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-rw-r--r--src/interface.c22
-rw-r--r--src/log.h18
-rw-r--r--src/playerData.c4
3 files changed, 26 insertions, 18 deletions
diff --git a/src/interface.c b/src/interface.c
index 66c912f4..b1f016bc 100644
--- a/src/interface.c
+++ b/src/interface.c
@@ -156,18 +156,32 @@ void openAInterface(int fd, struct sockaddr * addr) {
SECURE("interface %i: opened from ",i);
switch(addr->sa_family) {
case AF_INET:
- SECURE("%s\n",inet_ntoa(
+ {
+ char * host = inet_ntoa(
((struct sockaddr_in *)addr)->
- sin_addr));
+ sin_addr);
+ if(host) {
+ SECURE("%s\n",host);
+ }
+ else {
+ SECURE("error getting ipv4 address\n");
+ }
+ }
break;
#ifdef HAVE_IPV6
case AF_INET6:
{
char host[INET6_ADDRSTRLEN+1];
memset(host,0,INET6_ADDRSTRLEN+1);
- SECURE("%s\n",inet_ntop(AF_INET6,(void *)
+ if(inet_ntop(AF_INET6,(void *)
&(((struct sockaddr_in6 *)addr)->
- sin6_addr),host,INET6_ADDRSTRLEN));
+ sin6_addr),host,INET6_ADDRSTRLEN))
+ {
+ SECURE("%s\n",host);
+ }
+ else {
+ SECURE("error getting ipv6 address\n");
+ }
}
break;
#endif
diff --git a/src/log.h b/src/log.h
index 9112658b..9b4ceaee 100644
--- a/src/log.h
+++ b/src/log.h
@@ -27,22 +27,16 @@
extern int logLevel;
-#define ERROR(x, arg...) do { \
- myfprintf(stderr, x , ##arg); \
- } while(0);
+#define ERROR(x, arg...) myfprintf(stderr, x , ##arg)
-#define LOG(x, arg...) do { \
- myfprintf(stdout, x , ##arg); \
- } while(0);
+#define LOG(x, arg...) myfprintf(stdout, x , ##arg)
-#define SECURE(x, arg...) do { \
- if(logLevel>=LOG_LEVEL_SECURE) myfprintf(stdout, x , ##arg); \
- } while(0);
+#define SECURE(x, arg...) if(logLevel>=LOG_LEVEL_SECURE) \
+ myfprintf(stdout, x , ##arg)
-#define DEBUG(x, arg...) do { \
- if(logLevel>=LOG_LEVEL_DEBUG) myfprintf(stdout, x , ##arg); \
- } while(0);
+#define DEBUG(x, arg...) if(logLevel>=LOG_LEVEL_DEBUG) \
+ myfprintf(stdout, x , ##arg)
void initLog();
diff --git a/src/playerData.c b/src/playerData.c
index 2976908f..71925862 100644
--- a/src/playerData.c
+++ b/src/playerData.c
@@ -103,7 +103,7 @@ void initPlayerData() {
playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
playerData_pd->playerControl.seek = 0;
- memset(playerData_pd->playerControl.file,0,MAXPATHLEN);
+ memset(playerData_pd->playerControl.file,0,MAXPATHLEN+1);
playerData_pd->playerControl.crossFade = crossfade;
playerData_pd->playerControl.softwareVolume = 100;
playerData_pd->playerControl.totalPlayTime = 0;
@@ -113,7 +113,7 @@ void initPlayerData() {
playerData_pd->decoderControl.state = DECODE_STATE_STOP;
playerData_pd->decoderControl.seek = 0;
playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
- memset(playerData_pd->decoderControl.file,0,MAXPATHLEN);
+ memset(playerData_pd->decoderControl.file,0,MAXPATHLEN+1);
}
PlayerData * getPlayerData() {