the lower right corner. * Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left those out. I could only get the buttons to produce a single one of the characters. How can I get it to work properly? * The Alt button on right thumb was exchanged for AltGr (RAlt). * I changed the backslash in the numpad (layer 1) for a minus. Thought it was more sensible. * I didn't find a good place for the "<>|" button, so that one was left out. That is a problem that really needs to be resolved. Pipe can be found on layer one, however.