/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "PlayerControl.hxx" #include "Idle.hxx" #include "song.h" #include "DecoderControl.hxx" #include "Main.hxx" #include #include #include static void pc_enqueue_song_locked(struct player_control *pc, struct song *song); player_control::player_control(unsigned _buffer_chunks, unsigned _buffered_before_play) :buffer_chunks(_buffer_chunks), buffered_before_play(_buffered_before_play), thread(nullptr), command(PLAYER_COMMAND_NONE), state(PLAYER_STATE_STOP), error_type(PLAYER_ERROR_NONE), error(nullptr), next_song(nullptr), cross_fade_seconds(0), mixramp_db(0), mixramp_delay_seconds(std::nanf("")), total_play_time(0), border_pause(false) { } player_control::~player_control() { if (next_song != nullptr) song_free(next_song); } void player_wait_decoder(gcc_unused struct player_control *pc, struct decoder_control *dc) { assert(pc != NULL); assert(dc != NULL); /* during this function, the decoder lock is held, because we're waiting for the decoder thread */ g_cond_wait(dc->client_cond, dc->mutex); } static void player_command_wait_locked(struct player_control *pc) { while (pc->command != PLAYER_COMMAND_NONE) pc->cond.wait(pc->mutex); } static void player_command_locked(struct player_control *pc, enum player_command cmd) { assert(pc->command == PLAYER_COMMAND_NONE); pc->command = cmd; player_signal(pc); player_command_wait_locked(pc); } static void player_command(struct player_control *pc, enum player_command cmd) { player_lock(pc); player_command_locked(pc, cmd); player_unlock(pc); } void pc_play(struct player_control *pc, struct song *song) { assert(song != NULL); player_lock(pc); if (pc->state != PLAYER_STATE_STOP) player_command_locked(pc, PLAYER_COMMAND_STOP); assert(pc->next_song == NULL); pc_enqueue_song_locked(pc, song); assert(pc->next_song == NULL); player_unlock(pc); idle_add(IDLE_PLAYER); } void pc_cancel(struct player_control *pc) { player_command(pc, PLAYER_COMMAND_CANCEL); assert(pc->next_song == NULL); } void pc_stop(struct player_control *pc) { player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO); assert(pc->next_song == NULL); idle_add(IDLE_PLAYER); } void pc_update_audio(struct player_control *pc) { player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO); } void pc_kill(struct player_control *pc) { assert(pc->thread != NULL); player_command(pc, PLAYER_COMMAND_EXIT); g_thread_join(pc->thread); pc->thread = NULL; idle_add(IDLE_PLAYER); } void pc_pause(struct player_control *pc) { player_lock(pc); if (pc->state != PLAYER_STATE_STOP) { player_command_locked(pc, PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } player_unlock(pc); } static void pc_pause_locked(struct player_control *pc) { if (pc->state != PLAYER_STATE_STOP) { player_command_locked(pc, PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } } void pc_set_pause(struct player_control *pc, bool pause_flag) { player_lock(pc); switch (pc->state) { case PLAYER_STATE_STOP: break; case PLAYER_STATE_PLAY: if (pause_flag) pc_pause_locked(pc); break; case PLAYER_STATE_PAUSE: if (!pause_flag) pc_pause_locked(pc); break; } player_unlock(pc); } void pc_set_border_pause(struct player_control *pc, bool border_pause) { player_lock(pc); pc->border_pause = border_pause; player_unlock(pc); } void pc_get_status(struct player_control *pc, struct player_status *status) { player_lock(pc); player_command_locked(pc, PLAYER_COMMAND_REFRESH); status->state = pc->state; if (pc->state != PLAYER_STATE_STOP) { status->bit_rate = pc->bit_rate; status->audio_format = pc->audio_format; status->total_time = pc->total_time; status->elapsed_time = pc->elapsed_time; } player_unlock(pc); } void pc_set_error(struct player_control *pc, enum player_error type, GError *error) { assert(pc != NULL); assert(type != PLAYER_ERROR_NONE); assert(error != NULL); if (pc->error_type != PLAYER_ERROR_NONE) g_error_free(pc->error); pc->error_type = type; pc->error = error; } void pc_clear_error(struct player_control *pc) { player_lock(pc); if (pc->error_type != PLAYER_ERROR_NONE) { pc->error_type = PLAYER_ERROR_NONE; g_error_free(pc->error); } player_unlock(pc); } char * pc_get_error_message(struct player_control *pc) { player_lock(pc); char *message = pc->error_type != PLAYER_ERROR_NONE ? g_strdup(pc->error->message) : NULL; player_unlock(pc); return message; } static void pc_enqueue_song_locked(struct player_control *pc, struct song *song) { assert(song != NULL); assert(pc->next_song == NULL); pc->next_song = song; player_command_locked(pc, PLAYER_COMMAND_QUEUE); } void pc_enqueue_song(struct player_control *pc, struct song *song) { assert(song != NULL); player_lock(pc); pc_enqueue_song_locked(pc, song); player_unlock(pc); } bool pc_seek(struct player_control *pc, struct song *song, float seek_time) { assert(song != NULL); player_lock(pc); if (pc->next_song != NULL) song_free(pc->next_song); pc->next_song = song; pc->seek_where = seek_time; player_command_locked(pc, PLAYER_COMMAND_SEEK); player_unlock(pc); assert(pc->next_song == NULL); idle_add(IDLE_PLAYER); return true; } float pc_get_cross_fade(const struct player_control *pc) { return pc->cross_fade_seconds; } void pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds) { if (cross_fade_seconds < 0) cross_fade_seconds = 0; pc->cross_fade_seconds = cross_fade_seconds; idle_add(IDLE_OPTIONS); } void pc_set_mixramp_db(struct player_control *pc, float mixramp_db) { pc->mixramp_db = mixramp_db; idle_add(IDLE_OPTIONS); } void pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds) { pc->mixramp_delay_seconds = mixramp_delay_seconds; idle_add(IDLE_OPTIONS); }