#include "config.h" #include "Queue.hxx" #include "song.h" #include "Directory.hxx" #include Directory detached_root; Directory::Directory() {} Directory::~Directory() {} struct song * song_dup_detached(const struct song *src) { return const_cast(src); } void song_free(gcc_unused struct song *song) { } gcc_unused static void dump_order(const struct queue *queue) { g_printerr("queue length=%u, order:\n", queue->GetLength()); for (unsigned i = 0; i < queue->GetLength(); ++i) g_printerr(" [%u] -> %u (prio=%u)\n", i, queue->order[i], queue->items[queue->order[i]].priority); } static void check_descending_priority(const struct queue *queue, unsigned start_order) { assert(start_order < queue->GetLength()); uint8_t last_priority = 0xff; for (unsigned order = start_order; order < queue->GetLength(); ++order) { unsigned position = queue->OrderToPosition(order); uint8_t priority = queue->items[position].priority; assert(priority <= last_priority); (void)last_priority; last_priority = priority; } } int main(gcc_unused int argc, gcc_unused char **argv) { static struct song songs[16]; struct queue queue(32); for (unsigned i = 0; i < G_N_ELEMENTS(songs); ++i) queue.Append(&songs[i], 0); assert(queue.GetLength() == G_N_ELEMENTS(songs)); /* priority=10 for 4 items */ queue.SetPriorityRange(4, 8, 10, -1); queue.random = true; queue.ShuffleOrder(); check_descending_priority(&queue, 0); for (unsigned i = 0; i < 4; ++i) { assert(queue.PositionToOrder(i) >= 4); } for (unsigned i = 4; i < 8; ++i) { assert(queue.PositionToOrder(i) < 4); } for (unsigned i = 8; i < G_N_ELEMENTS(songs); ++i) { assert(queue.PositionToOrder(i) >= 4); } /* priority=50 one more item */ queue.SetPriorityRange(15, 16, 50, -1); check_descending_priority(&queue, 0); assert(queue.PositionToOrder(15) == 0); for (unsigned i = 0; i < 4; ++i) { assert(queue.PositionToOrder(i) >= 4); } for (unsigned i = 4; i < 8; ++i) { assert(queue.PositionToOrder(i) >= 1 && queue.PositionToOrder(i) < 5); } for (unsigned i = 8; i < 15; ++i) { assert(queue.PositionToOrder(i) >= 5); } /* priority=20 for one of the 4 priority=10 items */ queue.SetPriorityRange(3, 4, 20, -1); check_descending_priority(&queue, 0); assert(queue.PositionToOrder(3) == 1); assert(queue.PositionToOrder(15) == 0); for (unsigned i = 0; i < 3; ++i) { assert(queue.PositionToOrder(i) >= 5); } for (unsigned i = 4; i < 8; ++i) { assert(queue.PositionToOrder(i) >= 2 && queue.PositionToOrder(i) < 6); } for (unsigned i = 8; i < 15; ++i) { assert(queue.PositionToOrder(i) >= 6); } /* priority=20 for another one of the 4 priority=10 items; pass "after_order" (with priority=10) and see if it's moved after that one */ unsigned current_order = 4; unsigned current_position = queue.OrderToPosition(current_order); unsigned a_order = 3; unsigned a_position = queue.OrderToPosition(a_order); assert(queue.items[a_position].priority == 10); queue.SetPriority(a_position, 20, current_order); current_order = queue.PositionToOrder(current_position); assert(current_order == 3); a_order = queue.PositionToOrder(a_position); assert(a_order == 4); check_descending_priority(&queue, current_order + 1); /* priority=70 for one of the last items; must be inserted right after the current song, before the priority=20 one we just created */ unsigned b_order = 10; unsigned b_position = queue.OrderToPosition(b_order); assert(queue.items[b_position].priority == 0); queue.SetPriority(b_position, 70, current_order); current_order = queue.PositionToOrder(current_position); assert(current_order == 3); b_order = queue.PositionToOrder(b_position); assert(b_order == 4); check_descending_priority(&queue, current_order + 1); /* priority=60 for the old prio50 item; must not be moved, because it's before the current song, and it's status hasn't changed (it was already higher before) */ unsigned c_order = 0; unsigned c_position = queue.OrderToPosition(c_order); assert(queue.items[c_position].priority == 50); queue.SetPriority(c_position, 60, current_order); current_order = queue.PositionToOrder(current_position); assert(current_order == 3); c_order = queue.PositionToOrder(c_position); assert(c_order == 0); /* move the prio=20 item back */ a_order = queue.PositionToOrder(a_position); assert(a_order == 5); assert(queue.items[a_position].priority == 20); queue.SetPriority(a_position, 5, current_order); current_order = queue.PositionToOrder(current_position); assert(current_order == 3); a_order = queue.PositionToOrder(a_position); assert(a_order == 6); }