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-rw-r--r--docs/feature_combo.md32
1 files changed, 23 insertions, 9 deletions
diff --git a/docs/feature_combo.md b/docs/feature_combo.md
index 4cb1bcda08..9db7be5119 100644
--- a/docs/feature_combo.md
+++ b/docs/feature_combo.md
@@ -59,19 +59,12 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
- register_code(KC_LCTL);
- register_code(KC_C);
- unregister_code(KC_C);
- unregister_code(KC_LCTL);
+ tap_code16(LCTL(KC_C));
}
break;
-
case XV_PASTE:
if (pressed) {
- register_code(KC_LCTL);
- register_code(KC_V);
- unregister_code(KC_V);
- unregister_code(KC_LCTL);
+ tap_code16(LCTL(KC_V));
}
break;
}
@@ -87,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
+
+## Keycodes
+
+You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
+
+|Keycode |Description |
+|----------|---------------------------------|
+|`CMB_ON` |Turns on Combo feature |
+|`CMB_OFF` |Turns off Combo feature |
+|`CMB_TOG` |Toggles Combo feature on and off |
+
+## User callbacks
+
+In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
+
+|Function |Description |
+|-----------|--------------------------------------------------------------------|
+| `combo_enable()` | Enables the combo feature |
+| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
+| `combo_toggle()` | Toggles the state of the combo feature |
+| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |