/* * Copyright (C) 2003-2012 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "DatabaseQueue.hxx" #include "DatabaseSelection.hxx" #include "DatabaseGlue.hxx" #include "DatabasePlugin.hxx" #include "Partition.hxx" #include static bool AddToQueue(Partition &partition, song &song, GError **error_r) { enum playlist_result result = partition.playlist.AppendSong(partition.pc, &song, NULL); if (result != PLAYLIST_RESULT_SUCCESS) { g_set_error(error_r, playlist_quark(), result, "Playlist error"); return false; } return true; } bool AddFromDatabase(Partition &partition, const DatabaseSelection &selection, GError **error_r) { const Database *db = GetDatabase(error_r); if (db == nullptr) return false; using namespace std::placeholders; const auto f = std::bind(AddToQueue, std::ref(partition), _1, _2); return db->Visit(selection, f, error_r); }