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authorAnton Khirnov <anton@khirnov.net>2013-04-23 06:44:05 +0200
committerAnton Khirnov <anton@khirnov.net>2015-02-20 08:56:03 +0100
commite41776f458722d778b5a0db49816f775ef4f9eee (patch)
tree0947043dc4b64de53f799c1b76f53fb46c864038
parent4be49546e16eb5d7aa783285e1f0c2c5ed179d1a (diff)
player_thread: remove tabs
-rw-r--r--src/player_thread.c1652
1 files changed, 826 insertions, 826 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index cc3b031d..3995ce34 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -41,87 +41,87 @@
#define G_LOG_DOMAIN "player_thread"
enum xfade_state {
- XFADE_DISABLED = -1,
- XFADE_UNKNOWN = 0,
- XFADE_ENABLED = 1
+ XFADE_DISABLED = -1,
+ XFADE_UNKNOWN = 0,
+ XFADE_ENABLED = 1
};
struct player {
- struct player_control *pc;
-
- struct decoder_control *dc;
-
- struct music_pipe *pipe;
-
- /**
- * are we waiting for buffered_before_play?
- */
- bool buffering;
-
- /**
- * true if the decoder is starting and did not provide data
- * yet
- */
- bool decoder_starting;
-
- /**
- * is the player paused?
- */
- bool paused;
-
- /**
- * is there a new song in pc.next_song?
- */
- bool queued;
-
- /**
- * Was any audio output opened successfully? It might have
- * failed meanwhile, but was not explicitly closed by the
- * player thread. When this flag is unset, some output
- * methods must not be called.
- */
- bool output_open;
-
- /**
- * the song currently being played
- */
- struct song *song;
-
- /**
- * is cross fading enabled?
- */
- enum xfade_state xfade;
-
- /**
- * has cross-fading begun?
- */
- bool cross_fading;
-
- /**
- * The number of chunks used for crossfading.
- */
- unsigned cross_fade_chunks;
-
- /**
- * The tag of the "next" song during cross-fade. It is
- * postponed, and sent to the output thread when the new song
- * really begins.
- */
- struct tag *cross_fade_tag;
-
- /**
- * The current audio format for the audio outputs.
- */
- struct audio_format play_audio_format;
-
- /**
- * The time stamp of the chunk most recently sent to the
- * output thread. This attribute is only used if
- * audio_output_all_get_elapsed_time() didn't return a usable
- * value; the output thread can estimate the elapsed time more
- * precisely.
- */
- float elapsed_time;
+ struct player_control *pc;
+
+ struct decoder_control *dc;
+
+ struct music_pipe *pipe;
+
+ /**
+ * are we waiting for buffered_before_play?
+ */
+ bool buffering;
+
+ /**
+ * true if the decoder is starting and did not provide data
+ * yet
+ */
+ bool decoder_starting;
+
+ /**
+ * is the player paused?
+ */
+ bool paused;
+
+ /**
+ * is there a new song in pc.next_song?
+ */
+ bool queued;
+
+ /**
+ * Was any audio output opened successfully? It might have
+ * failed meanwhile, but was not explicitly closed by the
+ * player thread. When this flag is unset, some output
+ * methods must not be called.
+ */
+ bool output_open;
+
+ /**
+ * the song currently being played
+ */
+ struct song *song;
+
+ /**
+ * is cross fading enabled?
+ */
+ enum xfade_state xfade;
+
+ /**
+ * has cross-fading begun?
+ */
+ bool cross_fading;
+
+ /**
+ * The number of chunks used for crossfading.
+ */
+ unsigned cross_fade_chunks;
+
+ /**
+ * The tag of the "next" song during cross-fade. It is
+ * postponed, and sent to the output thread when the new song
+ * really begins.
+ */
+ struct tag *cross_fade_tag;
+
+ /**
+ * The current audio format for the audio outputs.
+ */
+ struct audio_format play_audio_format;
+
+ /**
+ * The time stamp of the chunk most recently sent to the
+ * output thread. This attribute is only used if
+ * audio_output_all_get_elapsed_time() didn't return a usable
+ * value; the output thread can estimate the elapsed time more
+ * precisely.
+ */
+ float elapsed_time;
};
static struct music_buffer *player_buffer;
@@ -129,18 +129,18 @@ static struct music_buffer *player_buffer;
static void
player_command_finished_locked(struct player_control *pc)
{
- assert(pc->command != PLAYER_COMMAND_NONE);
+ assert(pc->command != PLAYER_COMMAND_NONE);
- pc->command = PLAYER_COMMAND_NONE;
- g_cond_signal(main_cond);
+ pc->command = PLAYER_COMMAND_NONE;
+ g_cond_signal(main_cond);
}
static void
player_command_finished(struct player_control *pc)
{
- player_lock(pc);
- player_command_finished_locked(pc);
- player_unlock(pc);
+ player_lock(pc);
+ player_command_finished_locked(pc);
+ player_unlock(pc);
}
/**
@@ -151,19 +151,19 @@ player_command_finished(struct player_control *pc)
static void
player_dc_start(struct player *player, struct music_pipe *pipe)
{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
+ struct player_control *pc = player->pc;
+ struct decoder_control *dc = player->dc;
- assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
- assert(pc->next_song != NULL);
+ assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
+ assert(pc->next_song != NULL);
- unsigned start_ms = pc->next_song->start_ms;
- if (pc->command == PLAYER_COMMAND_SEEK)
- start_ms += (unsigned)(pc->seek_where * 1000);
+ unsigned start_ms = pc->next_song->start_ms;
+ if (pc->command == PLAYER_COMMAND_SEEK)
+ start_ms += (unsigned)(pc->seek_where * 1000);
- dc_start(dc, pc->next_song,
- start_ms, pc->next_song->end_ms,
- player_buffer, pipe);
+ dc_start(dc, pc->next_song,
+ start_ms, pc->next_song->end_ms,
+ player_buffer, pipe);
}
/**
@@ -175,10 +175,10 @@ player_dc_start(struct player *player, struct music_pipe *pipe)
static bool
player_dc_at_current_song(const struct player *player)
{
- assert(player != NULL);
- assert(player->pipe != NULL);
+ assert(player != NULL);
+ assert(player->pipe != NULL);
- return player->dc->pipe == player->pipe;
+ return player->dc->pipe == player->pipe;
}
/**
@@ -189,7 +189,7 @@ player_dc_at_current_song(const struct player *player)
static bool
player_dc_at_next_song(const struct player *player)
{
- return player->dc->pipe != NULL && !player_dc_at_current_song(player);
+ return player->dc->pipe != NULL && !player_dc_at_current_song(player);
}
/**
@@ -200,20 +200,20 @@ player_dc_at_next_song(const struct player *player)
static void
player_dc_stop(struct player *player)
{
- struct decoder_control *dc = player->dc;
+ struct decoder_control *dc = player->dc;
- dc_stop(dc);
+ dc_stop(dc);
- if (dc->pipe != NULL) {
- /* clear and free the decoder pipe */
+ if (dc->pipe != NULL) {
+ /* clear and free the decoder pipe */
- music_pipe_clear(dc->pipe, player_buffer);
+ music_pipe_clear(dc->pipe, player_buffer);
- if (dc->pipe != player->pipe)
- music_pipe_free(dc->pipe);
+ if (dc->pipe != player->pipe)
+ music_pipe_free(dc->pipe);
- dc->pipe = NULL;
- }
+ dc->pipe = NULL;
+ }
}
/**
@@ -226,47 +226,47 @@ player_dc_stop(struct player *player)
static bool
player_wait_for_decoder(struct player *player)
{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
+ struct player_control *pc = player->pc;
+ struct decoder_control *dc = player->dc;
- assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
- assert(pc->next_song != NULL);
+ assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
+ assert(pc->next_song != NULL);
- player->queued = false;
+ player->queued = false;
- if (decoder_lock_has_failed(dc)) {
- player_lock(pc);
- pc->errored_song = dc->song;
- pc->error = PLAYER_ERROR_FILE;
- pc->next_song = NULL;
- player_unlock(pc);
+ if (decoder_lock_has_failed(dc)) {
+ player_lock(pc);
+ pc->errored_song = dc->song;
+ pc->error = PLAYER_ERROR_FILE;
+ pc->next_song = NULL;
+ player_unlock(pc);
- return false;
- }
+ return false;
+ }
- player->song = pc->next_song;
- player->elapsed_time = 0.0;
+ player->song = pc->next_song;
+ player->elapsed_time = 0.0;
- /* set the "starting" flag, which will be cleared by
- player_check_decoder_startup() */
- player->decoder_starting = true;
+ /* set the "starting" flag, which will be cleared by
+ player_check_decoder_startup() */
+ player->decoder_starting = true;
- player_lock(pc);
+ player_lock(pc);
- /* update player_control's song information */
- pc->total_time = song_get_duration(pc->next_song);
- pc->bit_rate = 0;
- audio_format_clear(&pc->audio_format);
+ /* update player_control's song information */
+ pc->total_time = song_get_duration(pc->next_song);
+ pc->bit_rate = 0;
+ audio_format_clear(&pc->audio_format);
- /* clear the queued song */
- pc->next_song = NULL;
+ /* clear the queued song */
+ pc->next_song = NULL;
- player_unlock(pc);
+ player_unlock(pc);
- /* call syncPlaylistWithQueue() in the main thread */
- event_pipe_emit(PIPE_EVENT_PLAYLIST);
+ /* call syncPlaylistWithQueue() in the main thread */
+ event_pipe_emit(PIPE_EVENT_PLAYLIST);
- return true;
+ return true;
}
/**
@@ -276,17 +276,17 @@ player_wait_for_decoder(struct player *player)
static double
real_song_duration(const struct song *song, double decoder_duration)
{
- assert(song != NULL);
+ assert(song != NULL);
- if (decoder_duration <= 0.0)
- /* the decoder plugin didn't provide information; fall
- back to song_get_duration() */
- return song_get_duration(song);
+ if (decoder_duration <= 0.0)
+ /* the decoder plugin didn't provide information; fall
+ back to song_get_duration() */
+ return song_get_duration(song);
- if (song->end_ms > 0 && song->end_ms / 1000.0 < decoder_duration)
- return (song->end_ms - song->start_ms) / 1000.0;
+ if (song->end_ms > 0 && song->end_ms / 1000.0 < decoder_duration)
+ return (song->end_ms - song->start_ms) / 1000.0;
- return decoder_duration - song->start_ms / 1000.0;
+ return decoder_duration - song->start_ms / 1000.0;
}
/**
@@ -298,35 +298,35 @@ real_song_duration(const struct song *song, double decoder_duration)
static bool
player_open_output(struct player *player)
{
- struct player_control *pc = player->pc;
+ struct player_control *pc = player->pc;
- assert(audio_format_defined(&player->play_audio_format));
- assert(pc->state == PLAYER_STATE_PLAY ||
- pc->state == PLAYER_STATE_PAUSE);
+ assert(audio_format_defined(&player->play_audio_format));
+ assert(pc->state == PLAYER_STATE_PLAY ||
+ pc->state == PLAYER_STATE_PAUSE);
- if (audio_output_all_open(&player->play_audio_format, player_buffer)) {
- player->output_open = true;
- player->paused = false;
+ if (audio_output_all_open(&player->play_audio_format, player_buffer)) {
+ player->output_open = true;
+ player->paused = false;
- player_lock(pc);
- pc->state = PLAYER_STATE_PLAY;
- player_unlock(pc);
+ player_lock(pc);
+ pc->state = PLAYER_STATE_PLAY;
+ player_unlock(pc);
- return true;
- } else {
- player->output_open = false;
+ return true;
+ } else {
+ player->output_open = false;
- /* pause: the user may resume playback as soon as an
- audio output becomes available */
- player->paused = true;
+ /* pause: the user may resume playback as soon as an
+ audio output becomes available */
+ player->paused = true;
- player_lock(pc);
- pc->error = PLAYER_ERROR_AUDIO;
- pc->state = PLAYER_STATE_PAUSE;
- player_unlock(pc);
+ player_lock(pc);
+ pc->error = PLAYER_ERROR_AUDIO;
+ pc->state = PLAYER_STATE_PAUSE;
+ player_unlock(pc);
- return false;
- }
+ return false;
+ }
}
/**
@@ -339,60 +339,60 @@ player_open_output(struct player *player)
static bool
player_check_decoder_startup(struct player *player)
{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
+ struct player_control *pc = player->pc;
+ struct decoder_control *dc = player->dc;
- assert(player->decoder_starting);
+ assert(player->decoder_starting);
- decoder_lock(dc);
+ decoder_lock(dc);
- if (decoder_has_failed(dc)) {
- /* the decoder failed */
- decoder_unlock(dc);
+ if (decoder_has_failed(dc)) {
+ /* the decoder failed */
+ decoder_unlock(dc);
- player_lock(pc);
- pc->errored_song = dc->song;
- pc->error = PLAYER_ERROR_FILE;
- player_unlock(pc);
+ player_lock(pc);
+ pc->errored_song = dc->song;
+ pc->error = PLAYER_ERROR_FILE;
+ player_unlock(pc);
- return false;
- } else if (!decoder_is_starting(dc)) {
- /* the decoder is ready and ok */
+ return false;
+ } else if (!decoder_is_starting(dc)) {
+ /* the decoder is ready and ok */
- decoder_unlock(dc);
+ decoder_unlock(dc);
- if (player->output_open &&
- !audio_output_all_wait(pc, 1))
- /* the output devices havn't finished playing
- all chunks yet - wait for that */
- return true;
+ if (player->output_open &&
+ !audio_output_all_wait(pc, 1))
+ /* the output devices havn't finished playing
+ all chunks yet - wait for that */
+ return true;
- player_lock(pc);
- pc->total_time = real_song_duration(dc->song, dc->total_time);
- pc->audio_format = dc->in_audio_format;
- player_unlock(pc);
+ player_lock(pc);
+ pc->total_time = real_song_duration(dc->song, dc->total_time);
+ pc->audio_format = dc->in_audio_format;
+ player_unlock(pc);
- player->play_audio_format = dc->out_audio_format;
- player->decoder_starting = false;
+ player->play_audio_format = dc->out_audio_format;
+ player->decoder_starting = false;
- if (!player->paused && !player_open_output(player)) {
- char *uri = song_get_uri(dc->song);
- g_warning("problems opening audio device "
- "while playing \"%s\"", uri);
- g_free(uri);
+ if (!player->paused && !player_open_output(player)) {
+ char *uri = song_get_uri(dc->song);
+ g_warning("problems opening audio device "
+ "while playing \"%s\"", uri);
+ g_free(uri);
- return true;
- }
+ return true;
+ }
- return true;
- } else {
- /* the decoder is not yet ready; wait
- some more */
- player_wait_decoder(pc, dc);
- decoder_unlock(dc);
+ return true;
+ } else {
+ /* the decoder is not yet ready; wait
+ some more */
+ player_wait_decoder(pc, dc);
+ decoder_unlock(dc);
- return true;
- }
+ return true;
+ }
}
/**
@@ -405,35 +405,35 @@ player_check_decoder_startup(struct player *player)
static bool
player_send_silence(struct player *player)
{
- assert(player->output_open);
- assert(audio_format_defined(&player->play_audio_format));
+ assert(player->output_open);
+ assert(audio_format_defined(&player->play_audio_format));
- struct music_chunk *chunk = music_buffer_allocate(player_buffer);
- if (chunk == NULL) {
- g_warning("Failed to allocate silence buffer");
- return false;
- }
+ struct music_chunk *chunk = music_buffer_allocate(player_buffer);
+ if (chunk == NULL) {
+ g_warning("Failed to allocate silence buffer");
+ return false;
+ }
#ifndef NDEBUG
- chunk->audio_format = player->play_audio_format;
+ chunk->audio_format = player->play_audio_format;
#endif
- size_t frame_size =
- audio_format_frame_size(&player->play_audio_format);
- /* this formula ensures that we don't send
- partial frames */
- unsigned num_frames = sizeof(chunk->data) / frame_size;
+ size_t frame_size =
+ audio_format_frame_size(&player->play_audio_format);
+ /* this formula ensures that we don't send
+ partial frames */
+ unsigned num_frames = sizeof(chunk->data) / frame_size;
- chunk->times = -1.0; /* undefined time stamp */
- chunk->length = num_frames * frame_size;
- memset(chunk->data, 0, chunk->length);
+ chunk->times = -1.0; /* undefined time stamp */
+ chunk->length = num_frames * frame_size;
+ memset(chunk->data, 0, chunk->length);
- if (!audio_output_all_play(chunk)) {
- music_buffer_return(player_buffer, chunk);
- return false;
- }
+ if (!audio_output_all_play(chunk)) {
+ music_buffer_return(player_buffer, chunk);
+ return false;
+ }
- return true;
+ return true;
}
/**
@@ -443,78 +443,78 @@ player_send_silence(struct player *player)
*/
static bool player_seek_decoder(struct player *player)
{
- struct player_control *pc = player->pc;
- struct song *song = pc->next_song;
- struct decoder_control *dc = player->dc;
-
- assert(pc->next_song != NULL);
-
- if (decoder_current_song(dc) != song) {
- /* the decoder is already decoding the "next" song -
- stop it and start the previous song again */
-
- player_dc_stop(player);
-
- /* clear music chunks which might still reside in the
- pipe */
- music_pipe_clear(player->pipe, player_buffer);
-
- /* re-start the decoder */
- player_dc_start(player, player->pipe);
- if (!player_wait_for_decoder(player)) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
- } else {
- if (!player_dc_at_current_song(player)) {
- /* the decoder is already decoding the "next" song,
- but it is the same song file; exchange the pipe */
- music_pipe_clear(player->pipe, player_buffer);
- music_pipe_free(player->pipe);
- player->pipe = dc->pipe;
- }
-
- pc->next_song = NULL;
- player->queued = false;
- }
-
- /* wait for the decoder to complete initialization */
-
- while (player->decoder_starting) {
- if (!player_check_decoder_startup(player)) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
- }
-
- /* send the SEEK command */
-
- double where = pc->seek_where;
- if (where > pc->total_time)
- where = pc->total_time - 0.1;
- if (where < 0.0)
- where = 0.0;
-
- if (!dc_seek(dc, where + song->start_ms / 1000.0)) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
-
- player->elapsed_time = where;
-
- player_command_finished(pc);
-
- player->xfade = XFADE_UNKNOWN;
-
- /* re-fill the buffer after seeking */
- player->buffering = true;
-
- audio_output_all_cancel();
-
- return true;
+ struct player_control *pc = player->pc;
+ struct song *song = pc->next_song;
+ struct decoder_control *dc = player->dc;
+
+ assert(pc->next_song != NULL);
+
+ if (decoder_current_song(dc) != song) {
+ /* the decoder is already decoding the "next" song -
+ stop it and start the previous song again */
+
+ player_dc_stop(player);
+
+ /* clear music chunks which might still reside in the
+ pipe */
+ music_pipe_clear(player->pipe, player_buffer);
+
+ /* re-start the decoder */
+ player_dc_start(player, player->pipe);
+ if (!player_wait_for_decoder(player)) {
+ /* decoder failure */
+ player_command_finished(pc);
+ return false;
+ }
+ } else {
+ if (!player_dc_at_current_song(player)) {
+ /* the decoder is already decoding the "next" song,
+ but it is the same song file; exchange the pipe */
+ music_pipe_clear(player->pipe, player_buffer);
+ music_pipe_free(player->pipe);
+ player->pipe = dc->pipe;
+ }
+
+ pc->next_song = NULL;
+ player->queued = false;
+ }
+
+ /* wait for the decoder to complete initialization */
+
+ while (player->decoder_starting) {
+ if (!player_check_decoder_startup(player)) {
+ /* decoder failure */
+ player_command_finished(pc);
+ return false;
+ }
+ }
+
+ /* send the SEEK command */
+
+ double where = pc->seek_where;
+ if (where > pc->total_time)
+ where = pc->total_time - 0.1;
+ if (where < 0.0)
+ where = 0.0;
+
+ if (!dc_seek(dc, where + song->start_ms / 1000.0)) {
+ /* decoder failure */
+ player_command_finished(pc);
+ return false;
+ }
+
+ player->elapsed_time = where;
+
+ player_command_finished(pc);
+
+ player->xfade = XFADE_UNKNOWN;
+
+ /* re-fill the buffer after seeking */
+ player->buffering = true;
+
+ audio_output_all_cancel();
+
+ return true;
}
/**
@@ -522,121 +522,121 @@ static bool player_seek_decoder(struct player *player)
*/
static void player_process_command(struct player *player)
{
- struct player_control *pc = player->pc;
- G_GNUC_UNUSED struct decoder_control *dc = player->dc;
-
- switch (pc->command) {
- case PLAYER_COMMAND_NONE:
- case PLAYER_COMMAND_STOP:
- case PLAYER_COMMAND_EXIT:
- case PLAYER_COMMAND_CLOSE_AUDIO:
- break;
-
- case PLAYER_COMMAND_UPDATE_AUDIO:
- player_unlock(pc);
- audio_output_all_enable_disable();
- player_lock(pc);
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_QUEUE:
- assert(pc->next_song != NULL);
- assert(!player->queued);
- assert(!player_dc_at_next_song(player));
-
- player->queued = true;
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_PAUSE:
- player_unlock(pc);
-
- player->paused = !player->paused;
- if (player->paused) {
- audio_output_all_pause();
- player_lock(pc);
-
- pc->state = PLAYER_STATE_PAUSE;
- } else if (!audio_format_defined(&player->play_audio_format)) {
- /* the decoder hasn't provided an audio format
- yet - don't open the audio device yet */
- player_lock(pc);
-
- pc->state = PLAYER_STATE_PLAY;
- } else {
- player_open_output(player);
-
- player_lock(pc);
- }
-
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_SEEK:
- player_unlock(pc);
- player_seek_decoder(player);
- player_lock(pc);
- break;
-
- case PLAYER_COMMAND_CANCEL:
- if (pc->next_song == NULL) {
- /* the cancel request arrived too late, we're
- already playing the queued song... stop
- everything now */
- pc->command = PLAYER_COMMAND_STOP;
- return;
- }
-
- if (player_dc_at_next_song(player)) {
- /* the decoder is already decoding the song -
- stop it and reset the position */
- player_unlock(pc);
- player_dc_stop(player);
- player_lock(pc);
- }
-
- pc->next_song = NULL;
- player->queued = false;
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_REFRESH:
- if (player->output_open && !player->paused) {
- player_unlock(pc);
- audio_output_all_check();
- player_lock(pc);
- }
-
- pc->elapsed_time = audio_output_all_get_elapsed_time();
- if (pc->elapsed_time < 0.0)
- pc->elapsed_time = player->elapsed_time;
-
- player_command_finished_locked(pc);
- break;
- }
+ struct player_control *pc = player->pc;
+ G_GNUC_UNUSED struct decoder_control *dc = player->dc;
+
+ switch (pc->command) {
+ case PLAYER_COMMAND_NONE:
+ case PLAYER_COMMAND_STOP:
+ case PLAYER_COMMAND_EXIT:
+ case PLAYER_COMMAND_CLOSE_AUDIO:
+ break;
+
+ case PLAYER_COMMAND_UPDATE_AUDIO:
+ player_unlock(pc);
+ audio_output_all_enable_disable();
+ player_lock(pc);
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_QUEUE:
+ assert(pc->next_song != NULL);
+ assert(!player->queued);
+ assert(!player_dc_at_next_song(player));
+
+ player->queued = true;
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_PAUSE:
+ player_unlock(pc);
+
+ player->paused = !player->paused;
+ if (player->paused) {
+ audio_output_all_pause();
+ player_lock(pc);
+
+ pc->state = PLAYER_STATE_PAUSE;
+ } else if (!audio_format_defined(&player->play_audio_format)) {
+ /* the decoder hasn't provided an audio format
+ yet - don't open the audio device yet */
+ player_lock(pc);
+
+ pc->state = PLAYER_STATE_PLAY;
+ } else {
+ player_open_output(player);
+
+ player_lock(pc);
+ }
+
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_SEEK:
+ player_unlock(pc);
+ player_seek_decoder(player);
+ player_lock(pc);
+ break;
+
+ case PLAYER_COMMAND_CANCEL:
+ if (pc->next_song == NULL) {
+ /* the cancel request arrived too late, we're
+ already playing the queued song... stop
+ everything now */
+ pc->command = PLAYER_COMMAND_STOP;
+ return;
+ }
+
+ if (player_dc_at_next_song(player)) {
+ /* the decoder is already decoding the song -
+ stop it and reset the position */
+ player_unlock(pc);
+ player_dc_stop(player);
+ player_lock(pc);
+ }
+
+ pc->next_song = NULL;
+ player->queued = false;
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_REFRESH:
+ if (player->output_open && !player->paused) {
+ player_unlock(pc);
+ audio_output_all_check();
+ player_lock(pc);
+ }
+
+ pc->elapsed_time = audio_output_all_get_elapsed_time();
+ if (pc->elapsed_time < 0.0)
+ pc->elapsed_time = player->elapsed_time;
+
+ player_command_finished_locked(pc);
+ break;
+ }
}
static void
update_song_tag(struct song *song, const struct tag *new_tag)
{
- if (song_is_file(song))
- /* don't update tags of local files, only remote
- streams may change tags dynamically */
- return;
+ if (song_is_file(song))
+ /* don't update tags of local files, only remote
+ streams may change tags dynamically */
+ return;
- struct tag *old_tag = song->tag;
- song->tag = tag_dup(new_tag);
+ struct tag *old_tag = song->tag;
+ song->tag = tag_dup(new_tag);
- if (old_tag != NULL)
- tag_free(old_tag);
+ if (old_tag != NULL)
+ tag_free(old_tag);
- /* the main thread will update the playlist version when he
- receives this event */
- event_pipe_emit(PIPE_EVENT_TAG);
+ /* the main thread will update the playlist version when he
+ receives this event */
+ event_pipe_emit(PIPE_EVENT_TAG);
- /* notify all clients that the tag of the current song has
- changed */
- idle_add(IDLE_PLAYER);
+ /* notify all clients that the tag of the current song has
+ changed */
+ idle_add(IDLE_PLAYER);
}
/**
@@ -648,31 +648,31 @@ update_song_tag(struct song *song, const struct tag *new_tag)
*/
static bool
play_chunk(struct player_control *pc,
- struct song *song, struct music_chunk *chunk,
- const struct audio_format *format)
+ struct song *song, struct music_chunk *chunk,
+ const struct audio_format *format)
{
- assert(music_chunk_check_format(chunk, format));
+ assert(music_chunk_check_format(chunk, format));
- if (chunk->tag != NULL)
- update_song_tag(song, chunk->tag);
+ if (chunk->tag != NULL)
+ update_song_tag(song, chunk->tag);
- if (chunk->length == 0) {
- music_buffer_return(player_buffer, chunk);
- return true;
- }
+ if (chunk->length == 0) {
+ music_buffer_return(player_buffer, chunk);
+ return true;
+ }
- player_lock(pc);
- pc->bit_rate = chunk->bit_rate;
- player_unlock(pc);
+ player_lock(pc);
+ pc->bit_rate = chunk->bit_rate;
+ player_unlock(pc);
- /* send the chunk to the audio outputs */
+ /* send the chunk to the audio outputs */
- if (!audio_output_all_play(chunk))
- return false;
+ if (!audio_output_all_play(chunk))
+ return false;
- pc->total_play_time += (double)chunk->length /
- audio_format_time_to_size(format);
- return true;
+ pc->total_play_time += (double)chunk->length /
+ audio_format_time_to_size(format);
+ return true;
}
/**
@@ -684,133 +684,133 @@ play_chunk(struct player_control *pc,
static bool
play_next_chunk(struct player *player)
{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
-
- if (!audio_output_all_wait(pc, 64))
- /* the output pipe is still large enough, don't send
- another chunk */
- return true;
-
- unsigned cross_fade_position;
- struct music_chunk *chunk = NULL;
- if (player->xfade == XFADE_ENABLED &&
- player_dc_at_next_song(player) &&
- (cross_fade_position = music_pipe_size(player->pipe))
- <= player->cross_fade_chunks) {
- /* perform cross fade */
- struct music_chunk *other_chunk =
- music_pipe_shift(dc->pipe);
-
- if (!player->cross_fading) {
- /* beginning of the cross fade - adjust
- crossFadeChunks which might be bigger than
- the remaining number of chunks in the old
- song */
- player->cross_fade_chunks = cross_fade_position;
- player->cross_fading = true;
- }
-
- if (other_chunk != NULL) {
- chunk = music_pipe_shift(player->pipe);
- assert(chunk != NULL);
- assert(chunk->other == NULL);
-
- /* don't send the tags of the new song (which
- is being faded in) yet; postpone it until
- the current song is faded out */
- player->cross_fade_tag =
- tag_merge_replace(player->cross_fade_tag,
- other_chunk->tag);
- other_chunk->tag = NULL;
-
- if (isnan(pc->mixramp_delay_seconds)) {
- chunk->mix_ratio = ((float)cross_fade_position)
- / player->cross_fade_chunks;
- } else {
- chunk->mix_ratio = nan("");
- }
-
- if (music_chunk_is_empty(other_chunk)) {
- /* the "other" chunk was a music_chunk
- which had only a tag, but no music
- data - we cannot cross-fade that;
- but since this happens only at the
- beginning of the new song, we can
- easily recover by throwing it away
- now */
- music_buffer_return(player_buffer,
- other_chunk);
- other_chunk = NULL;
- }
-
- chunk->other = other_chunk;
- } else {
- /* there are not enough decoded chunks yet */
-
- decoder_lock(dc);
-
- if (decoder_is_idle(dc)) {
- /* the decoder isn't running, abort
- cross fading */
- decoder_unlock(dc);
-
- player->xfade = XFADE_DISABLED;
- } else {
- /* wait for the decoder */
- decoder_signal(dc);
- player_wait_decoder(pc, dc);
- decoder_unlock(dc);
-
- return true;
- }
- }
- }
-
- if (chunk == NULL)
- chunk = music_pipe_shift(player->pipe);
-
- assert(chunk != NULL);
-
- /* insert the postponed tag if cross-fading is finished */
-
- if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) {
- chunk->tag = tag_merge_replace(chunk->tag,
- player->cross_fade_tag);
- player->cross_fade_tag = NULL;
- }
-
- /* play the current chunk */
-
- if (!play_chunk(player->pc, player->song, chunk,
- &player->play_audio_format)) {
- music_buffer_return(player_buffer, chunk);
-
- player_lock(pc);
-
- pc->error = PLAYER_ERROR_AUDIO;
-
- /* pause: the user may resume playback as soon as an
- audio output becomes available */
- pc->state = PLAYER_STATE_PAUSE;
- player->paused = true;
-
- player_unlock(pc);
-
- return false;
- }
-
- /* this formula should prevent that the decoder gets woken up
- with each chunk; it is more efficient to make it decode a
- larger block at a time */
- decoder_lock(dc);
- if (!decoder_is_idle(dc) &&
- music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
- music_buffer_size(player_buffer) * 3) / 4)
- decoder_signal(dc);
- decoder_unlock(dc);
-
- return true;
+ struct player_control *pc = player->pc;
+ struct decoder_control *dc = player->dc;
+
+ if (!audio_output_all_wait(pc, 64))
+ /* the output pipe is still large enough, don't send
+ another chunk */
+ return true;
+
+ unsigned cross_fade_position;
+ struct music_chunk *chunk = NULL;
+ if (player->xfade == XFADE_ENABLED &&
+ player_dc_at_next_song(player) &&
+ (cross_fade_position = music_pipe_size(player->pipe))
+ <= player->cross_fade_chunks) {
+ /* perform cross fade */
+ struct music_chunk *other_chunk =
+ music_pipe_shift(dc->pipe);
+
+ if (!player->cross_fading) {
+ /* beginning of the cross fade - adjust
+ crossFadeChunks which might be bigger than
+ the remaining number of chunks in the old
+ song */
+ player->cross_fade_chunks = cross_fade_position;
+ player->cross_fading = true;
+ }
+
+ if (other_chunk != NULL) {
+ chunk = music_pipe_shift(player->pipe);
+ assert(chunk != NULL);
+ assert(chunk->other == NULL);
+
+ /* don't send the tags of the new song (which
+ is being faded in) yet; postpone it until
+ the current song is faded out */
+ player->cross_fade_tag =
+ tag_merge_replace(player->cross_fade_tag,
+ other_chunk->tag);
+ other_chunk->tag = NULL;
+
+ if (isnan(pc->mixramp_delay_seconds)) {
+ chunk->mix_ratio = ((float)cross_fade_position)
+ / player->cross_fade_chunks;
+ } else {
+ chunk->mix_ratio = nan("");
+ }
+
+ if (music_chunk_is_empty(other_chunk)) {
+ /* the "other" chunk was a music_chunk
+ which had only a tag, but no music
+ data - we cannot cross-fade that;
+ but since this happens only at the
+ beginning of the new song, we can
+ easily recover by throwing it away
+ now */
+ music_buffer_return(player_buffer,
+ other_chunk);
+ other_chunk = NULL;
+ }
+
+ chunk->other = other_chunk;
+ } else {
+ /* there are not enough decoded chunks yet */
+
+ decoder_lock(dc);
+
+ if (decoder_is_idle(dc)) {
+ /* the decoder isn't running, abort
+ cross fading */
+ decoder_unlock(dc);
+
+ player->xfade = XFADE_DISABLED;
+ } else {
+ /* wait for the decoder */
+ decoder_signal(dc);
+ player_wait_decoder(pc, dc);
+ decoder_unlock(dc);
+
+ return true;
+ }
+ }
+ }
+
+ if (chunk == NULL)
+ chunk = music_pipe_shift(player->pipe);
+
+ assert(chunk != NULL);
+
+ /* insert the postponed tag if cross-fading is finished */
+
+ if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) {
+ chunk->tag = tag_merge_replace(chunk->tag,
+ player->cross_fade_tag);
+ player->cross_fade_tag = NULL;
+ }
+
+ /* play the current chunk */
+
+ if (!play_chunk(player->pc, player->song, chunk,
+ &player->play_audio_format)) {
+ music_buffer_return(player_buffer, chunk);
+
+ player_lock(pc);
+
+ pc->error = PLAYER_ERROR_AUDIO;
+
+ /* pause: the user may resume playback as soon as an
+ audio output becomes available */
+ pc->state = PLAYER_STATE_PAUSE;
+ player->paused = true;
+
+ player_unlock(pc);
+
+ return false;
+ }
+
+ /* this formula should prevent that the decoder gets woken up
+ with each chunk; it is more efficient to make it decode a
+ larger block at a time */
+ decoder_lock(dc);
+ if (!decoder_is_idle(dc) &&
+ music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
+ music_buffer_size(player_buffer) * 3) / 4)
+ decoder_signal(dc);
+ decoder_unlock(dc);
+
+ return true;
}
/**
@@ -825,21 +825,21 @@ play_next_chunk(struct player *player)
static bool
player_song_border(struct player *player)
{
- player->xfade = XFADE_UNKNOWN;
+ player->xfade = XFADE_UNKNOWN;
- char *uri = song_get_uri(player->song);
- g_message("played \"%s\"", uri);
- g_free(uri);
+ char *uri = song_get_uri(player->song);
+ g_message("played \"%s\"", uri);
+ g_free(uri);
- music_pipe_free(player->pipe);
- player->pipe = player->dc->pipe;
+ music_pipe_free(player->pipe);
+ player->pipe = player->dc->pipe;
- audio_output_all_song_border();
+ audio_output_all_song_border();
- if (!player_wait_for_decoder(player))
- return false;
+ if (!player_wait_for_decoder(player))
+ return false;
- return true;
+ return true;
}
/*
@@ -849,299 +849,299 @@ player_song_border(struct player *player)
*/
static void do_play(struct player_control *pc, struct decoder_control *dc)
{
- struct player player = {
- .pc = pc,
- .dc = dc,
- .buffering = true,
- .decoder_starting = false,
- .paused = false,
- .queued = true,
- .output_open = false,
- .song = NULL,
- .xfade = XFADE_UNKNOWN,
- .cross_fading = false,
- .cross_fade_chunks = 0,
- .cross_fade_tag = NULL,
- .elapsed_time = 0.0,
- };
-
- player_unlock(pc);
-
- player.pipe = music_pipe_new();
-
- player_dc_start(&player, player.pipe);
- if (!player_wait_for_decoder(&player)) {
- player_dc_stop(&player);
- player_command_finished(pc);
- music_pipe_free(player.pipe);
- event_pipe_emit(PIPE_EVENT_PLAYLIST);
- player_lock(pc);
- return;
- }
-
- player_lock(pc);
- pc->state = PLAYER_STATE_PLAY;
-
- if (pc->command == PLAYER_COMMAND_SEEK)
- player.elapsed_time = pc->seek_where;
-
- player_command_finished_locked(pc);
-
- while (true) {
- player_process_command(&player);
- if (pc->command == PLAYER_COMMAND_STOP ||
- pc->command == PLAYER_COMMAND_EXIT ||
- pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
- player_unlock(pc);
- audio_output_all_cancel();
- break;
- }
-
- player_unlock(pc);
-
- if (player.buffering) {
- /* buffering at the start of the song - wait
- until the buffer is large enough, to
- prevent stuttering on slow machines */
-
- if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
- !decoder_lock_is_idle(dc)) {
- /* not enough decoded buffer space yet */
-
- if (!player.paused &&
- player.output_open &&
- audio_output_all_check() < 4 &&
- !player_send_silence(&player))
- break;
-
- decoder_lock(dc);
- /* XXX race condition: check decoder again */
- player_wait_decoder(pc, dc);
- decoder_unlock(dc);
- player_lock(pc);
- continue;
- } else {
- /* buffering is complete */
- player.buffering = false;
- }
- }
-
- if (player.decoder_starting) {
- /* wait until the decoder is initialized completely */
-
- if (!player_check_decoder_startup(&player))
- break;
-
- player_lock(pc);
- continue;
- }
+ struct player player = {
+ .pc = pc,
+ .dc = dc,
+ .buffering = true,
+ .decoder_starting = false,
+ .paused = false,
+ .queued = true,
+ .output_open = false,
+ .song = NULL,
+ .xfade = XFADE_UNKNOWN,
+ .cross_fading = false,
+ .cross_fade_chunks = 0,
+ .cross_fade_tag = NULL,
+ .elapsed_time = 0.0,
+ };
+
+ player_unlock(pc);
+
+ player.pipe = music_pipe_new();
+
+ player_dc_start(&player, player.pipe);
+ if (!player_wait_for_decoder(&player)) {
+ player_dc_stop(&player);
+ player_command_finished(pc);
+ music_pipe_free(player.pipe);
+ event_pipe_emit(PIPE_EVENT_PLAYLIST);
+ player_lock(pc);
+ return;
+ }
+
+ player_lock(pc);
+ pc->state = PLAYER_STATE_PLAY;
+
+ if (pc->command == PLAYER_COMMAND_SEEK)
+ player.elapsed_time = pc->seek_where;
+
+ player_command_finished_locked(pc);
+
+ while (true) {
+ player_process_command(&player);
+ if (pc->command == PLAYER_COMMAND_STOP ||
+ pc->command == PLAYER_COMMAND_EXIT ||
+ pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
+ player_unlock(pc);
+ audio_output_all_cancel();
+ break;
+ }
+
+ player_unlock(pc);
+
+ if (player.buffering) {
+ /* buffering at the start of the song - wait
+ until the buffer is large enough, to
+ prevent stuttering on slow machines */
+
+ if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
+ !decoder_lock_is_idle(dc)) {
+ /* not enough decoded buffer space yet */
+
+ if (!player.paused &&
+ player.output_open &&
+ audio_output_all_check() < 4 &&
+ !player_send_silence(&player))
+ break;
+
+ decoder_lock(dc);
+ /* XXX race condition: check decoder again */
+ player_wait_decoder(pc, dc);
+ decoder_unlock(dc);
+ player_lock(pc);
+ continue;
+ } else {
+ /* buffering is complete */
+ player.buffering = false;
+ }
+ }
+
+ if (player.decoder_starting) {
+ /* wait until the decoder is initialized completely */
+
+ if (!player_check_decoder_startup(&player))
+ break;
+
+ player_lock(pc);
+ continue;
+ }
#ifndef NDEBUG
- /*
- music_pipe_check_format(&play_audio_format,
- player.next_song_chunk,
- &dc->out_audio_format);
- */
+ /*
+ music_pipe_check_format(&play_audio_format,
+ player.next_song_chunk,
+ &dc->out_audio_format);
+ */
#endif
- if (decoder_lock_is_idle(dc) && player.queued &&
- dc->pipe == player.pipe) {
- /* the decoder has finished the current song;
- make it decode the next song */
-
- assert(dc->pipe == NULL || dc->pipe == player.pipe);
-
- player_dc_start(&player, music_pipe_new());
- }
-
- if (player_dc_at_next_song(&player) &&
- player.xfade == XFADE_UNKNOWN &&
- !decoder_lock_is_starting(dc)) {
- /* enable cross fading in this song? if yes,
- calculate how many chunks will be required
- for it */
- player.cross_fade_chunks =
- cross_fade_calc(pc->cross_fade_seconds, dc->total_time,
- pc->mixramp_db,
- pc->mixramp_delay_seconds,
- dc->replay_gain_db,
- dc->replay_gain_prev_db,
- dc->mixramp_start,
- dc->mixramp_prev_end,
- &dc->out_audio_format,
- &player.play_audio_format,
- music_buffer_size(player_buffer) -
- pc->buffered_before_play);
- if (player.cross_fade_chunks > 0) {
- player.xfade = XFADE_ENABLED;
- player.cross_fading = false;
- } else
- /* cross fading is disabled or the
- next song is too short */
- player.xfade = XFADE_DISABLED;
- }
-
- if (player.paused) {
- player_lock(pc);
-
- if (pc->command == PLAYER_COMMAND_NONE)
- player_wait(pc);
- continue;
- } else if (!music_pipe_empty(player.pipe)) {
- /* at least one music chunk is ready - send it
- to the audio output */
-
- play_next_chunk(&player);
- } else if (audio_output_all_check() > 0) {
- /* not enough data from decoder, but the
- output thread is still busy, so it's
- okay */
-
- /* XXX synchronize in a better way */
- g_usleep(10000);
- } else if (player_dc_at_next_song(&player)) {
- /* at the beginning of a new song */
-
- if (!player_song_border(&player))
- break;
- } else if (decoder_lock_is_idle(dc)) {
- /* check the size of the pipe again, because
- the decoder thread may have added something
- since we last checked */
- if (music_pipe_empty(player.pipe)) {
- /* wait for the hardware to finish
- playback */
- audio_output_all_drain();
- break;
- }
- } else if (player.output_open) {
- /* the decoder is too busy and hasn't provided
- new PCM data in time: send silence (if the
- output pipe is empty) */
- if (!player_send_silence(&player))
- break;
- }
-
- player_lock(pc);
- }
-
- player_dc_stop(&player);
-
- music_pipe_clear(player.pipe, player_buffer);
- music_pipe_free(player.pipe);
-
- if (player.cross_fade_tag != NULL)
- tag_free(player.cross_fade_tag);
-
- player_lock(pc);
-
- if (player.queued) {
- assert(pc->next_song != NULL);
- pc->next_song = NULL;
- }
-
- pc->state = PLAYER_STATE_STOP;
-
- player_unlock(pc);
-
- event_pipe_emit(PIPE_EVENT_PLAYLIST);
-
- player_lock(pc);
+ if (decoder_lock_is_idle(dc) && player.queued &&
+ dc->pipe == player.pipe) {
+ /* the decoder has finished the current song;
+ make it decode the next song */
+
+ assert(dc->pipe == NULL || dc->pipe == player.pipe);
+
+ player_dc_start(&player, music_pipe_new());
+ }
+
+ if (player_dc_at_next_song(&player) &&
+ player.xfade == XFADE_UNKNOWN &&
+ !decoder_lock_is_starting(dc)) {
+ /* enable cross fading in this song? if yes,
+ calculate how many chunks will be required
+ for it */
+ player.cross_fade_chunks =
+ cross_fade_calc(pc->cross_fade_seconds, dc->total_time,
+ pc->mixramp_db,
+ pc->mixramp_delay_seconds,
+ dc->replay_gain_db,
+ dc->replay_gain_prev_db,
+ dc->mixramp_start,
+ dc->mixramp_prev_end,
+ &dc->out_audio_format,
+ &player.play_audio_format,
+ music_buffer_size(player_buffer) -
+ pc->buffered_before_play);
+ if (player.cross_fade_chunks > 0) {
+ player.xfade = XFADE_ENABLED;
+ player.cross_fading = false;
+ } else
+ /* cross fading is disabled or the
+ next song is too short */
+ player.xfade = XFADE_DISABLED;
+ }
+
+ if (player.paused) {
+ player_lock(pc);
+
+ if (pc->command == PLAYER_COMMAND_NONE)
+ player_wait(pc);
+ continue;
+ } else if (!music_pipe_empty(player.pipe)) {
+ /* at least one music chunk is ready - send it
+ to the audio output */
+
+ play_next_chunk(&player);
+ } else if (audio_output_all_check() > 0) {
+ /* not enough data from decoder, but the
+ output thread is still busy, so it's
+ okay */
+
+ /* XXX synchronize in a better way */
+ g_usleep(10000);
+ } else if (player_dc_at_next_song(&player)) {
+ /* at the beginning of a new song */
+
+ if (!player_song_border(&player))
+ break;
+ } else if (decoder_lock_is_idle(dc)) {
+ /* check the size of the pipe again, because
+ the decoder thread may have added something
+ since we last checked */
+ if (music_pipe_empty(player.pipe)) {
+ /* wait for the hardware to finish
+ playback */
+ audio_output_all_drain();
+ break;
+ }
+ } else if (player.output_open) {
+ /* the decoder is too busy and hasn't provided
+ new PCM data in time: send silence (if the
+ output pipe is empty) */
+ if (!player_send_silence(&player))
+ break;
+ }
+
+ player_lock(pc);
+ }
+
+ player_dc_stop(&player);
+
+ music_pipe_clear(player.pipe, player_buffer);
+ music_pipe_free(player.pipe);
+
+ if (player.cross_fade_tag != NULL)
+ tag_free(player.cross_fade_tag);
+
+ player_lock(pc);
+
+ if (player.queued) {
+ assert(pc->next_song != NULL);
+ pc->next_song = NULL;
+ }
+
+ pc->state = PLAYER_STATE_STOP;
+
+ player_unlock(pc);
+
+ event_pipe_emit(PIPE_EVENT_PLAYLIST);
+
+ player_lock(pc);
}
static gpointer
player_task(gpointer arg)
{
- struct player_control *pc = arg;
+ struct player_control *pc = arg;
- struct decoder_control *dc = dc_new(pc->cond);
- decoder_thread_start(dc);
+ struct decoder_control *dc = dc_new(pc->cond);
+ decoder_thread_start(dc);
- player_buffer = music_buffer_new(pc->buffer_chunks);
+ player_buffer = music_buffer_new(pc->buffer_chunks);
- player_lock(pc);
+ player_lock(pc);
- while (1) {
- switch (pc->command) {
- case PLAYER_COMMAND_SEEK:
- case PLAYER_COMMAND_QUEUE:
- assert(pc->next_song != NULL);
+ while (1) {
+ switch (pc->command) {
+ case PLAYER_COMMAND_SEEK:
+ case PLAYER_COMMAND_QUEUE:
+ assert(pc->next_song != NULL);
- do_play(pc, dc);
- break;
+ do_play(pc, dc);
+ break;
- case PLAYER_COMMAND_STOP:
- player_unlock(pc);
- audio_output_all_cancel();
- player_lock(pc);
+ case PLAYER_COMMAND_STOP:
+ player_unlock(pc);
+ audio_output_all_cancel();
+ player_lock(pc);
- /* fall through */
+ /* fall through */
- case PLAYER_COMMAND_PAUSE:
- pc->next_song = NULL;
- player_command_finished_locked(pc);
- break;
+ case PLAYER_COMMAND_PAUSE:
+ pc->next_song = NULL;
+ player_command_finished_locked(pc);
+ break;
- case PLAYER_COMMAND_CLOSE_AUDIO:
- player_unlock(pc);
+ case PLAYER_COMMAND_CLOSE_AUDIO:
+ player_unlock(pc);
- audio_output_all_release();
+ audio_output_all_release();
- player_lock(pc);
- player_command_finished_locked(pc);
+ player_lock(pc);
+ player_command_finished_locked(pc);
#ifndef NDEBUG
- /* in the DEBUG build, check for leaked
- music_chunk objects by freeing the
- music_buffer */
- music_buffer_free(player_buffer);
- player_buffer = music_buffer_new(pc->buffer_chunks);
+ /* in the DEBUG build, check for leaked
+ music_chunk objects by freeing the
+ music_buffer */
+ music_buffer_free(player_buffer);
+ player_buffer = music_buffer_new(pc->buffer_chunks);
#endif
- break;
-
- case PLAYER_COMMAND_UPDATE_AUDIO:
- player_unlock(pc);
- audio_output_all_enable_disable();
- player_lock(pc);
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_EXIT:
- player_unlock(pc);
-
- dc_quit(dc);
- dc_free(dc);
- audio_output_all_close();
- music_buffer_free(player_buffer);
-
- player_command_finished(pc);
- return NULL;
-
- case PLAYER_COMMAND_CANCEL:
- pc->next_song = NULL;
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_REFRESH:
- /* no-op when not playing */
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_NONE:
- player_wait(pc);
- break;
- }
- }
+ break;
+
+ case PLAYER_COMMAND_UPDATE_AUDIO:
+ player_unlock(pc);
+ audio_output_all_enable_disable();
+ player_lock(pc);
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_EXIT:
+ player_unlock(pc);
+
+ dc_quit(dc);
+ dc_free(dc);
+ audio_output_all_close();
+ music_buffer_free(player_buffer);
+
+ player_command_finished(pc);
+ return NULL;
+
+ case PLAYER_COMMAND_CANCEL:
+ pc->next_song = NULL;
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_REFRESH:
+ /* no-op when not playing */
+ player_command_finished_locked(pc);
+ break;
+
+ case PLAYER_COMMAND_NONE:
+ player_wait(pc);
+ break;
+ }
+ }
}
void
player_create(struct player_control *pc)
{
- assert(pc->thread == NULL);
+ assert(pc->thread == NULL);
- GError *e = NULL;
- pc->thread = g_thread_create(player_task, pc, true, &e);
- if (pc->thread == NULL)
- MPD_ERROR("Failed to spawn player task: %s", e->message);
+ GError *e = NULL;
+ pc->thread = g_thread_create(player_task, pc, true, &e);
+ if (pc->thread == NULL)
+ MPD_ERROR("Failed to spawn player task: %s", e->message);
}