/* * Generate a synthetic YUV video sequence suitable for codec testing. * NOTE: No floats are used to guarantee bitexact output. * * Copyright (c) 2002 Fabrice Bellard * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "utils.c" static unsigned int myrnd(unsigned int *seed_ptr, int n) { unsigned int seed, val; seed = *seed_ptr; seed = (seed * 314159) + 1; if (n == 256) { val = seed >> 24; } else { val = seed % n; } *seed_ptr = seed; return val; } #define NOISE_X 10 #define NOISE_Y 30 #define NOISE_W 26 #define FRAC_BITS 8 #define FRAC_ONE (1 << FRAC_BITS) /* cosine approximate with 1-x^2 */ static int int_cos(int a) { int v, neg; a = a & (FRAC_ONE - 1); if (a >= (FRAC_ONE / 2)) a = FRAC_ONE - a; neg = 0; if (a > (FRAC_ONE / 4)) { neg = -1; a = (FRAC_ONE / 2) - a; } v = FRAC_ONE - ((a * a) >> 4); v = (v ^ neg) - neg; return v; } #define NB_OBJS 10 typedef struct VObj { int x, y, w, h; int r, g, b; } VObj; static VObj objs[NB_OBJS]; static unsigned int seed = 1; static void gen_image(int num, int w, int h) { int r, g, b, x, y, i, dx, dy, x1, y1; unsigned int seed1; if (num == 0) { for (i = 0; i < NB_OBJS; i++) { objs[i].x = myrnd(&seed, w); objs[i].y = myrnd(&seed, h); objs[i].w = myrnd(&seed, w / 4) + 10; objs[i].h = myrnd(&seed, h / 4) + 10; objs[i].r = myrnd(&seed, 256); objs[i].g = myrnd(&seed, 256); objs[i].b = myrnd(&seed, 256); } } /* first a moving background with gradients */ /* test motion estimation */ dx = int_cos(num * FRAC_ONE / 50) * 35; dy = int_cos(num * FRAC_ONE / 50 + FRAC_ONE / 10) * 30; for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { x1 = (x << FRAC_BITS) + dx; y1 = (y << FRAC_BITS) + dy; r = ((y1 * 7) >> FRAC_BITS) & 0xff; g = (((x1 + y1) * 9) >> FRAC_BITS) & 0xff; b = ((x1 * 5) >> FRAC_BITS) & 0xff; put_pixel(x, y, r, g, b); } } /* then some noise with very high intensity to test saturation */ seed1 = num; for (y = 0; y < NOISE_W; y++) { for (x = 0; x < NOISE_W; x++) { r = myrnd(&seed1, 256); g = myrnd(&seed1, 256); b = myrnd(&seed1, 256); put_pixel(x + NOISE_X, y + NOISE_Y, r, g, b); } } /* then moving objects */ for (i = 0; i < NB_OBJS; i++) { VObj *p = &objs[i]; seed1 = i; for (y = 0; y < p->h; y++) { for (x = 0; x < p->w; x++) { r = p->r; g = p->g; b = p->b; /* add a per object noise */ r += myrnd(&seed1, 50); g += myrnd(&seed1, 50); b += myrnd(&seed1, 50); put_pixel(x + p->x, y + p->y, r, g, b); } } p->x += myrnd(&seed, 21) - 10; p->y += myrnd(&seed, 21) - 10; } } int main(int argc, char **argv) { int w, h, i; char buf[1024]; int isdir = 0; if (argc != 2) { printf("usage: %s file|dir\n" "generate a test video stream\n", argv[0]); exit(1); } if (!freopen(argv[1], "wb", stdout)) isdir = 1; w = DEFAULT_WIDTH; h = DEFAULT_HEIGHT; rgb_tab = malloc(w * h * 3); wrap = w * 3; width = w; height = h; for (i = 0; i < DEFAULT_NB_PICT; i++) { gen_image(i, w, h); if (isdir) { snprintf(buf, sizeof(buf), "%s%02d.pgm", argv[1], i); pgmyuv_save(buf, w, h, rgb_tab); } else { pgmyuv_save(NULL, w, h, rgb_tab); } } free(rgb_tab); return 0; }