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-rw-r--r--keyboards/gmmk/pro/iso/keymaps/vitoni/config.h20
-rw-r--r--keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c148
-rw-r--r--keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc104
3 files changed, 272 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h b/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h
new file mode 100644
index 0000000000..fd8f1d6859
--- /dev/null
+++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h
@@ -0,0 +1,20 @@
+// Copyright 2021 Victor Toni (@vitoni)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#if defined(RGB_MATRIX_ENABLE)
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
+ // number of milliseconds to wait until turning off RGB automatically
+ #define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
+ // start fading out before getting disabled
+ // fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
+ #define RGB_DISABLE_WITH_FADE_OUT
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+ // number of milliseconds to wait until activating RGB idle effects
+ #define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
+ // activate breathe effect when idle
+ #define RGB_IDLE_BREATHE
+ // fade in when we have been suspended
+ #define RGB_FADE_IN
+#endif
diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c b/keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c
new file mode 100644
index 0000000000..d5b64c153a
--- /dev/null
+++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c
@@ -0,0 +1,148 @@
+// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
+// Copyright 2021 Victor Toni (@vitoni)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+#include "vitoni.h"
+
+enum layer_names {
+ _BASE,
+ _MOV,
+ _RGB
+};
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] PgUp
+// Caps A S D F G H J K L ; " # Enter PgDn
+// Sh_L / Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [_BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
+ MO(_MOV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_MOV] = LAYOUT(
+ RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
+ ),
+
+ [_RGB] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD,
+ _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
+ ),
+
+};
+// clang-format on
+
+#if defined(ENCODER_ENABLE)
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ switch (get_highest_layer(layer_state)) {
+ case _MOV:
+ if (clockwise) {
+ tap_code16(C(KC_TAB));
+ } else {
+ tap_code16(S(C(KC_TAB)));
+ }
+ break;
+#if defined(RGB_MATRIX_ENABLE)
+ case _RGB:
+ if (clockwise) {
+ rgb_matrix_increase_val_noeeprom();
+ } else {
+ rgb_matrix_decrease_val_noeeprom();
+ }
+ break;
+#endif // RGB_MATRIX_ENABLE
+ default:
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ break;
+ }
+ return true;
+}
+#endif // ENCODER_ENABLE
+
+#if defined(RGB_MATRIX_ENABLE)
+/*
+* Set up default RGB color.
+*/
+void rgb_matrix_set_default_color(void) {
+ rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
+}
+
+/*
+* Set up RGB defaults.
+*/
+void rgb_matrix_configure_default_settings(void) {
+ rgb_matrix_set_default_color();
+}
+
+void keyboard_post_init_user(void) {
+ rgb_matrix_enable_noeeprom();
+ rgb_matrix_configure_default_settings();
+}
+
+/*
+* Use RGB underglow to indicate specific layers.
+*/
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
+ case _MOV:
+ rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
+ break;
+ case _RGB:
+ rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
+ break;
+ default: // for any other layer
+ rgb_matrix_set_default_color();
+ break;
+ }
+ return state;
+}
+
+void matrix_scan_user(void) {
+ matrix_scan_user_rgb();
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (!process_record_user_rgb(keycode, record)) {
+ return false;
+ }
+
+ switch (keycode) {
+ case RESET: // when activating RESET mode for flashing
+ if (record->event.pressed) {
+ rgb_matrix_set_color_all(63, 0, 0);
+ rgb_matrix_driver.flush();
+ }
+ return true;
+ }
+ return true; // Process all other keycodes normally
+}
+#endif // RGB_MATRIX_ENABLE
diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc b/keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc
new file mode 100644
index 0000000000..38a74a568b
--- /dev/null
+++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc
@@ -0,0 +1,104 @@
+= ViToni's keymap for GMMK Pro ISO
+
+== Layout
+Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
+This frees up the left row for other uses (although not remapped yet).
+Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
+
+The differences are as follows:
+
+=== Layer 0 (`_BASE`)
+Mostly stock + CAPS goes to layer `_MOV`.
+FN toggles the layer `_RGB`.
+
+=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
+[%header]
+|===
+| Key / Action | Mapped to
+| ESC | _RESET_
+| F1 | KC_MYCM
+| F2 | KC_WHOM
+| F3 | KC_CALC
+| F4 | KC_MSEL
+| F5 | KC_MPRV
+| F6 | KC_MPLY
+| F7 | KC_MSTP
+| F8 | KC_MNXT
+| F9 | KC_MUTE
+| F10 | KC_VOLD
+| F11 | KC_VOLU
+| N | NK_TOGG
+| Delete | Insert
+| Left | Home
+| Right | End
+| Up | PgUp
+| Down | PgDn
+|===
+
+=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
+Revamped the stock FN layer to focus on RGB only.
+
+[%header]
+|===
+| Key / Action | Mapped to
+| Knob clockwise | Value/Brightness up
+| Knob anti-clockwise | Value/Brightness down
+| Backspace | _RESET_
+| Enter | RGB_TOG
+| Del | RGB_MOD
+| PgUp | RGB_RMOD
+| PgDn | RGB_SPI
+| End | RGB_SPD
+| Left | RGB_HUD
+| Right | RGB_HUI
+| Up | RGB_SAI
+| Down | RGB_SAD
+|===
+
+No other changes have been made.
+
+== RGB light
+
+The code customizing RGB light usage is decribed here:
+
+* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
+
+When using `RGB_DISABLE_TIMEOUT` addtional options are available:
+
+* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
+Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
+* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
+
+Parameters used to define the behavior are:
+[%header]
+|===
+|Key | Default | Description
+
+| RGB_MATRIX_MAXIMUM_BRIGHTNESS
+| 200 (&lt;= UNIT8_MAX)
+| Maximum assumed value for brightness.
+Used to calculate lead time for fade out before suspend timeout.
+
+|===
+
+`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
+* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
+
+[%header]
+|===
+|Key | Default | Description
+
+|RGB_IDLE_TIMEOUT
+|4500
+|Time in milliseconds without activity before considered to be idle.
+
+|RGB_IDLE_MINIMUM_BRIGHTNESS
+|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
+|Brightness value RGB is dimmed to when starting to idle. +
+When breathing used as the lower bound of the brightness value.
+
+|RGB_IDLE_MAXIMUM_BRIGHTNESS
+|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
+|Upper bound of brightness value of the RGB light while breathing.
+
+|===