/* * Westwood Studios AUD Format Demuxer * Copyright (c) 2003 The ffmpeg Project * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * Westwood Studios AUD file demuxer * by Mike Melanson (melanson@pcisys.net) * for more information on the Westwood file formats, visit: * http://www.pcisys.net/~melanson/codecs/ * http://www.geocities.com/SiliconValley/8682/aud3.txt * * Implementation note: There is no definite file signature for AUD files. * The demuxer uses a probabilistic strategy for content detection. This * entails performing sanity checks on certain header values in order to * qualify a file. Refer to wsaud_probe() for the precise parameters. */ #include "libavutil/intreadwrite.h" #include "avformat.h" #include "internal.h" #define AUD_HEADER_SIZE 12 #define AUD_CHUNK_PREAMBLE_SIZE 8 #define AUD_CHUNK_SIGNATURE 0x0000DEAF typedef struct WsAudDemuxContext { int audio_samplerate; int audio_channels; int audio_bits; enum CodecID audio_type; int audio_stream_index; int64_t audio_frame_counter; } WsAudDemuxContext; static int wsaud_probe(AVProbeData *p) { int field; /* Probabilistic content detection strategy: There is no file signature * so perform sanity checks on various header parameters: * 8000 <= sample rate (16 bits) <= 48000 ==> 40001 acceptable numbers * flags <= 0x03 (2 LSBs are used) ==> 4 acceptable numbers * compression type (8 bits) = 1 or 99 ==> 2 acceptable numbers * first audio chunk signature (32 bits) ==> 1 acceptable number * The number space contains 2^64 numbers. There are 40001 * 4 * 2 * 1 = * 320008 acceptable number combinations. */ if (p->buf_size < AUD_HEADER_SIZE + AUD_CHUNK_PREAMBLE_SIZE) return 0; /* check sample rate */ field = AV_RL16(&p->buf[0]); if ((field < 8000) || (field > 48000)) return 0; /* enforce the rule that the top 6 bits of this flags field are reserved (0); * this might not be true, but enforce it until deemed unnecessary */ if (p->buf[10] & 0xFC) return 0; /* note: only check for WS IMA (type 99) right now since there is no * support for type 1 */ if (p->buf[11] != 99) return 0; /* read ahead to the first audio chunk and validate the first header signature */ if (AV_RL32(&p->buf[16]) != AUD_CHUNK_SIGNATURE) return 0; /* return 1/2 certainty since this file check is a little sketchy */ return AVPROBE_SCORE_MAX / 2; } static int wsaud_read_header(AVFormatContext *s, AVFormatParameters *ap) { WsAudDemuxContext *wsaud = s->priv_data; AVIOContext *pb = s->pb; AVStream *st; unsigned char header[AUD_HEADER_SIZE]; if (avio_read(pb, header, AUD_HEADER_SIZE) != AUD_HEADER_SIZE) return AVERROR(EIO); wsaud->audio_samplerate = AV_RL16(&header[0]); if (header[11] == 99) wsaud->audio_type = CODEC_ID_ADPCM_IMA_WS; else return AVERROR_INVALIDDATA; /* flag 0 indicates stereo */ wsaud->audio_channels = (header[10] & 0x1) + 1; /* flag 1 indicates 16 bit audio */ wsaud->audio_bits = (((header[10] & 0x2) >> 1) + 1) * 8; /* initialize the audio decoder stream */ st = avformat_new_stream(s, NULL); if (!st) return AVERROR(ENOMEM); avpriv_set_pts_info(st, 33, 1, wsaud->audio_samplerate); st->codec->codec_type = AVMEDIA_TYPE_AUDIO; st->codec->codec_id = wsaud->audio_type; st->codec->codec_tag = 0; /* no tag */ st->codec->channels = wsaud->audio_channels; st->codec->sample_rate = wsaud->audio_samplerate; st->codec->bits_per_coded_sample = wsaud->audio_bits; st->codec->bit_rate = st->codec->channels * st->codec->sample_rate * st->codec->bits_per_coded_sample / 4; st->codec->block_align = st->codec->channels * st->codec->bits_per_coded_sample; wsaud->audio_stream_index = st->index; wsaud->audio_frame_counter = 0; return 0; } static int wsaud_read_packet(AVFormatContext *s, AVPacket *pkt) { WsAudDemuxContext *wsaud = s->priv_data; AVIOContext *pb = s->pb; unsigned char preamble[AUD_CHUNK_PREAMBLE_SIZE]; unsigned int chunk_size; int ret = 0; if (avio_read(pb, preamble, AUD_CHUNK_PREAMBLE_SIZE) != AUD_CHUNK_PREAMBLE_SIZE) return AVERROR(EIO); /* validate the chunk */ if (AV_RL32(&preamble[4]) != AUD_CHUNK_SIGNATURE) return AVERROR_INVALIDDATA; chunk_size = AV_RL16(&preamble[0]); ret= av_get_packet(pb, pkt, chunk_size); if (ret != chunk_size) return AVERROR(EIO); pkt->stream_index = wsaud->audio_stream_index; pkt->pts = wsaud->audio_frame_counter; pkt->pts /= wsaud->audio_samplerate; /* 2 samples/byte, 1 or 2 samples per frame depending on stereo */ wsaud->audio_frame_counter += (chunk_size * 2) / wsaud->audio_channels; return ret; } AVInputFormat ff_wsaud_demuxer = { .name = "wsaud", .long_name = NULL_IF_CONFIG_SMALL("Westwood Studios audio format"), .priv_data_size = sizeof(WsAudDemuxContext), .read_probe = wsaud_probe, .read_header = wsaud_read_header, .read_packet = wsaud_read_packet, };