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+/*
+ Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/* This is my keymap. Enable the layers you want in config.h. */
+
+#include QMK_KEYBOARD_H
+#include "ericgebhart.h"
+#include "layouts.h"
+
+#include "keyboards.h"
+
+// set up the wrapper macros.
+#define BASE_LAYER(NAME, ...) [NAME] = BASE(__VA_ARGS__)
+#define BASE_LAYERt6(NAME, ...) [NAME] = BASEt6(__VA_ARGS__)
+#define T_LAYER(LNAME, ...) [LNAME] = TRANS(__VA_ARGS__)
+
+
+// One that takes 5 and one that takes 6 for bepo and other big maps
+// that need 3x12 instead of 3x10.
+#ifdef BASE_NUMBER_ROW
+#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, NUMS, LAYOUT)
+#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, NUMS, LAYOUT)
+#else
+// if there is no number row, don't give it one.
+#define B_LAYER(LNAME, NUMS, LAYOUT) BASE_LAYER(LNAME, LAYOUT)
+#define B_LAYERt6(LNAME, NUMS, LAYOUT) BASE_LAYERt6(LNAME, LAYOUT)
+#endif
+
+// Find alt local key definitions.
+// DV for dvorak/qwerty maps on bepo.
+// BK, BKW for beakl maps on en-qwerty and bepo.
+// BKW is automatic in map_beakl.h
+#define ALT_TARGET_IS NONE // NONE, DV=dvorak, BK=Beakl, BK2, BKW=Beaklwi.
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // Default lang, Base layers
+#include "map_dvorak.h"
+#include "map_maks.h"
+#include "map_qwerty.h"
+#include "map_beakl.h"
+#include "map_alt.h"
+#include "map_gap.h"
+#include "map_carpalx.h"
+#include "map_hd.h"
+#include "map_bepo.h"
+
+ // create a set of layers for a second locale.
+#ifdef SECOND_LOCALE
+#undef LANG_IS
+#define LANG_IS SECOND_LOCALE
+
+ // changes alt target for us, because both en-qwerty and fr-bepo
+ // need a beakl alt target.
+#include "map_beakl.h"
+
+ // Qwerty based layers. Need a DV alt target to get the right shifted keys.
+#undef ALT_TARGET_IS
+#define ALT_TARGET_IS DV // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
+
+#include "map_dvorak.h"
+#include "map_maks.h"
+#include "map_qwerty.h"
+#include "map_alt.h"
+#include "map_gap.h"
+#include "map_carpalx.h"
+#include "map_hd.h"
+
+#undef ALT_TARGET_IS
+#define ALT_TARGET_IS NONE // NONE, DV = dvorak, BK=Beakl, BKW=Beaklwi.
+
+#include "map_bepo.h"
+
+#undef LANG_IS
+#define LANG_IS DEFAULT_LANG
+#endif // bepo
+
+
+// SYMBOL LAYER
+#include "map_symbols.h"
+
+#ifdef SECOND_LOCALE
+#undef LANG_IS
+#define LANG_IS SECOND_LOCALE
+
+#include "map_symbols.h"
+
+#undef LANG_IS
+#define LANG_IS DEFAULT_LANG
+#endif
+
+
+ // KEYPAD LAYER
+#include "map_keypads.h"
+
+#ifdef SECOND_LOCALE
+#undef LANG_IS
+#define LANG_IS SECOND_LOCALE
+
+#include "map_keypads.h"
+
+#undef LANG_IS
+#define LANG_IS DEFAULT_LANG
+#endif
+
+
+// TOPROWS LAYER
+#include "map_toprows.h"
+
+#include "map_accented.h"
+
+#ifdef SECOND_LOCALE
+#undef LANG_IS
+#define LANG_IS SECOND_LOCALE
+
+#include "map_toprows.h"
+
+#include "map_accented.h"
+
+#undef LANG_IS
+#define LANG_IS EN
+#endif
+
+// functional non language based layers.
+#include "map_funcs.h"
+
+};