From c3c776bc6aa9f550a832ff3a2ace4f7980f6a791 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Mon, 7 Jan 2013 08:54:26 +0100 Subject: mixer_all: convert to C++ --- src/OutputAll.hxx | 173 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 173 insertions(+) create mode 100644 src/OutputAll.hxx (limited to 'src/OutputAll.hxx') diff --git a/src/OutputAll.hxx b/src/OutputAll.hxx new file mode 100644 index 00000000..becf4b69 --- /dev/null +++ b/src/OutputAll.hxx @@ -0,0 +1,173 @@ +/* + * Copyright (C) 2003-2011 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* + * Functions for dealing with all configured (enabled) audion outputs + * at once. + * + */ + +#ifndef OUTPUT_ALL_H +#define OUTPUT_ALL_H + +#include "replay_gain_info.h" +#include "gerror.h" + +#include +#include + +struct audio_format; +struct music_buffer; +struct music_chunk; +struct player_control; + +/** + * Global initialization: load audio outputs from the configuration + * file and initialize them. + */ +void +audio_output_all_init(struct player_control *pc); + +/** + * Global finalization: free memory occupied by audio outputs. All + */ +void +audio_output_all_finish(void); + +/** + * Returns the total number of audio output devices, including those + * who are disabled right now. + */ +unsigned int audio_output_count(void); + +/** + * Returns the "i"th audio output device. + */ +struct audio_output * +audio_output_get(unsigned i); + +/** + * Returns the audio output device with the specified name. Returns + * NULL if the name does not exist. + */ +struct audio_output * +audio_output_find(const char *name); + +/** + * Checks the "enabled" flag of all audio outputs, and if one has + * changed, commit the change. + */ +void +audio_output_all_enable_disable(void); + +/** + * Opens all audio outputs which are not disabled. + * + * @param audio_format the preferred audio format, or NULL to reuse + * the previous format + * @param buffer the #music_buffer where consumed #music_chunk objects + * should be returned + * @return true on success, false on failure + */ +bool +audio_output_all_open(const struct audio_format *audio_format, + struct music_buffer *buffer, + GError **error_r); + +/** + * Closes all audio outputs. + */ +void +audio_output_all_close(void); + +/** + * Closes all audio outputs. Outputs with the "always_on" flag are + * put into pause mode. + */ +void +audio_output_all_release(void); + +void +audio_output_all_set_replay_gain_mode(enum replay_gain_mode mode); + +/** + * Enqueue a #music_chunk object for playing, i.e. pushes it to a + * #music_pipe. + * + * @param chunk the #music_chunk object to be played + * @return true on success, false if no audio output was able to play + * (all closed then) + */ +bool +audio_output_all_play(struct music_chunk *chunk, GError **error_r); + +/** + * Checks if the output devices have drained their music pipe, and + * returns the consumed music chunks to the #music_buffer. + * + * @return the number of chunks to play left in the #music_pipe + */ +unsigned +audio_output_all_check(void); + +/** + * Checks if the size of the #music_pipe is below the #threshold. If + * not, it attempts to synchronize with all output threads, and waits + * until another #music_chunk is finished. + * + * @param threshold the maximum number of chunks in the pipe + * @return true if there are less than #threshold chunks in the pipe + */ +bool +audio_output_all_wait(struct player_control *pc, unsigned threshold); + +/** + * Puts all audio outputs into pause mode. Most implementations will + * simply close it then. + */ +void +audio_output_all_pause(void); + +/** + * Drain all audio outputs. + */ +void +audio_output_all_drain(void); + +/** + * Try to cancel data which may still be in the device's buffers. + */ +void +audio_output_all_cancel(void); + +/** + * Indicate that a new song will begin now. + */ +void +audio_output_all_song_border(void); + +/** + * Returns the "elapsed_time" stamp of the most recently finished + * chunk. A negative value is returned when no chunk has been + * finished yet. + */ +float +audio_output_all_get_elapsed_time(void); + +#endif -- cgit v1.2.3