/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "outputBuffer.h" #include "utils.h" #include "normalize.h" #include "playerData.h" void initOutputBuffer(unsigned int size) { assert(size > 0); memset(&cb.convState, 0, sizeof(ConvState)); cb.chunks = xmalloc(size * sizeof(*cb.chunks)); cb.size = size; cb.begin = 0; cb.end = 0; cb.chunks[0].chunkSize = 0; } void output_buffer_free(void) { assert(cb.chunks != NULL); free(cb.chunks); } void clearOutputBuffer(void) { cb.end = cb.begin; cb.chunks[cb.end].chunkSize = 0; } /** return the index of the chunk after i */ static inline unsigned successor(unsigned i) { assert(i <= cb.size); ++i; return i == cb.size ? 0 : i; } /** * Mark the tail chunk as "full" and wake up the player if is waiting * for the decoder. */ static void output_buffer_expand(unsigned i) { int was_empty = outputBufferEmpty(); assert(i == (cb.end + 1) % cb.size); assert(i != cb.end); cb.end = i; cb.chunks[i].chunkSize = 0; if (was_empty) /* if the buffer was empty, the player thread might be waiting for us; wake it up now that another decoded buffer has become available. */ decoder_wakeup_player(); } void flushOutputBuffer(void) { OutputBufferChunk *chunk = outputBufferGetChunk(cb.end); if (chunk->chunkSize > 0) { unsigned int next = successor(cb.end); if (next == cb.begin) /* all buffers are full; we have to wait for the player to free one, so don't flush right now */ return; output_buffer_expand(next); } } int outputBufferEmpty(void) { return cb.begin == cb.end; } void outputBufferShift(void) { assert(cb.begin != cb.end); assert(cb.begin < cb.size); cb.begin = successor(cb.begin); } unsigned int outputBufferRelative(const unsigned i) { if (i >= cb.begin) return i - cb.begin; else return i + cb.size - cb.begin; } unsigned availableOutputBuffer(void) { return outputBufferRelative(cb.end); } int outputBufferAbsolute(const unsigned relative) { unsigned i, max; max = cb.end; if (max < cb.begin) max += cb.size; i = (unsigned)cb.begin + relative; if (i >= max) return -1; if (i >= cb.size) i -= cb.size; return (int)i; } OutputBufferChunk * outputBufferGetChunk(const unsigned i) { assert(i < cb.size); return &cb.chunks[i]; } /** * Return the tail chunk which has room for additional data. If there * is no room in the queue, this function blocks until the player * thread has finished playing its current chunk. * * @return the positive index of the new chunk; OUTPUT_BUFFER_DC_SEEK * if another thread requested seeking; OUTPUT_BUFFER_DC_STOP if * another thread requested stopping the decoder. */ static int tailChunk(InputStream * inStream, int seekable, float data_time, mpd_uint16 bitRate) { unsigned int next; OutputBufferChunk *chunk; chunk = outputBufferGetChunk(cb.end); assert(chunk->chunkSize <= sizeof(chunk->data)); if (chunk->chunkSize == sizeof(chunk->data)) { /* this chunk is full; allocate a new chunk */ next = successor(cb.end); while (cb.begin == next) { /* all chunks are full of decoded data; wait for the player to free one */ if (dc.stop) return OUTPUT_BUFFER_DC_STOP; if (dc.seek) { if (seekable) { return OUTPUT_BUFFER_DC_SEEK; } else { dc.seekError = 1; dc.seek = 0; decoder_wakeup_player(); } } if (!inStream || bufferInputStream(inStream) <= 0) { decoder_sleep(); } } output_buffer_expand(next); chunk = outputBufferGetChunk(next); assert(chunk->chunkSize == 0); } if (chunk->chunkSize == 0) { /* if the chunk is empty, nobody has set bitRate and times yet */ chunk->bitRate = bitRate; chunk->times = data_time; } return cb.end; } int sendDataToOutputBuffer(InputStream * inStream, int seekable, void *dataIn, size_t dataInLen, float data_time, mpd_uint16 bitRate, ReplayGainInfo * replayGainInfo) { size_t dataToSend; char *data; size_t datalen; static char *convBuffer; static size_t convBufferLen; OutputBufferChunk *chunk = NULL; if (cmpAudioFormat(&(cb.audioFormat), &(dc.audioFormat)) == 0) { data = dataIn; datalen = dataInLen; } else { datalen = pcm_sizeOfConvBuffer(&(dc.audioFormat), dataInLen, &(cb.audioFormat)); if (datalen > convBufferLen) { if (convBuffer != NULL) free(convBuffer); convBuffer = xmalloc(datalen); convBufferLen = datalen; } data = convBuffer; datalen = pcm_convertAudioFormat(&(dc.audioFormat), dataIn, dataInLen, &(cb.audioFormat), data, &(cb.convState)); } if (replayGainInfo && (replayGainState != REPLAYGAIN_OFF)) doReplayGain(replayGainInfo, data, datalen, &cb.audioFormat); else if (normalizationEnabled) normalizeData(data, datalen, &cb.audioFormat); while (datalen) { int chunk_index = tailChunk(inStream, seekable, data_time, bitRate); if (chunk_index < 0) return chunk_index; chunk = outputBufferGetChunk(chunk_index); dataToSend = sizeof(chunk->data) - chunk->chunkSize; if (dataToSend > datalen) dataToSend = datalen; memcpy(chunk->data + chunk->chunkSize, data, dataToSend); chunk->chunkSize += dataToSend; datalen -= dataToSend; data += dataToSend; } if (chunk != NULL && chunk->chunkSize == sizeof(chunk->data)) flushOutputBuffer(); return 0; } void output_buffer_skip(unsigned num) { int i = outputBufferAbsolute(num); if (i >= 0) cb.begin = i; }