aboutsummaryrefslogtreecommitdiff
path: root/src/Main.cxx
Commit message (Collapse)AuthorAge
* io_thread: convert to C++Max Kellermann2013-01-10
|
* input_stream: convert to C++ (internally)Max Kellermann2013-01-10
|
* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-10
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-09
|
* event_pipe.h: convert to C++Max Kellermann2013-01-09
|
* sig_handlers, log: convert to C++Max Kellermann2013-01-09
|
* Playlist.hxx: move prototype to PlaylistGlobal.hxxMax Kellermann2013-01-09
|
* idle: convert to C++Max Kellermann2013-01-09
|
* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-07
|
* mixer_all: convert to C++Max Kellermann2013-01-07
|
* volume: convert to C++Max Kellermann2013-01-07
|
* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-05
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* filter/ReplayGain: add method _set_mode()Max Kellermann2013-01-05
| | | | | Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().
* Playlist: pass max_length to playlist_init()Max Kellermann2013-01-04
| | | | Move the configuration lookup to Main.cxx.
* PlayerControl: add constructor and destructorMax Kellermann2013-01-04
|
* player_control.h: convert header to C++Max Kellermann2013-01-04
|
* playlist: convert to C++Max Kellermann2013-01-04
|
* buffer, pipe: convert to C++Max Kellermann2013-01-04
|
* cmdline: convert to C++Max Kellermann2013-01-03
|
* client: convert to C++Max Kellermann2013-01-03
|
* listen: convert to C++Max Kellermann2013-01-03
|
* Permission: use std::map instead of GHashTableMax Kellermann2013-01-03
|
* permission: convert to C++Max Kellermann2013-01-03
|
* database.h: rename to DatabaseSimple.hxxMax Kellermann2013-01-03
|
* database.h: move prototypes to DatabaseGlue.hxxMax Kellermann2013-01-03
|
* mapper: convert to C++Max Kellermann2013-01-02
|
* sticker: convert to C++Max Kellermann2013-01-02
|
* {decoder,player}_thread: convert to C++Max Kellermann2013-01-02
|
* db_save, state_file: convert to C++Max Kellermann2013-01-02
|
* update: convert to C++Max Kellermann2013-01-02
|
* main: use C++ compilerMax Kellermann2012-09-28