/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "playlist.h" #include "player_control.h" #include "command.h" #include "ls.h" #include "tag.h" #include "song_print.h" #include "client.h" #include "conf.h" #include "directory.h" #include "log.h" #include "path.h" #include "utils.h" #include "state_file.h" #include "storedPlaylist.h" #include "ack.h" #include "myfprintf.h" #include "os_compat.h" #define PLAYLIST_STATE_STOP 0 #define PLAYLIST_STATE_PLAY 1 #define PLAYLIST_PREV_UNLESS_ELAPSED 10 #define PLAYLIST_STATE_FILE_STATE "state: " #define PLAYLIST_STATE_FILE_RANDOM "random: " #define PLAYLIST_STATE_FILE_REPEAT "repeat: " #define PLAYLIST_STATE_FILE_CURRENT "current: " #define PLAYLIST_STATE_FILE_TIME "time: " #define PLAYLIST_STATE_FILE_CROSSFADE "crossfade: " #define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "playlist_begin" #define PLAYLIST_STATE_FILE_PLAYLIST_END "playlist_end" #define PLAYLIST_STATE_FILE_STATE_PLAY "play" #define PLAYLIST_STATE_FILE_STATE_PAUSE "pause" #define PLAYLIST_STATE_FILE_STATE_STOP "stop" #define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX #define PLAYLIST_HASH_MULT 4 #define DEFAULT_PLAYLIST_MAX_LENGTH (1024*16) #define DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS 0 static Playlist playlist; static int playlist_state = PLAYLIST_STATE_STOP; int playlist_max_length = DEFAULT_PLAYLIST_MAX_LENGTH; static int playlist_stopOnError; static int playlist_errorCount; static int playlist_noGoToNext; int playlist_saveAbsolutePaths = DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS; static void swapOrder(int a, int b); static void playPlaylistOrderNumber(int orderNum); static void randomizeOrder(int start, int end); static void incrPlaylistVersion(void) { static unsigned long max = ((mpd_uint32) 1 << 31) - 1; playlist.version++; if (playlist.version >= max) { int i; for (i = 0; i < playlist.length; i++) { playlist.songMod[i] = 0; } playlist.version = 1; } } void playlistVersionChange(void) { int i; for (i = 0; i < playlist.length; i++) { playlist.songMod[i] = playlist.version; } incrPlaylistVersion(); } static void incrPlaylistCurrent(void) { if (playlist.current < 0) return; if (playlist.current >= playlist.length - 1) { if (playlist.repeat) playlist.current = 0; else playlist.current = -1; } else playlist.current++; } void initPlaylist(void) { char *test; int i; ConfigParam *param; playlist.length = 0; playlist.repeat = 0; playlist.version = 1; playlist.random = 0; playlist.queued = -1; playlist.current = -1; param = getConfigParam(CONF_MAX_PLAYLIST_LENGTH); if (param) { playlist_max_length = strtol(param->value, &test, 10); if (*test != '\0') { FATAL("max playlist length \"%s\" is not an integer, " "line %i\n", param->value, param->line); } } playlist_saveAbsolutePaths = getBoolConfigParam( CONF_SAVE_ABSOLUTE_PATHS, 1); if (playlist_saveAbsolutePaths == CONF_BOOL_UNSET) playlist_saveAbsolutePaths = DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS; playlist.songs = xmalloc(sizeof(Song *) * playlist_max_length); playlist.songMod = xmalloc(sizeof(mpd_uint32) * playlist_max_length); playlist.order = xmalloc(sizeof(int) * playlist_max_length); playlist.idToPosition = xmalloc(sizeof(int) * playlist_max_length * PLAYLIST_HASH_MULT); playlist.positionToId = xmalloc(sizeof(int) * playlist_max_length); memset(playlist.songs, 0, sizeof(char *) * playlist_max_length); srandom(time(NULL)); for (i = 0; i < playlist_max_length * PLAYLIST_HASH_MULT; i++) { playlist.idToPosition[i] = -1; } } static int getNextId(void) { static int cur = -1; do { cur++; if (cur >= playlist_max_length * PLAYLIST_HASH_MULT) { cur = 0; } } while (playlist.idToPosition[cur] != -1); return cur; } void finishPlaylist(void) { int i; for (i = 0; i < playlist.length; i++) { if (playlist.songs[i]->type == SONG_TYPE_URL) { freeJustSong(playlist.songs[i]); } } playlist.length = 0; free(playlist.songs); playlist.songs = NULL; free(playlist.songMod); playlist.songMod = NULL; free(playlist.order); playlist.order = NULL; free(playlist.idToPosition); playlist.idToPosition = NULL; free(playlist.positionToId); playlist.positionToId = NULL; } void clearPlaylist(void) { int i; stopPlaylist(); for (i = 0; i < playlist.length; i++) { if (playlist.songs[i]->type == SONG_TYPE_URL) { freeJustSong(playlist.songs[i]); } playlist.idToPosition[playlist.positionToId[i]] = -1; playlist.songs[i] = NULL; } playlist.length = 0; playlist.current = -1; incrPlaylistVersion(); } int clearStoredPlaylist(const char *utf8file) { return removeAllFromStoredPlaylistByPath(utf8file); } void showPlaylist(int fd) { int i; char path_max_tmp[MPD_PATH_MAX]; for (i = 0; i < playlist.length; i++) { fdprintf(fd, "%i:%s\n", i, get_song_url(path_max_tmp, playlist.songs[i])); } } void savePlaylistState(FILE *fp) { fprintf(fp, "%s", PLAYLIST_STATE_FILE_STATE); switch (playlist_state) { case PLAYLIST_STATE_PLAY: switch (getPlayerState()) { case PLAYER_STATE_PAUSE: fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PAUSE); break; default: fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PLAY); } fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CURRENT, playlist.order[playlist.current]); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_TIME, getPlayerElapsedTime()); break; default: fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_STOP); break; } fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_RANDOM, playlist.random); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_REPEAT, playlist.repeat); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CROSSFADE, (int)(getPlayerCrossFade())); fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_BEGIN); fflush(fp); showPlaylist(fileno(fp)); fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_END); } static void loadPlaylistFromStateFile(FILE *fp, char *buffer, int state, int current, int seek_time) { char *temp; int song; if (!myFgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) state_file_fatal(); while (strcmp(buffer, PLAYLIST_STATE_FILE_PLAYLIST_END)) { temp = strtok(buffer, ":"); if (temp == NULL) state_file_fatal(); song = atoi(temp); if (!(temp = strtok(NULL, ""))) state_file_fatal(); if (addToPlaylist(temp, NULL) == PLAYLIST_RESULT_SUCCESS && current == song) { if (state != PLAYER_STATE_STOP) { playPlaylist(playlist.length - 1, 0); } if (state == PLAYER_STATE_PAUSE) { playerPause(); } if (state != PLAYER_STATE_STOP) { seekSongInPlaylist(playlist.length - 1, seek_time); } } if (!myFgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) state_file_fatal(); } } void readPlaylistState(FILE *fp) { int current = -1; int seek_time = 0; int state = PLAYER_STATE_STOP; char buffer[PLAYLIST_BUFFER_SIZE]; while (myFgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) { if (strncmp(buffer, PLAYLIST_STATE_FILE_STATE, strlen(PLAYLIST_STATE_FILE_STATE)) == 0) { if (strcmp(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]), PLAYLIST_STATE_FILE_STATE_PLAY) == 0) { state = PLAYER_STATE_PLAY; } else if (strcmp (&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]), PLAYLIST_STATE_FILE_STATE_PAUSE) == 0) { state = PLAYER_STATE_PAUSE; } } else if (strncmp(buffer, PLAYLIST_STATE_FILE_TIME, strlen(PLAYLIST_STATE_FILE_TIME)) == 0) { seek_time = atoi(&(buffer[strlen(PLAYLIST_STATE_FILE_TIME)])); } else if (strncmp (buffer, PLAYLIST_STATE_FILE_REPEAT, strlen(PLAYLIST_STATE_FILE_REPEAT)) == 0) { if (strcmp (&(buffer[strlen(PLAYLIST_STATE_FILE_REPEAT)]), "1") == 0) { setPlaylistRepeatStatus(1); } else setPlaylistRepeatStatus(0); } else if (strncmp (buffer, PLAYLIST_STATE_FILE_CROSSFADE, strlen(PLAYLIST_STATE_FILE_CROSSFADE)) == 0) { setPlayerCrossFade(atoi (& (buffer [strlen (PLAYLIST_STATE_FILE_CROSSFADE)]))); } else if (strncmp (buffer, PLAYLIST_STATE_FILE_RANDOM, strlen(PLAYLIST_STATE_FILE_RANDOM)) == 0) { if (strcmp (& (buffer [strlen(PLAYLIST_STATE_FILE_RANDOM)]), "1") == 0) { setPlaylistRandomStatus(1); } else setPlaylistRandomStatus(0); } else if (strncmp(buffer, PLAYLIST_STATE_FILE_CURRENT, strlen(PLAYLIST_STATE_FILE_CURRENT)) == 0) { if (strlen(buffer) == strlen(PLAYLIST_STATE_FILE_CURRENT)) state_file_fatal(); current = atoi(&(buffer [strlen (PLAYLIST_STATE_FILE_CURRENT)])); } else if (strncmp (buffer, PLAYLIST_STATE_FILE_PLAYLIST_BEGIN, strlen(PLAYLIST_STATE_FILE_PLAYLIST_BEGIN) ) == 0) { if (state == PLAYER_STATE_STOP) current = -1; loadPlaylistFromStateFile(fp, buffer, state, current, seek_time); } } } static void printPlaylistSongInfo(struct client *client, int song) { printSongInfo(client, playlist.songs[song]); client_printf(client, "Pos: %i\nId: %i\n", song, playlist.positionToId[song]); } int playlistChanges(struct client *client, mpd_uint32 version) { int i; for (i = 0; i < playlist.length; i++) { if (version > playlist.version || playlist.songMod[i] >= version || playlist.songMod[i] == 0) { printPlaylistSongInfo(client, i); } } return 0; } int playlistChangesPosId(int fd, mpd_uint32 version) { int i; for (i = 0; i < playlist.length; i++) { if (version > playlist.version || playlist.songMod[i] >= version || playlist.songMod[i] == 0) { fdprintf(fd, "cpos: %i\nId: %i\n", i, playlist.positionToId[i]); } } return 0; } enum playlist_result playlistInfo(struct client *client, int song) { int i; int begin = 0; int end = playlist.length; if (song >= 0) { begin = song; end = song + 1; } if (song >= playlist.length) return PLAYLIST_RESULT_BAD_RANGE; for (i = begin; i < end; i++) printPlaylistSongInfo(client, i); return PLAYLIST_RESULT_SUCCESS; } static int song_id_exists(int id) { return id >= 0 && id < PLAYLIST_HASH_MULT*playlist_max_length && playlist.idToPosition[id] != -1; } enum playlist_result playlistId(struct client *client, int id) { int i; int begin = 0; int end = playlist.length; if (id >= 0) { if (!song_id_exists(id)) return PLAYLIST_RESULT_NO_SUCH_SONG; begin = playlist.idToPosition[id]; end = begin + 1; } for (i = begin; i < end; i++) printPlaylistSongInfo(client, i); return PLAYLIST_RESULT_SUCCESS; } static void swapSongs(int song1, int song2) { Song *sTemp; int iTemp; sTemp = playlist.songs[song1]; playlist.songs[song1] = playlist.songs[song2]; playlist.songs[song2] = sTemp; playlist.songMod[song1] = playlist.version; playlist.songMod[song2] = playlist.version; playlist.idToPosition[playlist.positionToId[song1]] = song2; playlist.idToPosition[playlist.positionToId[song2]] = song1; iTemp = playlist.positionToId[song1]; playlist.positionToId[song1] = playlist.positionToId[song2]; playlist.positionToId[song2] = iTemp; } static void queueNextSongInPlaylist(void) { char path_max_tmp[MPD_PATH_MAX]; if (playlist.current < playlist.length - 1) { playlist.queued = playlist.current + 1; DEBUG("playlist: queue song %i:\"%s\"\n", playlist.queued, get_song_url(path_max_tmp, playlist. songs[playlist.order[playlist.queued]])); queueSong(playlist.songs[playlist.order[playlist.queued]]); } else if (playlist.length && playlist.repeat) { if (playlist.length > 1 && playlist.random) { randomizeOrder(0, playlist.length - 1); } playlist.queued = 0; DEBUG("playlist: queue song %i:\"%s\"\n", playlist.queued, get_song_url(path_max_tmp, playlist. songs[playlist.order[playlist.queued]])); queueSong(playlist.songs[playlist.order[playlist.queued]]); } } static void syncPlaylistWithQueue(void) { switch (getPlayerQueueState()) { case PLAYER_QUEUE_EMPTY: setQueueState(PLAYER_QUEUE_BLANK); if (playlist.queued >= 0) { DEBUG("playlist: now playing queued song\n"); playlist.current = playlist.queued; } playlist.queued = -1; break; case PLAYER_QUEUE_DECODE: if (playlist.queued != -1) setQueueState(PLAYER_QUEUE_PLAY); else setQueueState(PLAYER_QUEUE_STOP); break; case PLAYER_QUEUE_FULL: case PLAYER_QUEUE_PLAY: case PLAYER_QUEUE_STOP: case PLAYER_QUEUE_BLANK: break; } } static void clearPlayerQueue(void) { if (getPlayerQueueState() == PLAYER_QUEUE_PLAY || getPlayerQueueState() == PLAYER_QUEUE_FULL) { playerQueueLock(); syncPlaylistWithQueue(); } playlist.queued = -1; switch (getPlayerQueueState()) { case PLAYER_QUEUE_BLANK: case PLAYER_QUEUE_DECODE: case PLAYER_QUEUE_STOP: case PLAYER_QUEUE_EMPTY: break; case PLAYER_QUEUE_FULL: DEBUG("playlist: dequeue song\n"); setQueueState(PLAYER_QUEUE_BLANK); break; case PLAYER_QUEUE_PLAY: DEBUG("playlist: stop decoding queued song\n"); setQueueState(PLAYER_QUEUE_STOP); break; } playerQueueUnlock(); } enum playlist_result addToPlaylist(const char *url, int *added_id) { Song *song; DEBUG("add to playlist: %s\n", url); if ((song = getSongFromDB(url))) { } else if (!(isValidRemoteUtf8Url(url) && (song = newSong(url, SONG_TYPE_URL, NULL)))) { return PLAYLIST_RESULT_NO_SUCH_SONG; } return addSongToPlaylist(song, added_id); } int addToStoredPlaylist(const char *url, const char *utf8file) { Song *song; DEBUG("add to stored playlist: %s\n", url); song = getSongFromDB(url); if (song) return appendSongToStoredPlaylistByPath(utf8file, song); if (!isValidRemoteUtf8Url(url)) return ACK_ERROR_NO_EXIST; song = newSong(url, SONG_TYPE_URL, NULL); if (song) { int ret = appendSongToStoredPlaylistByPath(utf8file, song); freeJustSong(song); return ret; } return ACK_ERROR_NO_EXIST; } enum playlist_result addSongToPlaylist(Song * song, int *added_id) { int id; if (playlist.length == playlist_max_length) return PLAYLIST_RESULT_TOO_LARGE; if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.queued >= 0 && playlist.current == playlist.length - 1) clearPlayerQueue(); } id = getNextId(); playlist.songs[playlist.length] = song; playlist.songMod[playlist.length] = playlist.version; playlist.order[playlist.length] = playlist.length; playlist.positionToId[playlist.length] = id; playlist.idToPosition[playlist.positionToId[playlist.length]] = playlist.length; playlist.length++; if (playlist.random) { int swap; int start; /*if(playlist_state==PLAYLIST_STATE_STOP) start = 0; else */ if (playlist.queued >= 0) start = playlist.queued + 1; else start = playlist.current + 1; if (start < playlist.length) { swap = random() % (playlist.length - start); swap += start; swapOrder(playlist.length - 1, swap); } } incrPlaylistVersion(); if (added_id) *added_id = id; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result swapSongsInPlaylist(int song1, int song2) { int queuedSong = -1; int currentSong; if (song1 < 0 || song1 >= playlist.length || song2 < 0 || song2 >= playlist.length) return PLAYLIST_RESULT_BAD_RANGE; if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.queued >= 0) { queuedSong = playlist.order[playlist.queued]; } currentSong = playlist.order[playlist.current]; if (queuedSong == song1 || queuedSong == song2 || currentSong == song1 || currentSong == song2) clearPlayerQueue(); } swapSongs(song1, song2); if (playlist.random) { int i; int k; int j = -1; for (i = 0; playlist.order[i] != song1; i++) { if (playlist.order[i] == song2) j = i; } k = i; for (; j == -1; i++) if (playlist.order[i] == song2) j = i; swapOrder(k, j); } else { if (playlist.current == song1) playlist.current = song2; else if (playlist.current == song2) playlist.current = song1; } incrPlaylistVersion(); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result swapSongsInPlaylistById(int id1, int id2) { if (!song_id_exists(id1) || !song_id_exists(id2)) return PLAYLIST_RESULT_NO_SUCH_SONG; return swapSongsInPlaylist(playlist.idToPosition[id1], playlist.idToPosition[id2]); } #define moveSongFromTo(from, to) { \ playlist.idToPosition[playlist.positionToId[from]] = to; \ playlist.positionToId[to] = playlist.positionToId[from]; \ playlist.songs[to] = playlist.songs[from]; \ playlist.songMod[to] = playlist.version; \ } enum playlist_result deleteFromPlaylist(int song) { int i; int songOrder; if (song < 0 || song >= playlist.length) return PLAYLIST_RESULT_BAD_RANGE; if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.queued >= 0 && (playlist.order[playlist.queued] == song || playlist.order[playlist.current] == song)) clearPlayerQueue(); } if (playlist.songs[song]->type == SONG_TYPE_URL) { freeJustSong(playlist.songs[song]); } playlist.idToPosition[playlist.positionToId[song]] = -1; /* delete song from songs array */ for (i = song; i < playlist.length - 1; i++) { moveSongFromTo(i + 1, i); } /* now find it in the order array */ for (i = 0; i < playlist.length - 1; i++) { if (playlist.order[i] == song) break; } songOrder = i; /* delete the entry from the order array */ for (; i < playlist.length - 1; i++) playlist.order[i] = playlist.order[i + 1]; /* readjust values in the order array */ for (i = 0; i < playlist.length - 1; i++) { if (playlist.order[i] > song) playlist.order[i]--; } /* now take care of other misc stuff */ playlist.songs[playlist.length - 1] = NULL; playlist.length--; incrPlaylistVersion(); if (playlist_state != PLAYLIST_STATE_STOP && playlist.current == songOrder) { /*if(playlist.current>=playlist.length) return playerStop(fd); else return playPlaylistOrderNumber(fd,playlist.current); */ playerWait(); playlist_noGoToNext = 1; } if (playlist.current > songOrder) { playlist.current--; } else if (playlist.current >= playlist.length) { incrPlaylistCurrent(); } if (playlist.queued > songOrder) { playlist.queued--; } return PLAYLIST_RESULT_SUCCESS; } enum playlist_result deleteFromPlaylistById(int id) { if (!song_id_exists(id)) return PLAYLIST_RESULT_NO_SUCH_SONG; return deleteFromPlaylist(playlist.idToPosition[id]); } void deleteASongFromPlaylist(Song * song) { int i; if (NULL == playlist.songs) return; for (i = 0; i < playlist.length; i++) { if (song == playlist.songs[i]) { deleteFromPlaylist(i); } } } void stopPlaylist(void) { DEBUG("playlist: stop\n"); playerWait(); playlist.queued = -1; playlist_state = PLAYLIST_STATE_STOP; playlist_noGoToNext = 0; if (playlist.random) randomizeOrder(0, playlist.length - 1); } static void playPlaylistOrderNumber(int orderNum) { char path_max_tmp[MPD_PATH_MAX]; playlist_state = PLAYLIST_STATE_PLAY; playlist_noGoToNext = 0; playlist.queued = -1; DEBUG("playlist: play %i:\"%s\"\n", orderNum, get_song_url(path_max_tmp, playlist.songs[playlist.order[orderNum]])); playerPlay(playlist.songs[playlist.order[orderNum]]); playlist.current = orderNum; } enum playlist_result playPlaylist(int song, int stopOnError) { int i = song; clearPlayerError(); if (song == -1) { if (playlist.length == 0) return PLAYLIST_RESULT_SUCCESS; if (playlist_state == PLAYLIST_STATE_PLAY) { playerSetPause(0); return PLAYLIST_RESULT_SUCCESS; } if (playlist.current >= 0 && playlist.current < playlist.length) { i = playlist.current; } else { i = 0; } } else if (song < 0 || song >= playlist.length) { return PLAYLIST_RESULT_BAD_RANGE; } if (playlist.random) { if (song == -1 && playlist_state == PLAYLIST_STATE_PLAY) { randomizeOrder(0, playlist.length - 1); } else { if (song >= 0) for (i = 0; song != playlist.order[i]; i++) ; if (playlist_state == PLAYLIST_STATE_STOP) { playlist.current = 0; } swapOrder(i, playlist.current); i = playlist.current; } } playlist_stopOnError = stopOnError; playlist_errorCount = 0; playPlaylistOrderNumber(i); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result playPlaylistById(int id, int stopOnError) { if (id == -1) { return playPlaylist(id, stopOnError); } if (!song_id_exists(id)) return PLAYLIST_RESULT_NO_SUCH_SONG; return playPlaylist(playlist.idToPosition[id], stopOnError); } static void syncCurrentPlayerDecodeMetadata(void) { Song *songPlayer = playerCurrentDecodeSong(); Song *song; int songNum; char path_max_tmp[MPD_PATH_MAX]; if (!songPlayer) return; if (playlist_state != PLAYLIST_STATE_PLAY) return; songNum = playlist.order[playlist.current]; song = playlist.songs[songNum]; if (song->type == SONG_TYPE_URL && 0 == strcmp(get_song_url(path_max_tmp, song), songPlayer->url) && !tag_equal(song->tag, songPlayer->tag)) { if (song->tag) tag_free(song->tag); song->tag = tag_dup(songPlayer->tag); playlist.songMod[songNum] = playlist.version; incrPlaylistVersion(); } } void syncPlayerAndPlaylist(void) { if (playlist_state != PLAYLIST_STATE_PLAY) return; if (getPlayerState() == PLAYER_STATE_STOP) playPlaylistIfPlayerStopped(); else { syncPlaylistWithQueue(); if (getPlayerQueueState() == PLAYER_QUEUE_BLANK) queueNextSongInPlaylist(); } syncCurrentPlayerDecodeMetadata(); } static void currentSongInPlaylist(void) { if (playlist_state != PLAYLIST_STATE_PLAY) return; playlist_stopOnError = 0; syncPlaylistWithQueue(); if (playlist.current >= 0 && playlist.current < playlist.length) playPlaylistOrderNumber(playlist.current); else stopPlaylist(); } void nextSongInPlaylist(void) { if (playlist_state != PLAYLIST_STATE_PLAY) return; syncPlaylistWithQueue(); playlist_stopOnError = 0; if (playlist.current < playlist.length - 1) { playPlaylistOrderNumber(playlist.current + 1); } else if (playlist.length && playlist.repeat) { if (playlist.random) randomizeOrder(0, playlist.length - 1); playPlaylistOrderNumber(0); } else { incrPlaylistCurrent(); stopPlaylist(); } } void playPlaylistIfPlayerStopped(void) { if (getPlayerState() == PLAYER_STATE_STOP) { int error = getPlayerError(); if (error == PLAYER_ERROR_NOERROR) playlist_errorCount = 0; else playlist_errorCount++; if (playlist_state == PLAYLIST_STATE_PLAY && ((playlist_stopOnError && error != PLAYER_ERROR_NOERROR) || error == PLAYER_ERROR_AUDIO || error == PLAYER_ERROR_SYSTEM || playlist_errorCount >= playlist.length)) { stopPlaylist(); } else if (playlist_noGoToNext) currentSongInPlaylist(); else nextSongInPlaylist(); } } int getPlaylistRepeatStatus(void) { return playlist.repeat; } int getPlaylistRandomStatus(void) { return playlist.random; } void setPlaylistRepeatStatus(int status) { if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.repeat && !status && playlist.queued == 0) clearPlayerQueue(); } playlist.repeat = status; } enum playlist_result moveSongInPlaylist(int from, int to) { int i; Song *tmpSong; int tmpId; int currentSong; if (from < 0 || from >= playlist.length) return PLAYLIST_RESULT_BAD_RANGE; if ((to >= 0 && to >= playlist.length) || (to < 0 && abs(to) > playlist.length)) return PLAYLIST_RESULT_BAD_RANGE; if (from == to) /* no-op */ return PLAYLIST_RESULT_SUCCESS; /* * (to < 0) => move to offset from current song * (-playlist.length == to) => move to position BEFORE current song */ currentSong = playlist.order[playlist.current]; if (to < 0 && playlist.current >= 0) { if (currentSong == from) /* no-op, can't be moved to offset of itself */ return PLAYLIST_RESULT_SUCCESS; to = (currentSong + abs(to)) % playlist.length; } if (playlist_state == PLAYLIST_STATE_PLAY) { int queuedSong = -1; if (playlist.queued >= 0) queuedSong = playlist.order[playlist.queued]; if (queuedSong == from || queuedSong == to || currentSong == from || currentSong == to) clearPlayerQueue(); } tmpSong = playlist.songs[from]; tmpId = playlist.positionToId[from]; /* move songs to one less in from->to */ for (i = from; i < to; i++) { moveSongFromTo(i + 1, i); } /* move songs to one more in to->from */ for (i = from; i > to; i--) { moveSongFromTo(i - 1, i); } /* put song at _to_ */ playlist.idToPosition[tmpId] = to; playlist.positionToId[to] = tmpId; playlist.songs[to] = tmpSong; playlist.songMod[to] = playlist.version; /* now deal with order */ if (playlist.random) { for (i = 0; i < playlist.length; i++) { if (playlist.order[i] > from && playlist.order[i] <= to) { playlist.order[i]--; } else if (playlist.order[i] < from && playlist.order[i] >= to) { playlist.order[i]++; } else if (from == playlist.order[i]) { playlist.order[i] = to; } } } else { if (playlist.current == from) playlist.current = to; else if (playlist.current > from && playlist.current <= to) { playlist.current--; } else if (playlist.current >= to && playlist.current < from) { playlist.current++; } /* this first if statement isn't necessary since the queue * would have been cleared out if queued == from */ if (playlist.queued == from) playlist.queued = to; else if (playlist.queued > from && playlist.queued <= to) { playlist.queued--; } else if (playlist.queued>= to && playlist.queued < from) { playlist.queued++; } } incrPlaylistVersion(); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result moveSongInPlaylistById(int id1, int to) { if (!song_id_exists(id1)) return PLAYLIST_RESULT_NO_SUCH_SONG; return moveSongInPlaylist(playlist.idToPosition[id1], to); } static void orderPlaylist(void) { int i; if (playlist.current >= 0 && playlist.current < playlist.length) { playlist.current = playlist.order[playlist.current]; } if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.queued >= 0) clearPlayerQueue(); } for (i = 0; i < playlist.length; i++) { playlist.order[i] = i; } } static void swapOrder(int a, int b) { int bak = playlist.order[a]; playlist.order[a] = playlist.order[b]; playlist.order[b] = bak; } static void randomizeOrder(int start, int end) { int i; int ri; DEBUG("playlist: randomize from %i to %i\n", start, end); if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.queued >= start && playlist.queued <= end) clearPlayerQueue(); } for (i = start; i <= end; i++) { ri = random() % (end - start + 1) + start; if (ri == playlist.current) playlist.current = i; else if (i == playlist.current) playlist.current = ri; swapOrder(i, ri); } } void setPlaylistRandomStatus(int status) { int statusWas = playlist.random; playlist.random = status; if (status != statusWas) { if (playlist.random) { /*if(playlist_state==PLAYLIST_STATE_PLAY) { randomizeOrder(playlist.current+1, playlist.length-1); } else */ randomizeOrder(0, playlist.length - 1); if (playlist.current >= 0 && playlist.current < playlist.length) { swapOrder(playlist.current, 0); playlist.current = 0; } } else orderPlaylist(); } } void previousSongInPlaylist(void) { static time_t lastTime; time_t diff = time(NULL) - lastTime; lastTime += diff; if (playlist_state != PLAYLIST_STATE_PLAY) return; syncPlaylistWithQueue(); if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) { playPlaylistOrderNumber(playlist.current); } else { if (playlist.current > 0) { playPlaylistOrderNumber(playlist.current - 1); } else if (playlist.repeat) { playPlaylistOrderNumber(playlist.length - 1); } else { playPlaylistOrderNumber(playlist.current); } } } void shufflePlaylist(void) { int i; int ri; if (playlist.length > 1) { if (playlist_state == PLAYLIST_STATE_PLAY) { clearPlayerQueue(); /* put current playing song first */ swapSongs(0, playlist.order[playlist.current]); if (playlist.random) { int j; for (j = 0; 0 != playlist.order[j]; j++) ; playlist.current = j; } else playlist.current = 0; i = 1; } else { i = 0; playlist.current = -1; } /* shuffle the rest of the list */ for (; i < playlist.length; i++) { ri = random() % (playlist.length - 1) + 1; swapSongs(i, ri); } incrPlaylistVersion(); } } enum playlist_result deletePlaylist(const char *utf8file) { char path_max_tmp[MPD_PATH_MAX]; utf8_to_fs_playlist_path(path_max_tmp, utf8file); if (!isPlaylist(path_max_tmp)) return PLAYLIST_RESULT_NO_SUCH_LIST; if (unlink(path_max_tmp) < 0) return PLAYLIST_RESULT_ERRNO; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result savePlaylist(const char *utf8file) { FILE *fp; int i; struct stat sb; char path_max_tmp[MPD_PATH_MAX]; if (!is_valid_playlist_name(utf8file)) return PLAYLIST_RESULT_BAD_NAME; utf8_to_fs_playlist_path(path_max_tmp, utf8file); if (!stat(path_max_tmp, &sb)) return PLAYLIST_RESULT_LIST_EXISTS; while (!(fp = fopen(path_max_tmp, "w")) && errno == EINTR); if (fp == NULL) return PLAYLIST_RESULT_ERRNO; for (i = 0; i < playlist.length; i++) { char tmp[MPD_PATH_MAX]; get_song_url(path_max_tmp, playlist.songs[i]); utf8_to_fs_charset(tmp, path_max_tmp); if (playlist_saveAbsolutePaths && playlist.songs[i]->type == SONG_TYPE_FILE) fprintf(fp, "%s\n", rmp2amp_r(tmp, tmp)); else fprintf(fp, "%s\n", tmp); } while (fclose(fp) && errno == EINTR) ; return PLAYLIST_RESULT_SUCCESS; } int getPlaylistCurrentSong(void) { if (playlist.current >= 0 && playlist.current < playlist.length) { return playlist.order[playlist.current]; } return -1; } unsigned long getPlaylistVersion(void) { return playlist.version; } int getPlaylistLength(void) { return playlist.length; } enum playlist_result seekSongInPlaylist(int song, float seek_time) { int i, ret; if (song < 0 || song >= playlist.length) return PLAYLIST_RESULT_BAD_RANGE; if (playlist.random) for (i = 0; song != playlist.order[i]; i++) ; else i = song; clearPlayerError(); playlist_stopOnError = 1; playlist_errorCount = 0; if (playlist_state == PLAYLIST_STATE_PLAY) { if (playlist.queued >= 0) clearPlayerQueue(); } else playPlaylistOrderNumber(i); if (playlist.current != i) { playPlaylistOrderNumber(i); } ret = playerSeek(playlist.songs[playlist.order[i]], seek_time); if (ret < 0) return PLAYLIST_RESULT_NOT_PLAYING; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result seekSongInPlaylistById(int id, float seek_time) { if (!song_id_exists(id)) return PLAYLIST_RESULT_NO_SUCH_SONG; return seekSongInPlaylist(playlist.idToPosition[id], seek_time); } int getPlaylistSongId(int song) { return playlist.positionToId[song]; } int PlaylistInfo(struct client *client, const char *utf8file, int detail) { ListNode *node; List *list; if (!(list = loadStoredPlaylist(utf8file))) return -1; node = list->firstNode; while (node != NULL) { char *temp = node->data; int wrote = 0; if (detail) { Song *song = getSongFromDB(temp); if (song) { printSongInfo(client, song); wrote = 1; } } if (!wrote) { client_printf(client, SONG_FILE "%s\n", temp); } node = node->nextNode; } freeList(list); return 0; } enum playlist_result loadPlaylist(struct client *client, const char *utf8file) { ListNode *node; List *list; if (!(list = loadStoredPlaylist(utf8file))) return PLAYLIST_RESULT_NO_SUCH_LIST; node = list->firstNode; while (node != NULL) { char *temp = node->data; if ((addToPlaylist(temp, NULL)) != PLAYLIST_RESULT_SUCCESS) { /* for windows compatibility, convert slashes */ char *temp2 = xstrdup(temp); char *p = temp2; while (*p) { if (*p == '\\') *p = '/'; p++; } if ((addToPlaylist(temp, NULL)) != PLAYLIST_RESULT_SUCCESS) { command_error(client, ACK_ERROR_PLAYLIST_LOAD, "can't add file \"%s\"", temp2); } free(temp2); } node = node->nextNode; } freeList(list); return PLAYLIST_RESULT_SUCCESS; } void searchForSongsInPlaylist(struct client *client, int numItems, LocateTagItem * items) { int i; char **originalNeedles = xmalloc(numItems * sizeof(char *)); for (i = 0; i < numItems; i++) { originalNeedles[i] = items[i].needle; items[i].needle = strDupToUpper(originalNeedles[i]); } for (i = 0; i < playlist.length; i++) { if (strstrSearchTags(playlist.songs[i], numItems, items)) printPlaylistSongInfo(client, i); } for (i = 0; i < numItems; i++) { free(items[i].needle); items[i].needle = originalNeedles[i]; } free(originalNeedles); } void findSongsInPlaylist(struct client *client, int numItems, LocateTagItem * items) { int i; for (i = 0; i < playlist.length; i++) { if (tagItemsFoundAndMatches(playlist.songs[i], numItems, items)) printPlaylistSongInfo(client, i); } } /* * Not supporting '/' was done out of laziness, and we should really * strive to support it in the future. * * Not supporting '\r' and '\n' is done out of protocol limitations (and * arguably laziness), but bending over head over heels to modify the * protocol (and compatibility with all clients) to support idiots who * put '\r' and '\n' in filenames isn't going to happen, either. */ int is_valid_playlist_name(const char *utf8path) { return strchr(utf8path, '/') == NULL && strchr(utf8path, '\n') == NULL && strchr(utf8path, '\r') == NULL; }