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-rw-r--r--keyboards/hub20/hub20.c155
1 files changed, 154 insertions, 1 deletions
diff --git a/keyboards/hub20/hub20.c b/keyboards/hub20/hub20.c
index 306ab788d9..f7171c5219 100644
--- a/keyboards/hub20/hub20.c
+++ b/keyboards/hub20/hub20.c
@@ -1,4 +1,4 @@
-/* Copyright 2020 joshajohnson
+/* Copyright 2020 joshajohnson 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -16,3 +16,156 @@
#include "hub20.h"
+
+#ifdef RGB_MATRIX_ENABLE
+led_config_t g_led_config = { {
+ // Key Matrix to LED Index
+ {NO_LED,NO_LED,NO_LED,NO_LED},
+ { 7, 8, 9, 10},
+ { 11, 12, 13, 14},
+ { 15, 16, 17, 18},
+ { 19, 20, 21, 22},
+ { 23, 24, 25, 26}
+ //todo: assign leds to keys differently for the different layouts
+}, {
+ // LED Index to Physical Position
+ { 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW
+ //todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0
+ { 0, 0}, {75, 0}, {150, 0}, {225, 0}, // row 4
+ { 0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3
+ { 0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2
+ { 0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1
+ { 0, 64}, {75, 64}, {150, 64}, {225, 64} // row 0
+
+}, {
+ // LED Index to Flag
+ LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, // UNDERGLOW
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 4
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 3
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 2
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 1
+ LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT // row 0
+
+} };
+#endif
+
+
+
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
+// #error lower left enter conflicts with lower left zero
+// #endif
+
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
+// #error lower right enter conflicts with lower right zero
+// #endif
+
+// /* LAYOUT_left_handed
+
+
+// * ┌───┬───┐
+// * │01 │02 │
+// * ┌───┼───┼───┼───┐
+// * │10 │11 │12 │13 │
+// * ├───┼───┼───┼───┤
+// * │ │21 │22 │23 │
+// * │20 ├───┼───┼───┤
+// * │ │31 │32 │33 │
+// * ├───┼───┼───┼───┤
+// * │ │41 │42 │43 │
+// * │40 ├───┼───┴───┤
+// * │ │51 │ 52 │
+// * └───┴───┴───────┘
+// */
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER
+
+// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52
+// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE
+// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
+
+
+// /* LAYOUT_right_handed
+
+
+// * ┌───┬───┐
+// * │01 │02 │
+// * ┌───┼───┼───┼───┐
+// * │10 │11 │12 │13 │
+// * ├───┼───┼───┼───┤
+// * │20 │21 │22 │ │
+// * ├───┼───┼───┤23 │
+// * │30 │31 │32 │ │
+// * ├───┼───┼───┼───┤
+// * │40 │41 │42 │ │
+// * ├───┴───┼───┤43 │
+// * │ 50 │52 │ │
+// * └───────┴───┴───┘
+// */
+// //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER
+
+// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
+// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE
+// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
+
+// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
+// // Keys here have 2 leds. Here we add the led that is not bound to the key
+// // and the default led would be added
+// // by the default code that runs after this in rgb_matrix_map_row_column_to_led
+
+// uint8_t counter = 0;
+
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound
+
+// if (row == 2 && column == 0) {
+// led_i[counter] = 11;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound
+// if (row == 4 && column == 0) {
+// led_i[counter] = 23;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound
+// if (row == 5 && column == 2) {
+// led_i[counter] = 26;
+// counter ++;
+// }
+// #endif
+
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound
+// if (row == 2 && column == 3) {
+// led_i[counter] = 18;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound
+// if (row == 4 && column == 3) {
+// led_i[counter] = 26;
+// counter ++;
+// }
+// #endif
+// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
+// // LED 23 and 24, 23(?) already bound
+// if (row == 5 && column == 0) {
+// led_i[counter] = 24;
+// counter ++;
+// }
+// #endif
+// return counter;
+// }