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+/* the Music Player Daemon (MPD)
+ * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
+ * This project's homepage is: http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MPD_PIPE_H
+#define MPD_PIPE_H
+
+#include "audio_format.h"
+
+#include <stddef.h>
+#include <stdbool.h>
+
+/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
+#define CHUNK_SIZE 1020
+
+typedef struct _OutputBufferChunk {
+ uint16_t chunkSize;
+ uint16_t bitRate;
+ float times;
+ char data[CHUNK_SIZE];
+} ob_chunk;
+
+/**
+ * A ring set of buffers where the decoder appends data after the end,
+ * and the player consumes data from the beginning.
+ */
+struct output_buffer {
+ ob_chunk *chunks;
+
+ unsigned int size;
+
+ /** the index of the first decoded chunk */
+ unsigned int volatile begin;
+
+ /** the index after the last decoded chunk */
+ unsigned int volatile end;
+
+ /** non-zero if the player thread should only we woken up if
+ the buffer becomes non-empty */
+ bool lazy;
+
+ struct audio_format audioFormat;
+
+ struct notify *notify;
+};
+
+extern struct output_buffer ob;
+
+void
+ob_init(unsigned int size, struct notify *notify);
+
+void ob_free(void);
+
+void ob_clear(void);
+
+void ob_flush(void);
+
+/**
+ * When a chunk is decoded, we wake up the player thread to tell him
+ * about it. In "lazy" mode, we only wake him up when the buffer was
+ * previously empty, i.e. when the player thread has really been
+ * waiting for us.
+ */
+void ob_set_lazy(bool lazy);
+
+/** is the buffer empty? */
+static inline bool ob_is_empty(void)
+{
+ return ob.begin == ob.end;
+}
+
+void ob_shift(void);
+
+/**
+ * what is the position of the specified chunk number, relative to
+ * the first chunk in use?
+ */
+unsigned int ob_relative(const unsigned i);
+
+/** determine the number of decoded chunks */
+unsigned ob_available(void);
+
+/**
+ * Get the absolute index of the nth used chunk after the first one.
+ * Returns -1 if there is no such chunk.
+ */
+int ob_absolute(const unsigned relative);
+
+ob_chunk * ob_get_chunk(const unsigned i);
+
+/**
+ * Append a data block to the buffer.
+ *
+ * @return the number of bytes actually written
+ */
+size_t ob_append(const void *data, size_t datalen,
+ float data_time, uint16_t bitRate);
+
+void ob_skip(unsigned num);
+
+#endif