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-rw-r--r--keyboards/moonlander/keymaps/jjerrell/keymap.c117
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diff --git a/keyboards/moonlander/keymaps/jjerrell/keymap.c b/keyboards/moonlander/keymaps/jjerrell/keymap.c
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+++ b/keyboards/moonlander/keymaps/jjerrell/keymap.c
@@ -0,0 +1,117 @@
+/**
+ * Copyright (C) 2021 Jerrell, Jacob <@jjerrell>
+ *
+ * This file is part of qmk_firmware.
+ *
+ * qmk_firmware is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * qmk_firmware is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with qmk_firmware. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "jjerrell.h"
+
+enum moonlander_layers {
+ _GAME_LOWER = LAYER_SAFE_RANGE,
+ // _GAME_RAISE,
+};
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_WORKMAN] = LAYOUT_moonlander_mods(
+ __________________WORKMN_L1__________________, __________________WORKMN_R1__________________,
+ __________________WORKMN_L2__________________, __________________WORKMN_R2__________________,
+ __________________WORKMN_L3__________________, __________________WORKMN_R3__________________,
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+
+ [_LOWER] = LAYOUT_moonlander_mods(
+ __________________LOWER_L1___________________, __________________LOWER_R1___________________,
+ __________________LOWER_L2___________________, __________________LOWER_R2___________________,
+ __________________LOWER_L3___________________, __________________LOWER_R3___________________,
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_0, KC_DOT, KC_COMM, KC_PLUS
+ ),
+
+ [_RAISE] = LAYOUT_moonlander_common(
+ __________________RAISE_L1___________________, __________________RAISE_R1___________________,
+ __________________RAISE_L2___________________, __________________RAISE_R2___________________,
+ __________________RAISE_L3___________________, __________________RAISE_R3___________________,
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+
+ [_ADJUST] = LAYOUT_moonlander_common(
+ __________________ADJUST_L1__________________, __________________ADJUST_R1__________________,
+ __________________ADJUST_L2__________________, __________________ADJUST_R2__________________,
+ __________________ADJUST_L3__________________, __________________ADJUST_R3__________________,
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+
+ [_SPECIAL] = LAYOUT_moonlander_common(
+ XXXXXXX, XXXXXXX, KC_WH_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, KC_WH_L, KC_WH_U, KC_WH_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_LALT, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+
+ [_GAME] = LAYOUT_moonlander_gamepad(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+ KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
+ KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
+ KC_LSFT, __________________QWERTY_L3__________________,
+ KC_LGUI, MACRO_1, MACRO_2, MACRO_3, MACRO_4, KC_LOCK,
+ KC_SPC, KC_BTN2, MO(_LOWER)
+ ),
+ [_GAME_LOWER] = LAYOUT_moonlander_gamepad(
+ KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
+ KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
+ KC_LSFT, __________________QWERTY_L3__________________,
+ KC_LGUI, MACRO_5, MACRO_6, MACRO_7, MACRO_8, KC_LOCK,
+ KC_SPC, KC_BTN2, MO(_LOWER)
+ )
+};
+// clang-format on
+
+layer_state_t layer_state_set_keymap(layer_state_t state) {
+ ML_LED_1(0);
+ ML_LED_2(0);
+ ML_LED_3(0);
+ ML_LED_4(0);
+ ML_LED_5(0);
+ ML_LED_6(0);
+ state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER);
+ switch (get_highest_layer(state)) {
+ case 1:
+ ML_LED_1(1);
+ ML_LED_4(1);
+ break;
+ case 2:
+ ML_LED_2(1);
+ ML_LED_5(1);
+ break;
+ case 3:
+ ML_LED_3(1);
+ break;
+ case 4:
+ ML_LED_4(1);
+ break;
+ case 5:
+ ML_LED_5(1);
+ break;
+ case 6:
+ ML_LED_6(1);
+ break;
+ default:
+ break;
+ }
+
+ return state;
+}