/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_OUTPUT_CONTROL_HXX #define MPD_OUTPUT_CONTROL_HXX #include "replay_gain_info.h" #include struct audio_output; struct audio_format; struct config_param; struct music_pipe; struct player_control; void audio_output_set_replay_gain_mode(struct audio_output *ao, enum replay_gain_mode mode); /** * Enables the device. */ void audio_output_enable(struct audio_output *ao); /** * Disables the device. */ void audio_output_disable(struct audio_output *ao); /** * Opens or closes the device, depending on the "enabled" flag. * * @return true if the device is open */ bool audio_output_update(struct audio_output *ao, const struct audio_format *audio_format, const struct music_pipe *mp); void audio_output_play(struct audio_output *ao); void audio_output_pause(struct audio_output *ao); void audio_output_drain_async(struct audio_output *ao); /** * Clear the "allow_play" flag and send the "CANCEL" command * asynchronously. To finish the operation, the caller has to call * audio_output_allow_play(). */ void audio_output_cancel(struct audio_output *ao); /** * Set the "allow_play" and signal the thread. */ void audio_output_allow_play(struct audio_output *ao); void audio_output_close(struct audio_output *ao); /** * Closes the audio output, but if the "always_on" flag is set, put it * into pause mode instead. */ void audio_output_release(struct audio_output *ao); void audio_output_finish(struct audio_output *ao); #endif