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* Added HyperTab and Ctrl/Fn as well as Space cadet parens (#1390)Martin Gondermann2017-06-14
| | | | | | * Added HyperTab and Ctrl/Escape as well as Space cadet parens to magicmonty keymap * Replaced CTL_ESC With FN_ESC
* Add MIDI layer to magicmonty keymap (#1386)Martin Gondermann2017-06-12
| | | | | | | | | | | | * Add MIDI layer * Respect brightness level on layer signalling * Add hotkey in control layer for signalling state * Update layout.png * Remove image and replace it with imgur link
* Cleanup the Clueboard readme files.skullY2017-06-08
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* Fix layer LED signalling in magicmonty keymap (#1373)Martin Gondermann2017-06-08
| | | | | | | | | | * Fix layer LED signalling in magicmonty keymap * Include the breathing modes in layer signalling * Reverts mode to 1 as the other modes flicker * Add Cursor keys on VIM positions and PAUSE to function layer
* Add new keyboard layout for the ClueBoard (#1371)Martin Gondermann2017-06-07
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* Jokrik's Clueboard layout (#1340)Priyadi Iman Nurcahyo2017-05-29
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* ESC/GRAVE/TILDE better handling (#1307)tengg2017-05-17
| | | | | | * revise HHKB bootloader_size to 4096 such that sw reset works * cleanup esr/grave/tilde handling function
* Make KC_GRV accessibleskullY2017-05-16
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* Fix spelling of "persistent"Nikolaus Wittenstein2017-05-11
| | | | Fixes #1201.
* Add smt keymap for Clueboard (HHKB-style layout) (#1286)Stephen Tudor2017-05-08
| | | | | | | | | | * Add keymap for smt Clueboard (HHKB layout) * Add readme for smt Clueboard (HHKB) keymap * Flesh out the keymap a bit more to support Colemak & Dvorak * Update README with layout image
* Added an additional clueboard layout. (#1252)Solomon2017-04-22
| | | | | | | | | | | | * Current building keymap * Working media keys * Added mute key. Fixed volume. Fixed media * Updating readme * Swapped readme order
* Tweak the shift_fn keymap so it worksskullY2017-04-21
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* Merge remote-tracking branch 'upstream/master'Xyverz2017-04-02
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| * Fix a typoskullY2017-03-21
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| * Add #1170 to all the clueboard keymapsskullY2017-03-21
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| * typo fixedtengg2017-03-22
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| * fix typotengg2017-03-22
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| * fixed a bug related to mod + Grave with combined ESC/Grave keytengg2017-03-22
| | | | | | | | | | | | | | | | This only applies to keymaps that has combined esc/grave. Here we call it theKEY. Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY. If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing. By adding a flag, this issue is eliminated and will not affect any other functions.
| * Colemak layout for ClueboardKevin Hogeland2017-03-09
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| * Add the mouse_keys layoutskullY2017-02-16
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| * Rework the clueboard keymaps a bit.skullY2017-02-16
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* | Tidied up keymaps, Makefiles that actually work, Clueboard make v1.0Xyverz2017-03-29
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* | Adding more keymaps.xyverz2016-10-31
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* Clueboard: Fix the title in keymaps/skully/readme.mdskullY2016-08-08
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* Clueboard: Add some readme.md files and do some minor cleanup.skullY2016-08-08
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* Fix compile error on ClueboardTerryMathews2016-07-07
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* Create keycodes for RGB control functionsTerryMathews2016-07-07
| | | | | | | | | | | | | Moves RGB controls out of the macro function and assigns them their own keycodes: RGB_TOG (toggle on/off) RGB_MOD (mode step) RGB_HUI (increase hue) RGB_HUD (decrease hue) RGB_SAI (increase saturation) RGB_SAD (decrease saturation) RGB_VAI (increase brightness) RGB_VAD (decrease brightness)
* Implements subprojects and updates projects for this (#459)Jack Humbert2016-06-29
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang