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* socket_util: move sockaddr_to_string() to resolver.cMax Kellermann2011-09-20
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* Merge branch 'v0.16.x'Max Kellermann2011-09-20
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| * fd_util: add function close_socket()Max Kellermann2011-09-20
| | | | | | | | Wrap close(), use closesocket() on WIN32/WinSock.
| * glib_socket.h: wrap g_io_channel_*_new() calls portablyMax Kellermann2011-09-20
| | | | | | | | | | The server_socket library (used by the httpd output plugin) didn't check for WIN32, that's fixed now.
* | protocol: support client-to-client communicationMax Kellermann2011-01-29
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* | copyright year 2011Max Kellermann2011-01-29
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* | player_control: removed the global variable "pc"Max Kellermann2011-01-10
|/ | | | | | | Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
* client_new: Send greeting using send() rather than write().Avuton Olrich2010-05-08
| | | | This is portable for win32 and fixes client logins there.
* client: optionally use libwrapDavide Camurri2010-01-20
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* Update copyright notices.Avuton Olrich2009-12-31
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* include config.h in all sourcesMax Kellermann2009-11-12
| | | | | | After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue.
* client: splitted client.c into several piecesMax Kellermann2009-07-28
The soure file client.c has nearly 1000 lines, time for splitting it into smaller pieces to improve readability.