From 9e0f7dcd1a9c000a78cf283af4fa593e808ed374 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 26 Aug 2008 08:27:04 +0200 Subject: added dc_command_finished() dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable. --- src/outputBuffer.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/outputBuffer.c') diff --git a/src/outputBuffer.c b/src/outputBuffer.c index 3b280e3a..f4c56a36 100644 --- a/src/outputBuffer.c +++ b/src/outputBuffer.c @@ -179,8 +179,7 @@ static int tailChunk(InputStream * inStream, return OUTPUT_BUFFER_DC_SEEK; } else { dc.seekError = 1; - dc.command = DECODE_COMMAND_NONE; - decoder_wakeup_player(); + dc_command_finished(); } } if (!inStream || bufferInputStream(inStream) <= 0) { -- cgit v1.2.3