summaryrefslogtreecommitdiff
path: root/users/ericgebhart/layers/edge_keys.h
diff options
context:
space:
mode:
Diffstat (limited to 'users/ericgebhart/layers/edge_keys.h')
-rw-r--r--users/ericgebhart/layers/edge_keys.h420
1 files changed, 420 insertions, 0 deletions
diff --git a/users/ericgebhart/layers/edge_keys.h b/users/ericgebhart/layers/edge_keys.h
new file mode 100644
index 0000000000..0794b91a02
--- /dev/null
+++ b/users/ericgebhart/layers/edge_keys.h
@@ -0,0 +1,420 @@
+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/******************************************************************/
+/* This is where I put my Keyboard layouts, Everything on the */
+/* edges, the functions on keys like LT() and SFT_T() */
+/* can be applied here. The physical shape of the keyboard is */
+/* also accounted for here. This makes it very simple to add a */
+/* new keyboard and reuse all of my layouts and layers */
+/* */
+/* The particular pieces we define here (as needed) are: */
+/* * Edge pinky keys, */
+/* * Middle section keys */
+/* * Bottom/5th row */
+/* * Thumbkeys */
+/* * Any functional additions to wrap the keys. ie. LT() */
+/* */
+/* With all of that in hand, we then create a LAYOUT wrapper */
+/* macro that takes a list of keys, to create a keyboard matrix */
+/* that fits the keyboard. Simple. */
+/* */
+/* The thumb keys, the bottom rows, etc. */
+/* */
+/* An attempt has been made to adapt the kinesis and ergodox */
+/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
+/* which are 15x and 14x matrices respectively. */
+/* The Corne was a perfect fit */
+/******************************************************************/
+
+/******************************************************************/
+/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
+/* keys inbetween the usual left and right hand keys */
+/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
+/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
+/* thumbkeys. It is missing middle keys on (home) row 3. */
+/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
+/* extra middle keys */
+/* */
+/******************************************************************/
+
+
+/******************************************************************/
+/* In all cases these keyboards are defined in a matrix which is */
+/* a set of rows. Maybe like so, or not. */
+/* */
+/* -------------------------|------------------------ */
+/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
+/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
+/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
+/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
+/* | Row5L | Row5R | */
+/* | ThumbsL | ThumbsR | */
+/* -------------------------|------------------------ */
+
+/* Generally speaking, the keys on the right and left don't change. */
+/* Neither does the bottom row or the thumbs. Frequently the numbers */
+/* row is identical across layers. Mostly, we want our Base layers to */
+/* be predctable. */
+
+// Edge columns. N rows by 6 columns per side.
+// Outside pinky keys are 'yes'
+// Should be undef/def'd by the keyboard's keymap if no.
+//#define EDGE_COLS yes
+
+// BEPO or EN. Used in map.h
+//#define LANG_IS EN
+
+
+#define CONCATENATEE(a, ...) a ## __VA_ARGS__
+#define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__)
+// EDGES
+// outside pinky keys row 0-3.
+// Qwerty and Bepo, - Applies
+// to foreign layouts on bepo. dvorak_bp, beakl_bp.
+// Use by Wrapping the root like so. LANG_N(LEFT0)
+// Add more languages by adding more definitions.
+#define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX)
+#define LEFT_0 EDGE_KEY(LEFT0)
+#define LEFT_1 EDGE_KEY(LEFT1)
+#define LEFT_2 EDGE_KEY(LEFT2)
+#define LEFT_3 EDGE_KEY(LEFT3)
+#define RIGHT_0 EDGE_KEY(RIGHT0)
+#define RIGHT_1 EDGE_KEY(RIGHT1)
+#define RIGHT_2 EDGE_KEY(RIGHT2)
+#define RIGHT_3 EDGE_KEY(RIGHT3)
+
+
+#define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX)
+#define SML_SFX _sml
+#define NOKC_SFX _nokc
+#define NORM_SFX _norm
+#define TEST_SFX _test
+#define REF1_SFX _ref1
+#define REF2_SFX _ref2
+
+// Edge key sets
+// a mostly normalish set of edge keys.
+#define LEFT0_EN_norm KC_GRV
+#define LEFT1_EN_norm KC_GRV
+#define LEFT2_EN_norm KC_TAB
+#define LEFT3_EN_norm KC_BSLS
+
+#define RIGHT0_EN_norm KC_EQL
+#define RIGHT1_EN_norm KC_EQL
+#define RIGHT2_EN_norm KC_MINS
+#define RIGHT3_EN_norm KC_SLSH
+
+// smart lock edges mostly
+#define LEFT0_EN_sml SML_NAV
+#define LEFT1_EN_sml SML_NAV
+#define LEFT2_EN_sml KC_TAB
+#ifdef ACCENTS_MORTE_LAYER_ENABLE
+#define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN)
+#else
+#define LEFT3_EN_sml ___
+#endif
+
+#define RIGHT0_EN_sml SML_KEYPAD
+#define RIGHT1_EN_sml SML_KEYPAD
+#define RIGHT2_EN_sml KC_MINS
+#define RIGHT3_EN_sml TT(_LAYERS)
+
+// empty no kc edges
+#define LEFT0_EN_nokc KC_NO
+#define LEFT1_EN_nokc KC_NO
+#define LEFT2_EN_nokc KC_NO
+#define LEFT3_EN_nokc KC_NO
+
+#define RIGHT0_EN_nokc KC_NO
+#define RIGHT1_EN_nokc KC_NO
+#define RIGHT2_EN_nokc KC_NO
+#define RIGHT3_EN_nokc KC_NO
+
+//test edge keys
+#define LEFT0_EN_test KC_NO
+#define LEFT1_EN_test KC_NO
+#define LEFT2_EN_test KC_NO
+#define LEFT3_EN_test KC_NO
+
+#define RIGHT0_EN_test KC_NO
+#define RIGHT1_EN_test KC_NO
+#define RIGHT2_EN_test KC_NO
+#define RIGHT3_EN_test KC_NO
+
+// bepo
+// mostly normal expected things
+#define LEFT0_BP_norm BP_GRV
+#define LEFT1_BP_norm BP_GRV
+#define LEFT2_BP_norm BP_TAB
+#define LEFT3_BP_norm BP_BSLS
+
+#define RIGHT0_BP_norm BP_EQL
+#define RIGHT1_BP_norm BP_EQL
+#define RIGHT2_BP_norm BP_DV_MINS
+#define RIGHT3_BP_norm BP_SLSH
+
+// smart locks mostly, tab, mins
+#define LEFT0_BP_sml SML_NAV
+#define LEFT1_BP_sml SML_NAV
+#define LEFT2_BP_sml KC_TAB
+#define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP)
+
+#define RIGHT0_BP_sml SML_KEYPAD_BP
+#define RIGHT1_BP_sml SML_KEYPAD_BP
+#define RIGHT2_BP_sml BP_MINS
+#define RIGHT3_BP_sml TT(_LAYERS)
+
+// empty nokc edges
+#define LEFT0_BP_nokc KC_NO
+#define LEFT1_BP_nokc KC_NO
+#define LEFT2_BP_nokc KC_NO
+#define LEFT3_BP_nokc KC_NO
+
+#define RIGHT0_BP_nokc KC_NO
+#define RIGHT1_BP_nokc KC_NO
+#define RIGHT2_BP_nokc KC_NO
+#define RIGHT3_BP_nokc KC_NO
+
+// test edges
+#define LEFT0_BP_test KC_NO
+#define LEFT1_BP_test KC_NO
+#define LEFT2_BP_test KC_NO
+#define LEFT3_BP_test KC_NO
+
+#define RIGHT0_BP_test KC_NO
+#define RIGHT1_BP_test KC_NO
+#define RIGHT2_BP_test KC_NO
+#define RIGHT3_BP_test KC_NO
+
+
+// Edges for the combo reference layers.
+#define LEFT0_CB_ref1 L0_CB
+#define LEFT1_CB_ref1 L1_CB
+#define LEFT2_CB_ref1 L2_CB
+#define LEFT3_CB_ref1 L3_CB
+
+#define RIGHT0_CB_ref1 R0_CB
+#define RIGHT1_CB_ref1 R1_CB
+#define RIGHT2_CB_ref1 R2_CB
+#define RIGHT3_CB_ref1 R3_CB
+
+#define LEFT0_CB_ref2 L0_CB2
+#define LEFT1_CB_ref2 L1_CB2
+#define LEFT2_CB_ref2 L2_CB2
+#define LEFT3_CB_ref2 L3_CB2
+
+#define RIGHT0_CB_ref2 R0_CB2
+#define RIGHT1_CB_ref2 R1_CB2
+#define RIGHT2_CB_ref2 R2_CB2
+#define RIGHT3_CB_ref2 R3_CB2
+
+/******************************************************************/
+/* Middle Keysets for various keyboards */
+// MIDDLES
+/// Middle left and right keys.
+/******************************************************************/
+#define ___MIDDLE_LT___ OSL(_LAYERS)
+#define ___MIDDLE_L1___ LANG_KC(_CCCV)
+#define ___MIDDLE_L2___ TO(LN_SYMB)
+#define ___MIDDLE_L3___ TO(_NAV)
+
+#define ___MIDDLE_RT___ _X_
+#define ___MIDDLE_R1___ LANG_KC(_CCCV)
+#define ___MIDDLE_R2___ TO(LN_TOPROWS)
+#define ___MIDDLE_R3___ ___
+
+// 3 keys in the middle of a 15x matrix
+#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___
+#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___
+#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___
+#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___
+
+// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
+#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
+#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
+#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
+#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
+
+// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
+#define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___
+#define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___
+#define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___
+#define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___
+
+#define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___
+#define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___
+#define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___
+#define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___
+
+#define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___
+#define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___
+#define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___
+#define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___
+
+#define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___
+#define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___
+#define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___
+#define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___
+
+#define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2
+#define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2
+#define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2
+#define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2
+#define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2
+
+#define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3
+#define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3
+#define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3
+#define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3
+#define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3
+
+#define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4
+#define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5
+
+#define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2
+#define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2
+#define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2
+#define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2
+#define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2
+
+#define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3
+#define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3
+#define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3
+#define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3
+#define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3
+
+#define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4
+#define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5
+
+#define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4
+#define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4
+
+#define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4
+#define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4
+
+#define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5
+#define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5
+
+#define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5
+#define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5
+
+#define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \
+ ___3_MIDDLE_4_CB___, \
+ ___5_RIGHT_4_CB___
+
+#define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \
+ ___2_MIDDLE_4_CB___, \
+ ___5_RIGHT_4_CB___
+
+#define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \
+ ___3_MIDDLE_4_CB2___, \
+ ___5_RIGHT_4_CB2___
+
+#define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \
+ ___2_MIDDLE_4_CB2___, \
+ ___5_RIGHT_4_CB2___
+
+/* BOTTOMS, sorta like THUMBS */
+/********************************************************************/
+// for xd75 or other layouts with a center column.
+// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
+#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
+
+ // for a last, 4th thumb row. for rebound.
+ // backtab, home end, ----, pgup, pgdn, tab ?
+#define ___13_BOTTOM___ \
+ KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
+ OSL(_LAYERS), \
+ ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
+
+#define ___13_BOTTOM_EN___ ___13_BOTTOM___
+#define ___13_BOTTOM_BP___ ___13_BOTTOM___
+
+#define ___12_BOTTOM___ \
+ KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
+ ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
+
+#define ___12_BOTTOM_EN___ ___12_BOTTOM___
+#define ___12_BOTTOM_BP___ ___12_BOTTOM___
+
+// becomes the upper thumbs, the real 4th row if we throw away
+// the number row at the top.
+// this is the 4th row on the viterbi above the thumbrow if the number
+// row is not used for numbers.
+#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
+#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
+
+/********************************************************************/
+/* The bottom row and thumbs as needed. */
+/********************************************************************/
+// Only the 14 and 15 wide bottom rows have bepo versions.
+// all others are handled through macros.
+
+#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
+#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___
+
+#define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___
+#define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___
+
+#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
+#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C)
+
+#define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___
+#define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___
+
+// the bottom rows for keyboards on bepo.
+// bepo on bepo - not enough space to go around....
+#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
+#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC
+
+#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
+#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED
+
+// for combo ref layers for kinesis, dactyl and kinesis.
+#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
+#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___
+
+#define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___
+#define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___
+
+#define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___
+#define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___
+
+#define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___
+#define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___
+
+#define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___
+#define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___
+
+// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
+// need an en, because we a have a BP and we used it directly in the layout.
+#define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
+#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
+#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
+#define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
+#define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
+
+// need an en, because we a have a BP and we used it directly in the layout.
+#define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
+#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
+#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
+#define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
+#define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
+
+#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___