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authorRoberto Santalla <roobre@users.noreply.github.com>2022-12-30 01:50:37 +0100
committerGitHub <noreply@github.com>2022-12-30 11:50:37 +1100
commita781672ce7f2f261118bf8f70f8c870f01043adb (patch)
tree1f099267be1c4958c267066c54bff24f74b8f531 /docs
parent6b50b1be9b98b4af36a485f495a8174c00e7a952 (diff)
docs: add a note about reflashing both halves for encoder resolution (#19162)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_encoders.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index 60b613d6a5..cccdcbe4b3 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the
#define ENCODER_RESOLUTIONS_RIGHT { 4 }
```
+!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change.
+
## Encoder map :id=encoder-map
Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: