/* * Copyright (C) 2003-2011 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_PLAYLIST_H #define MPD_PLAYLIST_H #include "queue.h" #include "playlist_error.h" #include struct player_control; struct playlist { /** * The song queue - it contains the "real" playlist. */ struct queue queue; /** * This value is true if the player is currently playing (or * should be playing). */ bool playing; /** * If true, then any error is fatal; if false, MPD will * attempt to play the next song on non-fatal errors. During * seeking, this flag is set. */ bool stop_on_error; /** * Number of errors since playback was started. If this * number exceeds the length of the playlist, MPD gives up, * because all songs have been tried. */ unsigned error_count; /** * The "current song pointer". This is the song which is * played when we get the "play" command. It is also the song * which is currently being played. */ int current; /** * The "next" song to be played, when the current one * finishes. The decoder thread may start decoding and * buffering it, while the "current" song is still playing. * * This variable is only valid if #playing is true. */ int queued; }; /** the global playlist object */ extern struct playlist g_playlist; void playlist_global_init(void); void playlist_global_finish(void); void playlist_init(struct playlist *playlist); void playlist_finish(struct playlist *playlist); void playlist_tag_changed(struct playlist *playlist); /** * Returns the "queue" object of the global playlist instance. */ static inline const struct queue * playlist_get_queue(const struct playlist *playlist) { return &playlist->queue; } void playlist_clear(struct playlist *playlist, struct player_control *pc); /** * Appends a local file (outside the music database) to the playlist. * * Note: the caller is responsible for checking permissions. */ enum playlist_result playlist_append_file(struct playlist *playlist, struct player_control *pc, const char *path_fs, unsigned *added_id); enum playlist_result playlist_append_uri(struct playlist *playlist, struct player_control *pc, const char *file, unsigned *added_id); enum playlist_result playlist_append_song(struct playlist *playlist, struct player_control *pc, struct song *song, unsigned *added_id); enum playlist_result playlist_delete(struct playlist *playlist, struct player_control *pc, unsigned song); /** * Deletes a range of songs from the playlist. * * @param start the position of the first song to delete * @param end the position after the last song to delete */ enum playlist_result playlist_delete_range(struct playlist *playlist, struct player_control *pc, unsigned start, unsigned end); enum playlist_result playlist_delete_id(struct playlist *playlist, struct player_control *pc, unsigned song); void playlist_stop(struct playlist *playlist, struct player_control *pc); enum playlist_result playlist_play(struct playlist *playlist, struct player_control *pc, int song); enum playlist_result playlist_play_id(struct playlist *playlist, struct player_control *pc, int song); void playlist_next(struct playlist *playlist, struct player_control *pc); void playlist_sync(struct playlist *playlist, struct player_control *pc); void playlist_previous(struct playlist *playlist, struct player_control *pc); void playlist_shuffle(struct playlist *playlist, struct player_control *pc, unsigned start, unsigned end); void playlist_delete_song(struct playlist *playlist, struct player_control *pc, const struct song *song); enum playlist_result playlist_move_range(struct playlist *playlist, struct player_control *pc, unsigned start, unsigned end, int to); enum playlist_result playlist_move_id(struct playlist *playlist, struct player_control *pc, unsigned id, int to); enum playlist_result playlist_swap_songs(struct playlist *playlist, struct player_control *pc, unsigned song1, unsigned song2); enum playlist_result playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc, unsigned id1, unsigned id2); enum playlist_result playlist_set_priority(struct playlist *playlist, struct player_control *pc, unsigned start_position, unsigned end_position, uint8_t priority); enum playlist_result playlist_set_priority_id(struct playlist *playlist, struct player_control *pc, unsigned song_id, uint8_t priority); bool playlist_get_repeat(const struct playlist *playlist); void playlist_set_repeat(struct playlist *playlist, struct player_control *pc, bool status); bool playlist_get_random(const struct playlist *playlist); void playlist_set_random(struct playlist *playlist, struct player_control *pc, bool status); bool playlist_get_single(const struct playlist *playlist); void playlist_set_single(struct playlist *playlist, struct player_control *pc, bool status); bool playlist_get_consume(const struct playlist *playlist); void playlist_set_consume(struct playlist *playlist, bool status); int playlist_get_current_song(const struct playlist *playlist); int playlist_get_next_song(const struct playlist *playlist); unsigned playlist_get_song_id(const struct playlist *playlist, unsigned song); int playlist_get_length(const struct playlist *playlist); unsigned long playlist_get_version(const struct playlist *playlist); enum playlist_result playlist_seek_song(struct playlist *playlist, struct player_control *pc, unsigned song, float seek_time); enum playlist_result playlist_seek_song_id(struct playlist *playlist, struct player_control *pc, unsigned id, float seek_time); /** * Seek within the current song. Fails if MPD is not currently * playing. * * @param time the time in seconds * @param relative if true, then the specified time is relative to the * current position */ enum playlist_result playlist_seek_current(struct playlist *playlist, struct player_control *pc, float seek_time, bool relative); void playlist_increment_version_all(struct playlist *playlist); #endif