/* * This file is part of FFmpeg. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef AVFILTER_CUDA_VECTORHELPERS_H #define AVFILTER_CUDA_VECTORHELPERS_H typedef unsigned char uchar; typedef unsigned short ushort; template struct vector_helper { }; template<> struct vector_helper { typedef float ftype; typedef int itype; }; template<> struct vector_helper { typedef float2 ftype; typedef int2 itype; }; template<> struct vector_helper { typedef float4 ftype; typedef int4 itype; }; template<> struct vector_helper { typedef float ftype; typedef int itype; }; template<> struct vector_helper { typedef float2 ftype; typedef int2 itype; }; template<> struct vector_helper { typedef float4 ftype; typedef int4 itype; }; template<> struct vector_helper { typedef float ftype; typedef int itype; }; template<> struct vector_helper { typedef float2 ftype; typedef int2 itype; }; template<> struct vector_helper { typedef float4 ftype; typedef int4 itype; }; #define floatT typename vector_helper::ftype #define intT typename vector_helper::itype template inline __device__ V to_floatN(const T &a) { return (V)a; } template inline __device__ T from_floatN(const V &a) { return (T)a; } #define OPERATORS2(T) \ template inline __device__ T operator+(const T &a, const V &b) { return make_ ## T (a.x + b.x, a.y + b.y); } \ template inline __device__ T operator-(const T &a, const V &b) { return make_ ## T (a.x - b.x, a.y - b.y); } \ template inline __device__ T operator*(const T &a, V b) { return make_ ## T (a.x * b, a.y * b); } \ template inline __device__ T operator/(const T &a, V b) { return make_ ## T (a.x / b, a.y / b); } \ template inline __device__ T operator>>(const T &a, V b) { return make_ ## T (a.x >> b, a.y >> b); } \ template inline __device__ T operator<<(const T &a, V b) { return make_ ## T (a.x << b, a.y << b); } \ template inline __device__ T &operator+=(T &a, const V &b) { a.x += b.x; a.y += b.y; return a; } \ template inline __device__ void vec_set(T &a, const V &b) { a.x = b.x; a.y = b.y; } \ template inline __device__ void vec_set_scalar(T &a, V b) { a.x = b; a.y = b; } \ template<> inline __device__ float2 to_floatN(const T &a) { return make_float2(a.x, a.y); } \ template<> inline __device__ T from_floatN(const float2 &a) { return make_ ## T(a.x, a.y); } #define OPERATORS4(T) \ template inline __device__ T operator+(const T &a, const V &b) { return make_ ## T (a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); } \ template inline __device__ T operator-(const T &a, const V &b) { return make_ ## T (a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); } \ template inline __device__ T operator*(const T &a, V b) { return make_ ## T (a.x * b, a.y * b, a.z * b, a.w * b); } \ template inline __device__ T operator/(const T &a, V b) { return make_ ## T (a.x / b, a.y / b, a.z / b, a.w / b); } \ template inline __device__ T operator>>(const T &a, V b) { return make_ ## T (a.x >> b, a.y >> b, a.z >> b, a.w >> b); } \ template inline __device__ T operator<<(const T &a, V b) { return make_ ## T (a.x << b, a.y << b, a.z << b, a.w << b); } \ template inline __device__ T &operator+=(T &a, const V &b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; } \ template inline __device__ void vec_set(T &a, const V &b) { a.x = b.x; a.y = b.y; a.z = b.z; a.w = b.w; } \ template inline __device__ void vec_set_scalar(T &a, V b) { a.x = b; a.y = b; a.z = b; a.w = b; } \ template<> inline __device__ float4 to_floatN(const T &a) { return make_float4(a.x, a.y, a.z, a.w); } \ template<> inline __device__ T from_floatN(const float4 &a) { return make_ ## T(a.x, a.y, a.z, a.w); } OPERATORS2(int2) OPERATORS2(uchar2) OPERATORS2(ushort2) OPERATORS2(float2) OPERATORS4(int4) OPERATORS4(uchar4) OPERATORS4(ushort4) OPERATORS4(float4) template inline __device__ void vec_set(int &a, V b) { a = b; } template inline __device__ void vec_set(float &a, V b) { a = b; } template inline __device__ void vec_set(uchar &a, V b) { a = b; } template inline __device__ void vec_set(ushort &a, V b) { a = b; } template inline __device__ void vec_set_scalar(int &a, V b) { a = b; } template inline __device__ void vec_set_scalar(float &a, V b) { a = b; } template inline __device__ void vec_set_scalar(uchar &a, V b) { a = b; } template inline __device__ void vec_set_scalar(ushort &a, V b) { a = b; } template inline __device__ T lerp_scalar(T v0, T v1, float t) { return t*v1 + (1.0f - t)*v0; } template<> inline __device__ float2 lerp_scalar(float2 v0, float2 v1, float t) { return make_float2( lerp_scalar(v0.x, v1.x, t), lerp_scalar(v0.y, v1.y, t) ); } template<> inline __device__ float4 lerp_scalar(float4 v0, float4 v1, float t) { return make_float4( lerp_scalar(v0.x, v1.x, t), lerp_scalar(v0.y, v1.y, t), lerp_scalar(v0.z, v1.z, t), lerp_scalar(v0.w, v1.w, t) ); } #endif