/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "playlist.h" #include "playlist_save.h" #include "queue_print.h" #include "locate.h" #include "player_control.h" #include "command.h" #include "ls.h" #include "tag.h" #include "song.h" #include "conf.h" #include "database.h" #include "mapper.h" #include "stored_playlist.h" #include "ack.h" #include "idle.h" #include #include #include #include #include #include #include /** * When the "prev" command is received, rewind the current track if * this number of seconds has already elapsed. */ #define PLAYLIST_PREV_UNLESS_ELAPSED 10 static void playPlaylistOrderNumber(struct playlist *playlist, int orderNum); static void incrPlaylistVersion(struct playlist *playlist) { queue_increment_version(&playlist->queue); idle_add(IDLE_PLAYLIST); } void playlistVersionChange(struct playlist *playlist) { queue_modify_all(&playlist->queue); idle_add(IDLE_PLAYLIST); } void playlist_tag_changed(struct playlist *playlist) { if (!playlist->playing) return; assert(playlist->current >= 0); queue_modify(&playlist->queue, playlist->current); idle_add(IDLE_PLAYLIST); } void playlist_init(struct playlist *playlist) { queue_init(&playlist->queue, config_get_positive(CONF_MAX_PLAYLIST_LENGTH, DEFAULT_PLAYLIST_MAX_LENGTH)); playlist->queued = -1; playlist->current = -1; } void playlist_finish(struct playlist *playlist) { queue_finish(&playlist->queue); } void clearPlaylist(struct playlist *playlist) { stopPlaylist(playlist); /* make sure there are no references to allocated songs anymore */ for (unsigned i = 0; i < queue_length(&playlist->queue); i++) { const struct song *song = queue_get(&playlist->queue, i); if (!song_in_database(song)) pc_song_deleted(song); } queue_clear(&playlist->queue); playlist->current = -1; incrPlaylistVersion(playlist); } /** * Queue a song, addressed by its order number. */ static void playlist_queue_song_order(struct playlist *playlist, unsigned order) { struct song *song; char *uri; assert(queue_valid_order(&playlist->queue, order)); playlist->queued = order; song = queue_get_order(&playlist->queue, order); uri = song_get_uri(song); g_debug("playlist: queue song %i:\"%s\"", playlist->queued, uri); g_free(uri); queueSong(song); } /** * Check if the player thread has already started playing the "queued" * song. */ static void syncPlaylistWithQueue(struct playlist *playlist) { if (pc.next_song == NULL && playlist->queued != -1) { /* queued song has started: copy queued to current, and notify the clients */ playlist->current = playlist->queued; playlist->queued = -1; idle_add(IDLE_PLAYER); } } /** * Returns the song object which is currently queued. Returns none if * there is none (yet?) or if MPD isn't playing. */ static const struct song * playlist_get_queued_song(struct playlist *playlist) { if (!playlist->playing || playlist->queued < 0) return NULL; return queue_get_order(&playlist->queue, playlist->queued); } /** * Updates the "queued song". Calculates the next song according to * the current one (if MPD isn't playing, it takes the first song), * and queues this song. Clears the old queued song if there was one. * * @param prev the song which was previously queued, as determined by * playlist_get_queued_song() */ static void playlist_update_queued_song(struct playlist *playlist, const struct song *prev) { int next_order; const struct song *next_song; if (!playlist->playing) return; assert(!queue_is_empty(&playlist->queue)); assert((playlist->queued < 0) == (prev == NULL)); next_order = playlist->current >= 0 ? queue_next_order(&playlist->queue, playlist->current) : 0; if (next_order == 0 && playlist->queue.random) { /* shuffle the song order again, so we get a different order each time the playlist is played completely */ unsigned current_position = queue_order_to_position(&playlist->queue, playlist->current); queue_shuffle_order(&playlist->queue); /* make sure that the playlist->current still points to the current song, after the song order has been shuffled */ playlist->current = queue_position_to_order(&playlist->queue, current_position); } if (next_order >= 0) next_song = queue_get_order(&playlist->queue, next_order); else next_song = NULL; if (prev != NULL && next_song != prev) { /* clear the currently queued song */ pc_cancel(); playlist->queued = -1; } if (next_order >= 0) { if (next_song != prev) playlist_queue_song_order(playlist, next_order); else playlist->queued = next_order; } } #ifndef WIN32 enum playlist_result playlist_append_file(struct playlist *playlist, const char *path, int uid, unsigned *added_id) { int ret; struct stat st; struct song *song; if (uid <= 0) /* unauthenticated client */ return PLAYLIST_RESULT_DENIED; ret = stat(path, &st); if (ret < 0) return PLAYLIST_RESULT_ERRNO; if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444) /* client is not owner */ return PLAYLIST_RESULT_DENIED; song = song_file_load(path, NULL); if (song == NULL) return PLAYLIST_RESULT_NO_SUCH_SONG; return addSongToPlaylist(playlist, song, added_id); } #endif static struct song * song_by_url(const char *url) { struct song *song; song = db_get_song(url); if (song != NULL) return song; if (uri_has_scheme(url)) return song_remote_new(url); return NULL; } enum playlist_result addToPlaylist(struct playlist *playlist, const char *url, unsigned *added_id) { struct song *song; g_debug("add to playlist: %s", url); song = song_by_url(url); if (song == NULL) return PLAYLIST_RESULT_NO_SUCH_SONG; return addSongToPlaylist(playlist, song, added_id); } enum playlist_result addSongToPlaylist(struct playlist *playlist, struct song *song, unsigned *added_id) { const struct song *queued; unsigned id; if (queue_is_full(&playlist->queue)) return PLAYLIST_RESULT_TOO_LARGE; queued = playlist_get_queued_song(playlist); id = queue_append(&playlist->queue, song); if (playlist->queue.random) { /* shuffle the new song into the list of remaining songs to play */ unsigned start; if (playlist->queued >= 0) start = playlist->queued + 1; else start = playlist->current + 1; if (start < queue_length(&playlist->queue)) queue_shuffle_order_last(&playlist->queue, start, queue_length(&playlist->queue)); } incrPlaylistVersion(playlist); playlist_update_queued_song(playlist, queued); if (added_id) *added_id = id; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result swapSongsInPlaylist(struct playlist *playlist, unsigned song1, unsigned song2) { const struct song *queued; if (!queue_valid_position(&playlist->queue, song1) || !queue_valid_position(&playlist->queue, song2)) return PLAYLIST_RESULT_BAD_RANGE; queued = playlist_get_queued_song(playlist); queue_swap(&playlist->queue, song1, song2); if (playlist->queue.random) { /* update the queue order, so that playlist->current still points to the current song order */ queue_swap_order(&playlist->queue, queue_position_to_order(&playlist->queue, song1), queue_position_to_order(&playlist->queue, song2)); } else { /* correct the "current" song order */ if (playlist->current == (int)song1) playlist->current = song2; else if (playlist->current == (int)song2) playlist->current = song1; } incrPlaylistVersion(playlist); playlist_update_queued_song(playlist, queued); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result swapSongsInPlaylistById(struct playlist *playlist, unsigned id1, unsigned id2) { int song1 = queue_id_to_position(&playlist->queue, id1); int song2 = queue_id_to_position(&playlist->queue, id2); if (song1 < 0 || song2 < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return swapSongsInPlaylist(playlist, song1, song2); } enum playlist_result deleteFromPlaylist(struct playlist *playlist, unsigned song) { const struct song *queued; unsigned songOrder; if (song >= queue_length(&playlist->queue)) return PLAYLIST_RESULT_BAD_RANGE; queued = playlist_get_queued_song(playlist); songOrder = queue_position_to_order(&playlist->queue, song); if (playlist->playing && playlist->current == (int)songOrder) { bool paused = getPlayerState() == PLAYER_STATE_PAUSE; /* the current song is going to be deleted: stop the player */ playerWait(); playlist->playing = false; /* see which song is going to be played instead */ playlist->current = queue_next_order(&playlist->queue, playlist->current); if (playlist->current == (int)songOrder) playlist->current = -1; if (playlist->current >= 0 && !paused) /* play the song after the deleted one */ playPlaylistOrderNumber(playlist, playlist->current); else /* no songs left to play, stop playback completely */ stopPlaylist(playlist); queued = NULL; } /* now do it: remove the song */ if (!song_in_database(queue_get(&playlist->queue, song))) pc_song_deleted(queue_get(&playlist->queue, song)); queue_delete(&playlist->queue, song); incrPlaylistVersion(playlist); /* update the "current" and "queued" variables */ if (playlist->current > (int)songOrder) { playlist->current--; } playlist_update_queued_song(playlist, queued); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result deleteFromPlaylistById(struct playlist *playlist, unsigned id) { int song = queue_id_to_position(&playlist->queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return deleteFromPlaylist(playlist, song); } void deleteASongFromPlaylist(struct playlist *playlist, const struct song *song) { for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i) if (song == queue_get(&playlist->queue, i)) deleteFromPlaylist(playlist, i); pc_song_deleted(song); } void stopPlaylist(struct playlist *playlist) { if (!playlist->playing) return; assert(playlist->current >= 0); g_debug("playlist: stop"); playerWait(); playlist->queued = -1; playlist->playing = false; if (playlist->queue.random) { /* shuffle the playlist, so the next playback will result in a new random order */ unsigned current_position = queue_order_to_position(&playlist->queue, playlist->current); queue_shuffle_order(&playlist->queue); /* make sure that "current" stays valid, and the next "play" command plays the same song again */ playlist->current = queue_position_to_order(&playlist->queue, current_position); } } static void playPlaylistOrderNumber(struct playlist *playlist, int orderNum) { struct song *song; char *uri; playlist->playing = true; playlist->queued = -1; song = queue_get_order(&playlist->queue, orderNum); uri = song_get_uri(song); g_debug("playlist: play %i:\"%s\"", orderNum, uri); g_free(uri); playerPlay(song); playlist->current = orderNum; } enum playlist_result playPlaylist(struct playlist *playlist, int song) { unsigned i = song; clearPlayerError(); if (song == -1) { /* play any song ("current" song, or the first song */ if (queue_is_empty(&playlist->queue)) return PLAYLIST_RESULT_SUCCESS; if (playlist->playing) { /* already playing: unpause playback, just in case it was paused, and return */ playerSetPause(0); return PLAYLIST_RESULT_SUCCESS; } /* select a song: "current" song, or the first one */ i = playlist->current >= 0 ? playlist->current : 0; } else if (!queue_valid_position(&playlist->queue, song)) return PLAYLIST_RESULT_BAD_RANGE; if (playlist->queue.random) { if (song >= 0) /* "i" is currently the song position (which would be equal to the order number in no-random mode); convert it to a order number, because random mode is enabled */ i = queue_position_to_order(&playlist->queue, song); if (!playlist->playing) playlist->current = 0; /* swap the new song with the previous "current" one, so playback continues as planned */ queue_swap_order(&playlist->queue, i, playlist->current); i = playlist->current; } playlist->stop_on_error = false; playlist->error_count = 0; playPlaylistOrderNumber(playlist, i); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result playPlaylistById(struct playlist *playlist, int id) { int song; if (id == -1) { return playPlaylist(playlist, id); } song = queue_id_to_position(&playlist->queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return playPlaylist(playlist, song); } static void playPlaylistIfPlayerStopped(struct playlist *playlist); /** * This is the "PLAYLIST" event handler. It is invoked by the player * thread whenever it requests a new queued song, or when it exits. */ void syncPlayerAndPlaylist(struct playlist *playlist) { if (!playlist->playing) /* this event has reached us out of sync: we aren't playing anymore; ignore the event */ return; if (getPlayerState() == PLAYER_STATE_STOP) /* the player thread has stopped: check if playback should be restarted with the next song. That can happen if the playlist isn't filling the queue fast enough */ playPlaylistIfPlayerStopped(playlist); else { /* check if the player thread has already started playing the queued song */ syncPlaylistWithQueue(playlist); /* make sure the queued song is always set (if possible) */ if (pc.next_song == NULL) playlist_update_queued_song(playlist, NULL); } } void nextSongInPlaylist(struct playlist *playlist) { int next_order; if (!playlist->playing) return; assert(!queue_is_empty(&playlist->queue)); assert(queue_valid_order(&playlist->queue, playlist->current)); syncPlaylistWithQueue(playlist); playlist->stop_on_error = false; /* determine the next song from the queue's order list */ next_order = queue_next_order(&playlist->queue, playlist->current); if (next_order < 0) { /* no song after this one: stop playback */ stopPlaylist(playlist); return; } if (next_order == 0 && playlist->queue.random) { /* The queue told us that the next song is the first song. This means we are in repeat mode. Shuffle the queue order, so this time, the user hears the songs in a different than before */ assert(playlist->queue.repeat); queue_shuffle_order(&playlist->queue); /* note that playlist->current and playlist->queued are now invalid, but playPlaylistOrderNumber() will discard them anyway */ } playPlaylistOrderNumber(playlist, next_order); } /** * The player has stopped for some reason. Check the error, and * decide whether to re-start playback */ static void playPlaylistIfPlayerStopped(struct playlist *playlist) { enum player_error error; assert(playlist->playing); assert(getPlayerState() == PLAYER_STATE_STOP); error = getPlayerError(); if (error == PLAYER_ERROR_NOERROR) playlist->error_count = 0; else ++playlist->error_count; if ((playlist->stop_on_error && error != PLAYER_ERROR_NOERROR) || error == PLAYER_ERROR_AUDIO || error == PLAYER_ERROR_SYSTEM || playlist->error_count >= queue_length(&playlist->queue)) /* too many errors, or critical error: stop playback */ stopPlaylist(playlist); else /* continue playback at the next song */ nextSongInPlaylist(playlist); } bool getPlaylistRepeatStatus(struct playlist *playlist) { return playlist->queue.repeat; } bool getPlaylistRandomStatus(struct playlist *playlist) { return playlist->queue.random; } void setPlaylistRepeatStatus(struct playlist *playlist, bool status) { if (status == playlist->queue.repeat) return; playlist->queue.repeat = status; /* if the last song is currently being played, the "next song" might change when repeat mode is toggled */ playlist_update_queued_song(playlist, playlist_get_queued_song(playlist)); idle_add(IDLE_OPTIONS); } enum playlist_result moveSongInPlaylist(struct playlist *playlist, unsigned from, int to) { const struct song *queued; int currentSong; if (!queue_valid_position(&playlist->queue, from)) return PLAYLIST_RESULT_BAD_RANGE; if ((to >= 0 && to >= (int)queue_length(&playlist->queue)) || (to < 0 && abs(to) > (int)queue_length(&playlist->queue))) return PLAYLIST_RESULT_BAD_RANGE; if ((int)from == to) /* no-op */ return PLAYLIST_RESULT_SUCCESS; queued = playlist_get_queued_song(playlist); /* * (to < 0) => move to offset from current song * (-playlist.length == to) => move to position BEFORE current song */ currentSong = playlist->current >= 0 ? (int)queue_order_to_position(&playlist->queue, playlist->current) : -1; if (to < 0 && playlist->current >= 0) { if ((unsigned)currentSong == from) /* no-op, can't be moved to offset of itself */ return PLAYLIST_RESULT_SUCCESS; to = (currentSong + abs(to)) % queue_length(&playlist->queue); } queue_move(&playlist->queue, from, to); if (!playlist->queue.random) { /* update current/queued */ if (playlist->current == (int)from) playlist->current = to; else if (playlist->current > (int)from && playlist->current <= to) { playlist->current--; } else if (playlist->current >= to && playlist->current < (int)from) { playlist->current++; } } incrPlaylistVersion(playlist); playlist_update_queued_song(playlist, queued); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result moveSongInPlaylistById(struct playlist *playlist, unsigned id1, int to) { int song = queue_id_to_position(&playlist->queue, id1); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return moveSongInPlaylist(playlist, song, to); } static void orderPlaylist(struct playlist *playlist) { if (playlist->current >= 0) /* update playlist.current, order==position now */ playlist->current = queue_order_to_position(&playlist->queue, playlist->current); queue_restore_order(&playlist->queue); } void setPlaylistRandomStatus(struct playlist *playlist, bool status) { const struct song *queued; if (status == playlist->queue.random) return; queued = playlist_get_queued_song(playlist); playlist->queue.random = status; if (playlist->queue.random) { /* shuffle the queue order, but preserve playlist->current */ int current_position = playlist->current >= 0 ? (int)queue_order_to_position(&playlist->queue, playlist->current) : -1; queue_shuffle_order(&playlist->queue); if (current_position >= 0) { /* make sure the current song is the first in the order list, so the whole rest of the playlist is played after that */ unsigned current_order = queue_position_to_order(&playlist->queue, current_position); queue_swap_order(&playlist->queue, 0, current_order); playlist->current = 0; } } else orderPlaylist(playlist); playlist_update_queued_song(playlist, queued); idle_add(IDLE_OPTIONS); } void previousSongInPlaylist(struct playlist *playlist) { static time_t lastTime; time_t diff = time(NULL) - lastTime; lastTime += diff; if (!playlist->playing) return; syncPlaylistWithQueue(playlist); if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) { /* re-start playing the current song (just like the "prev" button on CD players) */ playPlaylistOrderNumber(playlist, playlist->current); } else { if (playlist->current > 0) { /* play the preceding song */ playPlaylistOrderNumber(playlist, playlist->current - 1); } else if (playlist->queue.repeat) { /* play the last song in "repeat" mode */ playPlaylistOrderNumber(playlist, queue_length(&playlist->queue) - 1); } else { /* re-start playing the current song if it's the first one */ playPlaylistOrderNumber(playlist, playlist->current); } } } void shufflePlaylist(struct playlist *playlist) { const struct song *queued; unsigned i; if (queue_length(&playlist->queue) <= 1) return; queued = playlist_get_queued_song(playlist); if (playlist->playing) { if (playlist->current >= 0) /* put current playing song first */ queue_swap(&playlist->queue, 0, queue_order_to_position(&playlist->queue, playlist->current)); if (playlist->queue.random) { playlist->current = queue_position_to_order(&playlist->queue, 0); } else playlist->current = 0; /* start shuffle after the current song */ i = 1; } else { /* no playback currently: shuffle everything, and reset playlist->current */ i = 0; playlist->current = -1; } /* shuffle the rest of the list */ queue_shuffle_range(&playlist->queue, i, queue_length(&playlist->queue)); incrPlaylistVersion(playlist); playlist_update_queued_song(playlist, queued); } int getPlaylistCurrentSong(struct playlist *playlist) { if (playlist->current >= 0) return queue_order_to_position(&playlist->queue, playlist->current); return -1; } unsigned long getPlaylistVersion(struct playlist *playlist) { return playlist->queue.version; } int getPlaylistLength(struct playlist *playlist) { return queue_length(&playlist->queue); } enum playlist_result seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time) { const struct song *queued; unsigned i; int ret; if (!queue_valid_position(&playlist->queue, song)) return PLAYLIST_RESULT_BAD_RANGE; queued = playlist_get_queued_song(playlist); if (playlist->queue.random) i = queue_position_to_order(&playlist->queue, song); else i = song; clearPlayerError(); playlist->stop_on_error = true; playlist->error_count = 0; if (!playlist->playing || (unsigned)playlist->current != i) { /* seeking is not within the current song - first start playing the new song */ playPlaylistOrderNumber(playlist, i); queued = NULL; } playlist_update_queued_song(playlist, queued); ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time); if (ret < 0) return PLAYLIST_RESULT_NOT_PLAYING; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time) { int song = queue_id_to_position(&playlist->queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return seekSongInPlaylist(playlist, song, seek_time); } unsigned getPlaylistSongId(struct playlist *playlist, unsigned song) { return queue_position_to_id(&playlist->queue, song); }