/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "player_thread.h" #include "player_control.h" #include "decoder_control.h" #include "audio.h" #include "pcm_utils.h" #include "path.h" #include "log.h" #include "main_notify.h" #include "crossfade.h" #include "song.h" enum xfade_state { XFADE_DISABLED = -1, XFADE_UNKNOWN = 0, XFADE_ENABLED = 1 }; struct player { /** * are we waiting for buffered_before_play? */ bool buffering; /** * true if the decoder is starting and did not provide data * yet */ bool decoder_starting; /** * is the player paused? */ bool paused; /** * is there a new song in pc.next_song? */ bool queued; /** * is cross fading enabled? */ enum xfade_state xfade; /** * index of the first chunk of the next song, -1 if there is * no next song */ int next_song_chunk; }; static void player_command_finished(void) { assert(pc.command != PLAYER_COMMAND_NONE); pc.command = PLAYER_COMMAND_NONE; wakeup_main_task(); } static void quitDecode(void) { dc_stop(&pc.notify); pc.state = PLAYER_STATE_STOP; wakeup_main_task(); } static int waitOnDecode(struct player *player) { dc_command_wait(&pc.notify); if (dc.error != DECODE_ERROR_NOERROR) { assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; return -1; } pc.totalTime = pc.next_song->tag != NULL ? pc.next_song->tag->time : 0; pc.bitRate = 0; audio_format_clear(&pc.audio_format); pc.next_song = NULL; player->queued = false; player->decoder_starting = true; return 0; } static bool decodeSeek(struct player *player) { double where; bool ret; if (decoder_current_song() != pc.next_song) { dc_stop(&pc.notify); player->next_song_chunk = -1; ob_clear(); dc_start_async(pc.next_song); waitOnDecode(player); } where = pc.seekWhere; if (where > pc.totalTime) where = pc.totalTime - 0.1; if (where < 0.0) where = 0.0; ret = dc_seek(&pc.notify, where); if (ret) pc.elapsedTime = where; player_command_finished(); return ret; } static void processDecodeInput(struct player *player) { switch (pc.command) { case PLAYER_COMMAND_NONE: case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_STOP: case PLAYER_COMMAND_EXIT: case PLAYER_COMMAND_CLOSE_AUDIO: break; case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); player->queued = true; player_command_finished(); break; case PLAYER_COMMAND_PAUSE: player->paused = !player->paused; if (player->paused) { audio_output_pause_all(); pc.state = PLAYER_STATE_PAUSE; } else { if (openAudioDevice(NULL)) { pc.state = PLAYER_STATE_PLAY; } else { char tmp[MPD_PATH_MAX]; assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", song_get_url(dc.next_song, tmp)); player->paused = true; } } player_command_finished(); break; case PLAYER_COMMAND_SEEK: dropBufferedAudio(); if (decodeSeek(player)) { player->xfade = XFADE_UNKNOWN; /* abort buffering when the user has requested a seek */ player->buffering = false; } break; case PLAYER_COMMAND_CANCEL: if (pc.next_song == NULL) { /* the cancel request arrived too later, we're already playing the queued song... stop everything now */ pc.command = PLAYER_COMMAND_STOP; return; } if (player->next_song_chunk != -1) { /* the decoder is already decoding the song - stop it and reset the position */ dc_stop(&pc.notify); player->next_song_chunk = -1; } pc.next_song = NULL; player->queued = false; player_command_finished(); break; } } static int playChunk(ob_chunk * chunk, const struct audio_format *format, double sizeToTime) { pc.elapsedTime = chunk->times; pc.bitRate = chunk->bitRate; pcm_volume(chunk->data, chunk->chunkSize, format, pc.softwareVolume); if (!playAudio(chunk->data, chunk->chunkSize)) return -1; pc.totalPlayTime += sizeToTime * chunk->chunkSize; return 0; } static void do_play(void) { struct player player = { .buffering = true, .decoder_starting = false, .paused = false, .queued = false, .xfade = XFADE_UNKNOWN, .next_song_chunk = -1, }; unsigned int crossFadeChunks = 0; /** the position of the next cross-faded chunk in the next song */ int nextChunk = 0; static const char silence[CHUNK_SIZE]; struct audio_format play_audio_format; double sizeToTime = 0.0; ob_clear(); ob_set_lazy(false); dc_start(&pc.notify, pc.next_song); if (waitOnDecode(&player) < 0) { quitDecode(); player_command_finished(); return; } pc.elapsedTime = 0; pc.state = PLAYER_STATE_PLAY; player_command_finished(); while (1) { processDecodeInput(&player); if (pc.command == PLAYER_COMMAND_STOP || pc.command == PLAYER_COMMAND_EXIT || pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { dropBufferedAudio(); break; } if (player.buffering) { if (ob_available() < pc.buffered_before_play && !decoder_is_idle()) { /* not enough decoded buffer space yet */ notify_wait(&pc.notify); continue; } else { /* buffering is complete */ player.buffering = false; ob_set_lazy(true); } } if (player.decoder_starting) { if (dc.error != DECODE_ERROR_NOERROR) { /* the decoder failed */ assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; break; } else if (!decoder_is_starting()) { /* the decoder is ready and ok */ player.decoder_starting = false; if (!openAudioDevice(&ob.audioFormat)) { char tmp[MPD_PATH_MAX]; assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", song_get_url(dc.next_song, tmp)); break; } if (player.paused) closeAudioDevice(); pc.totalTime = dc.totalTime; pc.audio_format = dc.audioFormat; play_audio_format = ob.audioFormat; sizeToTime = audioFormatSizeToTime(&ob.audioFormat); } else { /* the decoder is not yet ready; wait some more */ notify_wait(&pc.notify); continue; } } if (decoder_is_idle() && !player.queued && pc.next_song != NULL && pc.command == PLAYER_COMMAND_NONE) { /* the decoder has finished the current song; request the next song from the playlist */ pc.next_song = NULL; wakeup_main_task(); } if (decoder_is_idle() && player.queued) { /* the decoder has finished the current song; make it decode the next song */ assert(pc.next_song != NULL); player.queued = false; player.next_song_chunk = ob.end; dc_start_async(pc.next_song); } if (player.next_song_chunk >= 0 && player.xfade == XFADE_UNKNOWN && !decoder_is_starting()) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ crossFadeChunks = cross_fade_calc(pc.crossFade, dc.totalTime, &(ob.audioFormat), ob.size - pc.buffered_before_play); if (crossFadeChunks > 0) { player.xfade = XFADE_ENABLED; nextChunk = -1; } else /* cross fading is disabled or the next song is too short */ player.xfade = XFADE_DISABLED; } if (player.paused) notify_wait(&pc.notify); else if (!ob_is_empty() && (int)ob.begin != player.next_song_chunk) { ob_chunk *beginChunk = ob_get_chunk(ob.begin); unsigned int fadePosition; if (player.xfade == XFADE_ENABLED && player.next_song_chunk >= 0 && (fadePosition = ob_relative(player.next_song_chunk)) <= crossFadeChunks) { /* perform cross fade */ if (nextChunk < 0) { /* beginning of the cross fade - adjust crossFadeChunks which might be bigger than the remaining number of chunks in the old song */ crossFadeChunks = fadePosition; } nextChunk = ob_absolute(crossFadeChunks); if (nextChunk >= 0) { ob_set_lazy(true); cross_fade_apply(beginChunk, ob_get_chunk(nextChunk), &(ob.audioFormat), fadePosition, crossFadeChunks); } else { /* there are not enough decoded chunks yet */ if (decoder_is_idle()) { /* the decoder isn't running, abort cross fading */ player.xfade = XFADE_DISABLED; } else { /* wait for the decoder */ ob_set_lazy(false); notify_wait(&pc.notify); continue; } } } /* play the current chunk */ if (playChunk(beginChunk, &play_audio_format, sizeToTime) < 0) break; ob_shift(); /* this formula should prevent that the decoder gets woken up with each chunk; it is more efficient to make it decode a larger block at a time */ if (ob_available() <= (pc.buffered_before_play + ob.size * 3) / 4) notify_signal(&dc.notify); } else if (!ob_is_empty() && (int)ob.begin == player.next_song_chunk) { /* at the beginning of a new song */ if (player.xfade == XFADE_ENABLED && nextChunk >= 0) { /* the cross-fade is finished; skip the section which was cross-faded (and thus already played) */ ob_skip(crossFadeChunks); } player.xfade = XFADE_UNKNOWN; player.next_song_chunk = -1; if (waitOnDecode(&player) < 0) return; wakeup_main_task(); } else if (decoder_is_idle()) { break; } else { size_t frame_size = audio_format_frame_size(&play_audio_format); /* this formula ensures that we don't send partial frames */ unsigned num_frames = CHUNK_SIZE / frame_size; /*DEBUG("waiting for decoded audio, play silence\n");*/ if (!playAudio(silence, num_frames * frame_size)) break; } } quitDecode(); } static void * player_task(mpd_unused void *arg) { while (1) { switch (pc.command) { case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_QUEUE: do_play(); break; case PLAYER_COMMAND_STOP: case PLAYER_COMMAND_SEEK: case PLAYER_COMMAND_PAUSE: player_command_finished(); break; case PLAYER_COMMAND_CLOSE_AUDIO: closeAudioDevice(); player_command_finished(); break; case PLAYER_COMMAND_EXIT: closeAudioDevice(); player_command_finished(); pthread_exit(NULL); break; case PLAYER_COMMAND_CANCEL: pc.next_song = NULL; player_command_finished(); break; case PLAYER_COMMAND_NONE: notify_wait(&pc.notify); break; } } return NULL; } void player_create(void) { pthread_attr_t attr; pthread_t player_thread; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); if (pthread_create(&player_thread, &attr, player_task, NULL)) FATAL("Failed to spawn player task: %s\n", strerror(errno)); }