/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MPD_PIPE_H #define MPD_PIPE_H #include #include #include /* pick 1020 since its devisible for 8,16,24, and 32-bit audio */ #define CHUNK_SIZE 1020 struct audio_format; /** * A chunk of music data. Its format is defined by the * music_pipe_append() caller. */ struct music_chunk { /** number of bytes stored in this chunk */ uint16_t length; /** current bit rate of the source file */ uint16_t bit_rate; /** the time stamp within the song */ float times; /** * An optional tag associated with this chunk (and the * following chunks); appears at song boundaries. The tag * object is owned by this chunk, and must be freed when this * chunk is deinitialized in music_chunk_free() */ struct tag *tag; /** the data (probably PCM) */ char data[CHUNK_SIZE]; }; /** * A ring set of buffers where the decoder appends data after the end, * and the player consumes data from the beginning. */ struct music_pipe { struct music_chunk *chunks; unsigned num_chunks; /** the index of the first decoded chunk */ unsigned begin; /** the index after the last decoded chunk */ unsigned end; /** non-zero if the player thread should only we woken up if the buffer becomes non-empty */ bool lazy; struct notify *notify; }; extern struct music_pipe music_pipe; void music_pipe_init(unsigned int size, struct notify *notify); void music_pipe_free(void); void music_pipe_clear(void); void music_pipe_flush(void); /** * When a chunk is decoded, we wake up the player thread to tell him * about it. In "lazy" mode, we only wake him up when the buffer was * previously empty, i.e. when the player thread has really been * waiting for us. */ void music_pipe_set_lazy(bool lazy); static inline unsigned music_pipe_size(void) { return music_pipe.num_chunks; } /** is the buffer empty? */ static inline bool music_pipe_is_empty(void) { return music_pipe.begin == music_pipe.end; } static inline bool music_pipe_head_is(unsigned i) { return !music_pipe_is_empty() && music_pipe.begin == i; } static inline unsigned music_pipe_tail_index(void) { return music_pipe.end; } void music_pipe_shift(void); /** * what is the position of the specified chunk number, relative to * the first chunk in use? */ unsigned int music_pipe_relative(const unsigned i); /** determine the number of decoded chunks */ unsigned music_pipe_available(void); /** * Get the absolute index of the nth used chunk after the first one. * Returns -1 if there is no such chunk. */ int music_pipe_absolute(const unsigned relative); struct music_chunk * music_pipe_get_chunk(const unsigned i); static inline struct music_chunk * music_pipe_peek(void) { if (music_pipe_is_empty()) return NULL; return music_pipe_get_chunk(music_pipe.begin); } /** * Prepares appending to the music pipe. Returns a buffer where you * may write into. After you are finished, call music_pipe_expand(). * * @return a writable buffer */ void * music_pipe_write(const struct audio_format *audio_format, float data_time, uint16_t bit_rate, size_t *max_length_r); /** * Tells the music pipe to move the end pointer, after you have * written to the buffer returned by music_pipe_write(). */ void music_pipe_expand(const struct audio_format *audio_format, size_t length); /** * Send a tag. This is usually called when a new song within a stream * begins. */ bool music_pipe_tag(const struct tag *tag); void music_pipe_skip(unsigned num); /** * Chop off the tail of the music pipe, starting with the chunk at * index "first". */ void music_pipe_chop(unsigned first); #ifndef NDEBUG void music_pipe_check_format(const struct audio_format *current, int next_index, const struct audio_format *next); #endif #endif