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authorSergey Vlasov <sigprof@gmail.com>2023-01-16 11:52:18 +0300
committerGitHub <noreply@github.com>2023-01-16 00:52:18 -0800
commit917d93e968f8a6d99ba7f24bbc6a1f97237dfe56 (patch)
tree2af5751cedd3f563c235c09af4daaf80ae93740a
parent4f83b673bdfd9d8a282255f8939d3a93657fe282 (diff)
[Docs] Fix `JOYSTICK_AXIS_COUNT` name in docs (#19605)
-rw-r--r--docs/feature_joystick.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_joystick.md b/docs/feature_joystick.md
index dc7b49a600..7b699aef17 100644
--- a/docs/feature_joystick.md
+++ b/docs/feature_joystick.md
@@ -40,7 +40,7 @@ When defining axes for your joystick, you must provide a definition array typica
For instance, the below example configures two axes. The X axis is read from the `A4` pin. With the default axis resolution of 8 bits, the range of values between 900 and 575 are scaled to -127 through 0, and values 575 to 285 are scaled to 0 through 127. The Y axis is configured as a virtual axis, and its value is not read from any pin. Instead, the user must update the axis value programmatically.
```c
-joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
+joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {
JOYSTICK_AXIS_IN(A4, 900, 575, 285),
JOYSTICK_AXIS_VIRTUAL
};
@@ -64,7 +64,7 @@ The `low` and `high` values can be swapped to effectively invert the axis.
The following example adjusts two virtual axes (X and Y) based on keypad presses, with `KC_P0` as a precision modifier:
```c
-joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
+joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {
JOYSTICK_AXIS_VIRTUAL, // x
JOYSTICK_AXIS_VIRTUAL // y
};