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-rw-r--r--src/PlayerControl.cxx323
1 files changed, 323 insertions, 0 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx
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+++ b/src/PlayerControl.cxx
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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "PlayerControl.hxx"
+#include "Idle.hxx"
+#include "song.h"
+#include "DecoderControl.hxx"
+#include "Main.hxx"
+
+#include <cmath>
+
+#include <assert.h>
+#include <stdio.h>
+
+static void
+pc_enqueue_song_locked(struct player_control *pc, struct song *song);
+
+player_control::player_control(unsigned _buffer_chunks,
+ unsigned _buffered_before_play)
+ :buffer_chunks(_buffer_chunks),
+ buffered_before_play(_buffered_before_play),
+ thread(nullptr),
+ command(PLAYER_COMMAND_NONE),
+ state(PLAYER_STATE_STOP),
+ error_type(PLAYER_ERROR_NONE),
+ error(nullptr),
+ next_song(nullptr),
+ cross_fade_seconds(0),
+ mixramp_db(0),
+#if defined(__GLIBCXX__) && !defined(_GLIBCXX_USE_C99_MATH_TR1)
+ /* workaround: on MacPorts, this option is disabled on gcc47,
+ and therefore std::nanf() is not available */
+ mixramp_delay_seconds(nanf("")),
+#else
+ mixramp_delay_seconds(std::nanf("")),
+#endif
+ total_play_time(0),
+ border_pause(false)
+{
+}
+
+player_control::~player_control()
+{
+ if (next_song != nullptr)
+ song_free(next_song);
+}
+
+static void
+player_command_wait_locked(struct player_control *pc)
+{
+ while (pc->command != PLAYER_COMMAND_NONE)
+ pc->ClientWait();
+}
+
+static void
+player_command_locked(struct player_control *pc, enum player_command cmd)
+{
+ assert(pc->command == PLAYER_COMMAND_NONE);
+
+ pc->command = cmd;
+ pc->Signal();
+ player_command_wait_locked(pc);
+}
+
+static void
+player_command(struct player_control *pc, enum player_command cmd)
+{
+ pc->Lock();
+ player_command_locked(pc, cmd);
+ pc->Unlock();
+}
+
+void
+player_control::Play(struct song *song)
+{
+ assert(song != NULL);
+
+ Lock();
+
+ if (state != PLAYER_STATE_STOP)
+ player_command_locked(this, PLAYER_COMMAND_STOP);
+
+ assert(next_song == nullptr);
+
+ pc_enqueue_song_locked(this, song);
+
+ assert(next_song == nullptr);
+
+ Unlock();
+
+ idle_add(IDLE_PLAYER);
+}
+
+void
+player_control::Cancel()
+{
+ player_command(this, PLAYER_COMMAND_CANCEL);
+ assert(next_song == NULL);
+}
+
+void
+player_control::Stop()
+{
+ player_command(this, PLAYER_COMMAND_CLOSE_AUDIO);
+ assert(next_song == nullptr);
+
+ idle_add(IDLE_PLAYER);
+}
+
+void
+player_control::UpdateAudio()
+{
+ player_command(this, PLAYER_COMMAND_UPDATE_AUDIO);
+}
+
+void
+player_control::Kill()
+{
+ assert(thread != NULL);
+
+ player_command(this, PLAYER_COMMAND_EXIT);
+ g_thread_join(thread);
+ thread = NULL;
+
+ idle_add(IDLE_PLAYER);
+}
+
+void
+player_control::Pause()
+{
+ Lock();
+
+ if (state != PLAYER_STATE_STOP) {
+ player_command_locked(this, PLAYER_COMMAND_PAUSE);
+ idle_add(IDLE_PLAYER);
+ }
+
+ Unlock();
+}
+
+static void
+pc_pause_locked(struct player_control *pc)
+{
+ if (pc->state != PLAYER_STATE_STOP) {
+ player_command_locked(pc, PLAYER_COMMAND_PAUSE);
+ idle_add(IDLE_PLAYER);
+ }
+}
+
+void
+player_control::SetPause(bool pause_flag)
+{
+ Lock();
+
+ switch (state) {
+ case PLAYER_STATE_STOP:
+ break;
+
+ case PLAYER_STATE_PLAY:
+ if (pause_flag)
+ pc_pause_locked(this);
+ break;
+
+ case PLAYER_STATE_PAUSE:
+ if (!pause_flag)
+ pc_pause_locked(this);
+ break;
+ }
+
+ Unlock();
+}
+
+void
+player_control::SetBorderPause(bool _border_pause)
+{
+ Lock();
+ border_pause = _border_pause;
+ Unlock();
+}
+
+player_status
+player_control::GetStatus()
+{
+ player_status status;
+
+ Lock();
+ player_command_locked(this, PLAYER_COMMAND_REFRESH);
+
+ status.state = state;
+
+ if (state != PLAYER_STATE_STOP) {
+ status.bit_rate = bit_rate;
+ status.audio_format = audio_format;
+ status.total_time = total_time;
+ status.elapsed_time = elapsed_time;
+ }
+
+ Unlock();
+
+ return status;
+}
+
+void
+player_control::SetError(player_error type, GError *_error)
+{
+ assert(type != PLAYER_ERROR_NONE);
+ assert(_error != NULL);
+
+ if (error_type != PLAYER_ERROR_NONE)
+ g_error_free(error);
+
+ error_type = type;
+ error = _error;
+}
+
+void
+player_control::ClearError()
+{
+ Lock();
+
+ if (error_type != PLAYER_ERROR_NONE) {
+ error_type = PLAYER_ERROR_NONE;
+ g_error_free(error);
+ }
+
+ Unlock();
+}
+
+char *
+player_control::GetErrorMessage() const
+{
+ Lock();
+ char *message = error_type != PLAYER_ERROR_NONE
+ ? g_strdup(error->message)
+ : NULL;
+ Unlock();
+ return message;
+}
+
+static void
+pc_enqueue_song_locked(struct player_control *pc, struct song *song)
+{
+ assert(song != NULL);
+ assert(pc->next_song == NULL);
+
+ pc->next_song = song;
+ player_command_locked(pc, PLAYER_COMMAND_QUEUE);
+}
+
+void
+player_control::EnqueueSong(struct song *song)
+{
+ assert(song != NULL);
+
+ Lock();
+ pc_enqueue_song_locked(this, song);
+ Unlock();
+}
+
+bool
+player_control::Seek(struct song *song, float seek_time)
+{
+ assert(song != NULL);
+
+ Lock();
+
+ if (next_song != nullptr)
+ song_free(next_song);
+
+ next_song = song;
+ seek_where = seek_time;
+ player_command_locked(this, PLAYER_COMMAND_SEEK);
+ Unlock();
+
+ assert(next_song == nullptr);
+
+ idle_add(IDLE_PLAYER);
+
+ return true;
+}
+
+void
+player_control::SetCrossFade(float _cross_fade_seconds)
+{
+ if (_cross_fade_seconds < 0)
+ _cross_fade_seconds = 0;
+ cross_fade_seconds = _cross_fade_seconds;
+
+ idle_add(IDLE_OPTIONS);
+}
+
+void
+player_control::SetMixRampDb(float _mixramp_db)
+{
+ mixramp_db = _mixramp_db;
+
+ idle_add(IDLE_OPTIONS);
+}
+
+void
+player_control::SetMixRampDelay(float _mixramp_delay_seconds)
+{
+ mixramp_delay_seconds = _mixramp_delay_seconds;
+
+ idle_add(IDLE_OPTIONS);
+}