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authorThomas Museus Dabay <41303137+thomas-m-d@users.noreply.github.com>2021-06-15 22:35:31 -0500
committerGitHub <noreply@github.com>2021-06-15 20:35:31 -0700
commitc00a9937f2ed322ab4dc8927975eae34a965e145 (patch)
tree9abecb264522ded93eeabe35c23a7c790550e936 /docs
parentd0a3506d0f8663bbd6853bb0176e3628b7fab44a (diff)
[Docs] Update one_shot_keys.md (#12291)
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-rw-r--r--docs/one_shot_keys.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md
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--- a/docs/one_shot_keys.md
+++ b/docs/one_shot_keys.md
@@ -23,7 +23,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
-For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
+For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
For one shot mods, you need to call `set_oneshot_mods(MOD_BIT(KC_*))` to set it, or `clear_oneshot_mods()` to cancel it.