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-rw-r--r--users/bbaserdem/bb-oled.c216
1 files changed, 0 insertions, 216 deletions
diff --git a/users/bbaserdem/bb-oled.c b/users/bbaserdem/bb-oled.c
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index cf00193c03..0000000000
--- a/users/bbaserdem/bb-oled.c
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-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-oled.h"
-
-#include <string.h>
-// Grab the print function
-#ifdef ENCODER_ENABLE
-# include "bb-encoder.h"
-#endif // ENCODER_ENABLE
-
-/* OLED
- * This contains general purpose oled code
- */
-
-// Allow default to be overwritten by keymap if they return false
-__attribute__ ((weak)) bool oled_task_keymap(void) {return true;}
-
-// Do sane defaults for regular oled rendering
-void oled_task_user(void) {
- if (is_oled_on()) {
- if (oled_task_keymap()) {
- render_status_lite(0, 0);
- }
- }
-}
-
-/*-------------------------*\
-|*---RENDERING FUNCTIONS---*|
-\*-------------------------*/
-void render_qmk_logo(uint8_t row, uint8_t col) {
- static const char PROGMEM qmk_logo[] = {
- 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,
- 0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,
- 0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
- 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,
- 0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
- oled_set_cursor(col, row);
- oled_write_P(qmk_logo, false);
-}
-
-void render_layer(uint8_t row, uint8_t col, uint8_t top_layer) {
- // Write the layer state; 17 chars
- oled_set_cursor(col, row);
- oled_write("Layer: ", false);
- switch (top_layer) {
- case _BASE:
- oled_write("Default ", false);
- break;
- case _CHAR:
- oled_write("Sp. Chars ", false);
- break;
- case _GAME:
- oled_write("Gaming ", false);
- break;
- case _MEDI:
- oled_write("Media Ctr ", false);
- break;
- case _NAVI:
- oled_write("Navigation", false);
- break;
- case _SYMB:
- oled_write("Symbols ", false);
- break;
- case _NUMB:
- oled_write("Numpad ", false);
- break;
- case _FUNC:
- oled_write("Funct Keys", false);
- break;
- case _MOUS:
- oled_write("Mouse Keys", false);
- break;
- case _MUSI:
- oled_write("Music Mode", false);
- break;
- default:
- oled_write("?? N/A ?? ", false);
- }
-}
-
-void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods) {
- // Write the modifier state, 16 characters
- oled_set_cursor(col, row);
- oled_write((mods & MOD_MASK_SHIFT ) ? "Shft " : " ", false);
- oled_write((mods & MOD_MASK_CTRL ) ? "Ctrl " : " ", false);
- oled_write((mods & MOD_MASK_ALT ) ? "Alt" : " ", false);
- oled_write((mods & MOD_BIT(KC_RALT)) ? "G " : " ", false);
- oled_write((mods & MOD_MASK_GUI ) ? "Meta " : " ", false);
-}
-
-void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer) {
- // Renders the encoder state, 14 characters
- oled_set_cursor(col, row);
-
-# ifdef ENCODER_ENABLE
- static char encoder_temp9[9] = {0};
- oled_write("Enc: ", false);
- encoder_state_string(index, layer, encoder_temp9);
- oled_write(encoder_temp9, false);
-# else // ENCODER_ENABLE
- oled_write("No enc. avail.", false);
-# endif // ENCODER_ENABLE
-}
-
-void render_wpm(uint8_t row, uint8_t col) {
- // Renders the WPM, 8 characters
- oled_set_cursor(col, row);
-# ifdef WPM_ENABLE
- static char wpm_temp4[4] = {0};
- oled_write("WPM: ", false);
- itoa(get_current_wpm(), wpm_temp4, 10);
- oled_write(wpm_temp4, false);
- oled_write(" ", false);
-# else // WPM_ENABLE
- oled_write("WPM: N/A", false);
-# endif // WPM_ENABLE
-}
-
-// Writes the currently used OLED display layout
-void render_keymap(uint8_t row, uint8_t col, bool isLite) {
- // Render the oled layout; lite is 11, regular is 14 characters
- oled_set_cursor(col, row);
- if (isLite) {
- oled_write("KM: ", false);
- } else {
- oled_write("Layout: ", false);
- }
- switch (userspace_config.layout % 3) {
- case 0:
- oled_write("Dvorak", false);
- break;
- case 1:
- oled_write("Tur. F", false);
- break;
- case 2:
- oled_write("Qwerty", false);
- break;
- }
- if (isLite) {
- oled_write(" ", false);
- }
-}
-
-// Writes the currently used OLED display layout
-#ifdef RGB_MATRIX_ENABLE
-void render_rgb_lite(uint8_t row, uint8_t col) {
- // Writes the currently used OLED display layout, 19 characters
- static char rgb_temp4[4] = {0};
- // Render the oled layout
- oled_set_cursor(col, row);
- oled_write("m", false);
- itoa(rgb_matrix_get_mode(), rgb_temp4, 10);
- oled_write(rgb_temp4, false);
- oled_write(" h", false);
- itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
- oled_write(rgb_temp4, false);
- oled_write(" s", false);
- itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
- oled_write(rgb_temp4, false);
- oled_write(" v", false);
- itoa(rgb_matrix_get_val(), rgb_temp4, 10);
- oled_write(rgb_temp4, false);
-}
-#endif // RGB_MATRIX_ENABLE
-
-void render_status_lite(uint8_t row, uint8_t col) {
- // Function to print state information; for low flash memory
- uint8_t this_layer = get_highest_layer(layer_state);
- uint8_t this_mod = get_mods();
-
- // Line 1: Layer State
- render_layer(row + 0, col + 0, this_layer);
-
- // Line 2: Mod or info
- switch (this_layer) {
- // Show RGB mode as an overlay in media mode.
-# ifdef RGB_MATRIX_ENABLE
- case _MEDI:
- render_rgb_lite(row + 1, col + 0);
- break;
-# endif // RGB_MATRIX_ENABLE
- // Show the modifier if nothing else is doing anything
- default:
- render_modifiers_lite(row + 1, col + 0, this_mod);
- break;
- }
-
- // Line 3: WPM and layout
- render_keymap(row + 2, col + 0, true);
- render_wpm(row + 2, col + 11);
-
- // Line 4: Encoder states
-# ifdef SPLIT_KEYBOARD
- if (is_keyboard_left()) {
- render_encoder(row + 3, col + 0, 0, this_layer);
- } else {
- render_encoder(row + 3, col + 0, 1, this_layer);
- }
-# else // SPLIT_KEYBOARD
- render_encoder(row + 3, col + 0, 0, this_layer);
-# endif // SPLIT_KEYBOARD
-}