/* * Copyright (C) 2003-2009 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "normalize.h" #include "AudioCompress/compress.h" #include "conf.h" #include "audio_format.h" #define DEFAULT_VOLUME_NORMALIZATION 0 int normalizationEnabled; static struct Compressor *compressor; void initNormalization(void) { normalizationEnabled = config_get_bool(CONF_VOLUME_NORMALIZATION, DEFAULT_VOLUME_NORMALIZATION); if (normalizationEnabled) compressor = Compressor_new(0); } void finishNormalization(void) { if (normalizationEnabled) Compressor_delete(compressor); } void normalizeData(void *buffer, int bufferSize, const struct audio_format *format) { if (format->format != SAMPLE_FORMAT_S16 || format->channels != 2) return; Compressor_Process_int16(compressor, buffer, bufferSize / 2); }