/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "PlayerControl.hxx" #include "Idle.hxx" #include "song.h" #include "DecoderControl.hxx" #include "Main.hxx" #include #include #include static void pc_enqueue_song_locked(struct player_control *pc, struct song *song); player_control::player_control(unsigned _buffer_chunks, unsigned _buffered_before_play) :buffer_chunks(_buffer_chunks), buffered_before_play(_buffered_before_play), thread(nullptr), command(PLAYER_COMMAND_NONE), state(PLAYER_STATE_STOP), error_type(PLAYER_ERROR_NONE), error(nullptr), next_song(nullptr), cross_fade_seconds(0), mixramp_db(0), #if defined(__GLIBCXX__) && !defined(_GLIBCXX_USE_C99_MATH_TR1) /* workaround: on MacPorts, this option is disabled on gcc47, and therefore std::nanf() is not available */ mixramp_delay_seconds(nanf("")), #else mixramp_delay_seconds(std::nanf("")), #endif total_play_time(0), border_pause(false) { } player_control::~player_control() { if (next_song != nullptr) song_free(next_song); } static void player_command_wait_locked(struct player_control *pc) { while (pc->command != PLAYER_COMMAND_NONE) pc->ClientWait(); } static void player_command_locked(struct player_control *pc, enum player_command cmd) { assert(pc->command == PLAYER_COMMAND_NONE); pc->command = cmd; pc->Signal(); player_command_wait_locked(pc); } static void player_command(struct player_control *pc, enum player_command cmd) { pc->Lock(); player_command_locked(pc, cmd); pc->Unlock(); } void player_control::Play(struct song *song) { assert(song != NULL); Lock(); if (state != PLAYER_STATE_STOP) player_command_locked(this, PLAYER_COMMAND_STOP); assert(next_song == nullptr); pc_enqueue_song_locked(this, song); assert(next_song == nullptr); Unlock(); idle_add(IDLE_PLAYER); } void player_control::Cancel() { player_command(this, PLAYER_COMMAND_CANCEL); assert(next_song == NULL); } void player_control::Stop() { player_command(this, PLAYER_COMMAND_CLOSE_AUDIO); assert(next_song == nullptr); idle_add(IDLE_PLAYER); } void player_control::UpdateAudio() { player_command(this, PLAYER_COMMAND_UPDATE_AUDIO); } void player_control::Kill() { assert(thread != NULL); player_command(this, PLAYER_COMMAND_EXIT); g_thread_join(thread); thread = NULL; idle_add(IDLE_PLAYER); } void player_control::Pause() { Lock(); if (state != PLAYER_STATE_STOP) { player_command_locked(this, PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } Unlock(); } static void pc_pause_locked(struct player_control *pc) { if (pc->state != PLAYER_STATE_STOP) { player_command_locked(pc, PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } } void player_control::SetPause(bool pause_flag) { Lock(); switch (state) { case PLAYER_STATE_STOP: break; case PLAYER_STATE_PLAY: if (pause_flag) pc_pause_locked(this); break; case PLAYER_STATE_PAUSE: if (!pause_flag) pc_pause_locked(this); break; } Unlock(); } void player_control::SetBorderPause(bool _border_pause) { Lock(); border_pause = _border_pause; Unlock(); } player_status player_control::GetStatus() { player_status status; Lock(); player_command_locked(this, PLAYER_COMMAND_REFRESH); status.state = state; if (state != PLAYER_STATE_STOP) { status.bit_rate = bit_rate; status.audio_format = audio_format; status.total_time = total_time; status.elapsed_time = elapsed_time; } Unlock(); return status; } void player_control::SetError(player_error type, GError *_error) { assert(type != PLAYER_ERROR_NONE); assert(_error != NULL); if (error_type != PLAYER_ERROR_NONE) g_error_free(error); error_type = type; error = _error; } void player_control::ClearError() { Lock(); if (error_type != PLAYER_ERROR_NONE) { error_type = PLAYER_ERROR_NONE; g_error_free(error); } Unlock(); } char * player_control::GetErrorMessage() const { Lock(); char *message = error_type != PLAYER_ERROR_NONE ? g_strdup(error->message) : NULL; Unlock(); return message; } static void pc_enqueue_song_locked(struct player_control *pc, struct song *song) { assert(song != NULL); assert(pc->next_song == NULL); pc->next_song = song; player_command_locked(pc, PLAYER_COMMAND_QUEUE); } void player_control::EnqueueSong(struct song *song) { assert(song != NULL); Lock(); pc_enqueue_song_locked(this, song); Unlock(); } bool player_control::Seek(struct song *song, float seek_time) { assert(song != NULL); Lock(); if (next_song != nullptr) song_free(next_song); next_song = song; seek_where = seek_time; player_command_locked(this, PLAYER_COMMAND_SEEK); Unlock(); assert(next_song == nullptr); idle_add(IDLE_PLAYER); return true; } void player_control::SetCrossFade(float _cross_fade_seconds) { if (_cross_fade_seconds < 0) _cross_fade_seconds = 0; cross_fade_seconds = _cross_fade_seconds; idle_add(IDLE_OPTIONS); } void player_control::SetMixRampDb(float _mixramp_db) { mixramp_db = _mixramp_db; idle_add(IDLE_OPTIONS); } void player_control::SetMixRampDelay(float _mixramp_delay_seconds) { mixramp_delay_seconds = _mixramp_delay_seconds; idle_add(IDLE_OPTIONS); }