/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_LAZY_RANDOM_ENGINE_HXX #define MPD_LAZY_RANDOM_ENGINE_HXX #include "check.h" #include #include /** * A random engine that will be created and seeded on demand. */ class LazyRandomEngine { std::mt19937 *engine; public: typedef std::mt19937::result_type result_type; LazyRandomEngine():engine(nullptr) {} ~LazyRandomEngine() { delete engine; } LazyRandomEngine(const LazyRandomEngine &other) = delete; LazyRandomEngine &operator=(const LazyRandomEngine &other) = delete; /** * Create and seed the real engine. Call this before any * other method. */ void AutoCreate(); result_type min() const { return engine->min(); } result_type max() const { return engine->max(); } result_type operator()() { assert(engine != nullptr); return engine->operator()(); } }; #endif