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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Functions for editing the playlist (adding, removing, reordering
+ * songs in the queue).
+ *
+ */
+
+#include "config.h"
+#include "Playlist.hxx"
+#include "PlayerControl.hxx"
+
+extern "C" {
+#include "uri.h"
+#include "song.h"
+}
+
+#include "Idle.hxx"
+#include "DatabaseGlue.hxx"
+#include "DatabasePlugin.hxx"
+
+#include <stdlib.h>
+
+void
+playlist::OnModified()
+{
+ queue.IncrementVersion();
+
+ idle_add(IDLE_PLAYLIST);
+}
+
+void
+playlist::Clear(player_control &pc)
+{
+ Stop(pc);
+
+ queue.Clear();
+ current = -1;
+
+ OnModified();
+}
+
+enum playlist_result
+playlist::AppendFile(struct player_control &pc,
+ const char *path_utf8, unsigned *added_id)
+{
+ struct song *song = song_file_load(path_utf8, NULL);
+ if (song == NULL)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return AppendSong(pc, song, added_id);
+}
+
+enum playlist_result
+playlist::AppendSong(struct player_control &pc,
+ struct song *song, unsigned *added_id)
+{
+ unsigned id;
+
+ if (queue.IsFull())
+ return PLAYLIST_RESULT_TOO_LARGE;
+
+ const struct song *const queued_song = GetQueuedSong();
+
+ id = queue.Append(song, 0);
+
+ if (queue.random) {
+ /* shuffle the new song into the list of remaining
+ songs to play */
+
+ unsigned start;
+ if (queued >= 0)
+ start = queued + 1;
+ else
+ start = current + 1;
+ if (start < queue.GetLength())
+ queue.ShuffleOrderLast(start, queue.GetLength());
+ }
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ if (added_id)
+ *added_id = id;
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist::AppendURI(struct player_control &pc,
+ const char *uri, unsigned *added_id)
+{
+ g_debug("add to playlist: %s", uri);
+
+ const Database *db = nullptr;
+ struct song *song;
+ if (uri_has_scheme(uri)) {
+ song = song_remote_new(uri);
+ } else {
+ db = GetDatabase(nullptr);
+ if (db == nullptr)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ song = db->GetSong(uri, nullptr);
+ if (song == nullptr)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+ }
+
+ enum playlist_result result = AppendSong(pc, song, added_id);
+ if (db != nullptr)
+ db->ReturnSong(song);
+
+ return result;
+}
+
+enum playlist_result
+playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
+{
+ if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ const struct song *const queued_song = GetQueuedSong();
+
+ queue.SwapPositions(song1, song2);
+
+ if (queue.random) {
+ /* update the queue order, so that current
+ still points to the current song order */
+
+ queue.SwapOrders(queue.PositionToOrder(song1),
+ queue.PositionToOrder(song2));
+ } else {
+ /* correct the "current" song order */
+
+ if (current == (int)song1)
+ current = song2;
+ else if (current == (int)song2)
+ current = song1;
+ }
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
+{
+ int song1 = queue.IdToPosition(id1);
+ int song2 = queue.IdToPosition(id2);
+
+ if (song1 < 0 || song2 < 0)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return SwapPositions(pc, song1, song2);
+}
+
+enum playlist_result
+playlist::SetPriorityRange(player_control &pc,
+ unsigned start, unsigned end,
+ uint8_t priority)
+{
+ if (start >= GetLength())
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ if (end > GetLength())
+ end = GetLength();
+
+ if (start >= end)
+ return PLAYLIST_RESULT_SUCCESS;
+
+ /* remember "current" and "queued" */
+
+ const int current_position = GetCurrentPosition();
+ const struct song *const queued_song = GetQueuedSong();
+
+ /* apply the priority changes */
+
+ queue.SetPriorityRange(start, end, priority, current);
+
+ /* restore "current" and choose a new "queued" */
+
+ if (current_position >= 0)
+ current = queue.PositionToOrder(current_position);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist::SetPriorityId(struct player_control &pc,
+ unsigned song_id, uint8_t priority)
+{
+ int song_position = queue.IdToPosition(song_id);
+ if (song_position < 0)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return SetPriorityRange(pc, song_position, song_position + 1,
+ priority);
+
+}
+
+void
+playlist::DeleteInternal(player_control &pc,
+ unsigned song, const struct song **queued_p)
+{
+ assert(song < GetLength());
+
+ unsigned songOrder = queue.PositionToOrder(song);
+
+ if (playing && current == (int)songOrder) {
+ const bool paused = pc.GetState() == PLAYER_STATE_PAUSE;
+
+ /* the current song is going to be deleted: stop the player */
+
+ pc.Stop();
+ playing = false;
+
+ /* see which song is going to be played instead */
+
+ current = queue.GetNextOrder(current);
+ if (current == (int)songOrder)
+ current = -1;
+
+ if (current >= 0 && !paused)
+ /* play the song after the deleted one */
+ PlayOrder(pc, current);
+ else
+ /* no songs left to play, stop playback
+ completely */
+ Stop(pc);
+
+ *queued_p = NULL;
+ } else if (current == (int)songOrder)
+ /* there's a "current song" but we're not playing
+ currently - clear "current" */
+ current = -1;
+
+ /* now do it: remove the song */
+
+ queue.DeletePosition(song);
+
+ /* update the "current" and "queued" variables */
+
+ if (current > (int)songOrder)
+ current--;
+}
+
+enum playlist_result
+playlist::DeletePosition(struct player_control &pc, unsigned song)
+{
+ if (song >= queue.GetLength())
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ const struct song *queued_song = GetQueuedSong();
+
+ DeleteInternal(pc, song, &queued_song);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
+{
+ if (start >= queue.GetLength())
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ if (end > queue.GetLength())
+ end = queue.GetLength();
+
+ if (start >= end)
+ return PLAYLIST_RESULT_SUCCESS;
+
+ const struct song *queued_song = GetQueuedSong();
+
+ do {
+ DeleteInternal(pc, --end, &queued_song);
+ } while (end != start);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist::DeleteId(struct player_control &pc, unsigned id)
+{
+ int song = queue.IdToPosition(id);
+ if (song < 0)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return DeletePosition(pc, song);
+}
+
+void
+playlist::DeleteSong(struct player_control &pc, const struct song &song)
+{
+ for (int i = queue.GetLength() - 1; i >= 0; --i)
+ // TODO: compare URI instead of pointer
+ if (&song == queue.Get(i))
+ DeletePosition(pc, i);
+}
+
+enum playlist_result
+playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
+{
+ if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ if ((to >= 0 && to + end - start - 1 >= GetLength()) ||
+ (to < 0 && unsigned(abs(to)) > GetLength()))
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ if ((int)start == to)
+ /* nothing happens */
+ return PLAYLIST_RESULT_SUCCESS;
+
+ const struct song *const queued_song = GetQueuedSong();
+
+ /*
+ * (to < 0) => move to offset from current song
+ * (-playlist.length == to) => move to position BEFORE current song
+ */
+ const int currentSong = GetCurrentPosition();
+ if (to < 0 && currentSong >= 0) {
+ if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
+ /* no-op, can't be moved to offset of itself */
+ return PLAYLIST_RESULT_SUCCESS;
+ to = (currentSong + abs(to)) % GetLength();
+ if (start < (unsigned)to)
+ to--;
+ }
+
+ queue.MoveRange(start, end, to);
+
+ if (!queue.random) {
+ /* update current/queued */
+ if ((int)start <= current && (unsigned)current < end)
+ current += to - start;
+ else if (current >= (int)end && current <= to)
+ current -= end - start;
+ else if (current >= to && current < (int)start)
+ current += end - start;
+ }
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist::MoveId(player_control &pc, unsigned id1, int to)
+{
+ int song = queue.IdToPosition(id1);
+ if (song < 0)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return MoveRange(pc, song, song + 1, to);
+}
+
+void
+playlist::Shuffle(player_control &pc, unsigned start, unsigned end)
+{
+ if (end > GetLength())
+ /* correct the "end" offset */
+ end = GetLength();
+
+ if (start + 1 >= end)
+ /* needs at least two entries. */
+ return;
+
+ const struct song *const queued_song = GetQueuedSong();
+ if (playing && current >= 0) {
+ unsigned current_position = queue.OrderToPosition(current);
+
+ if (current_position >= start && current_position < end) {
+ /* put current playing song first */
+ queue.SwapPositions(start, current_position);
+
+ if (queue.random) {
+ current = queue.PositionToOrder(start);
+ } else
+ current = start;
+
+ /* start shuffle after the current song */
+ start++;
+ }
+ } else {
+ /* no playback currently: reset current */
+
+ current = -1;
+ }
+
+ queue.ShuffleRange(start, end);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+}