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-rw-r--r--users/snowe/readme_ocean_dream.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/users/snowe/readme_ocean_dream.md b/users/snowe/readme_ocean_dream.md
index ca15dd47cd..688afc8998 100644
--- a/users/snowe/readme_ocean_dream.md
+++ b/users/snowe/readme_ocean_dream.md
@@ -41,7 +41,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
```
4. In your `rules.mk` to make it easier to turn the animation on/off, add
```makefile
-ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes)
+ifeq ($(strip $(OLED_ENABLE)), yes)
#... your code here...
ifdef OCEAN_DREAM_ENABLE
@@ -59,7 +59,8 @@ endif
You're done! Now you can enable **Ocean Dream** by simply turning on the OLED feature
```makefile
-OLED_DRIVER_ENABLE = yes
+OLED_ENABLE = yes
+OLED_DRIVER = SSD1306
```
And if you want to disable it without turning off the OLED Driver you can simply set