/* * Copyright (c) 2021 Paul B Mahol * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/channel_layout.h" #include "libavutil/common.h" #include "libavutil/opt.h" #include "audio.h" #include "avfilter.h" #include "formats.h" #include "filters.h" #include "internal.h" typedef struct AudioSDRContext { int channels; int64_t pts; double *sum_u; double *sum_uv; AVFrame *cache[2]; } AudioSDRContext; static void sdr(AVFilterContext *ctx, const AVFrame *u, const AVFrame *v) { AudioSDRContext *s = ctx->priv; for (int ch = 0; ch < u->ch_layout.nb_channels; ch++) { const double *const us = (double *)u->extended_data[ch]; const double *const vs = (double *)v->extended_data[ch]; double sum_uv = s->sum_uv[ch]; double sum_u = s->sum_u[ch]; for (int n = 0; n < u->nb_samples; n++) { sum_u += us[n] * us[n]; sum_uv += (us[n] - vs[n]) * (us[n] - vs[n]); } s->sum_uv[ch] = sum_uv; s->sum_u[ch] = sum_u; } } static int activate(AVFilterContext *ctx) { AudioSDRContext *s = ctx->priv; int ret, status; int available; int64_t pts; FF_FILTER_FORWARD_STATUS_BACK_ALL(ctx->outputs[0], ctx); available = FFMIN(ff_inlink_queued_samples(ctx->inputs[0]), ff_inlink_queued_samples(ctx->inputs[1])); if (available > 0) { AVFrame *out; for (int i = 0; i < 2; i++) { ret = ff_inlink_consume_samples(ctx->inputs[i], available, available, &s->cache[i]); if (ret > 0) { if (s->pts == AV_NOPTS_VALUE) s->pts = s->cache[i]->pts; } } sdr(ctx, s->cache[0], s->cache[1]); av_frame_free(&s->cache[1]); out = s->cache[0]; out->nb_samples = available; out->pts = s->pts; s->pts += available; s->cache[0] = NULL; return ff_filter_frame(ctx->outputs[0], out); } for (int i = 0; i < 2; i++) { if (ff_inlink_acknowledge_status(ctx->inputs[i], &status, &pts)) { ff_outlink_set_status(ctx->outputs[0], status, s->pts); return 0; } } if (ff_outlink_frame_wanted(ctx->outputs[0])) { for (int i = 0; i < 2; i++) { if (ff_inlink_queued_samples(ctx->inputs[i]) > 0) continue; ff_inlink_request_frame(ctx->inputs[i]); } return 0; } return FFERROR_NOT_READY; } static int config_output(AVFilterLink *outlink) { AVFilterContext *ctx = outlink->src; AVFilterLink *inlink = ctx->inputs[0]; AudioSDRContext *s = ctx->priv; s->pts = AV_NOPTS_VALUE; s->channels = inlink->ch_layout.nb_channels; s->sum_u = av_calloc(outlink->ch_layout.nb_channels, sizeof(*s->sum_u)); s->sum_uv = av_calloc(outlink->ch_layout.nb_channels, sizeof(*s->sum_uv)); if (!s->sum_u || !s->sum_uv) return AVERROR(ENOMEM); return 0; } static av_cold void uninit(AVFilterContext *ctx) { AudioSDRContext *s = ctx->priv; for (int ch = 0; ch < s->channels; ch++) av_log(ctx, AV_LOG_INFO, "SDR ch%d: %g dB\n", ch, 20. * log10(s->sum_u[ch] / s->sum_uv[ch])); av_frame_free(&s->cache[0]); av_frame_free(&s->cache[1]); av_freep(&s->sum_u); av_freep(&s->sum_uv); } static const AVFilterPad inputs[] = { { .name = "input0", .type = AVMEDIA_TYPE_AUDIO, }, { .name = "input1", .type = AVMEDIA_TYPE_AUDIO, }, }; static const AVFilterPad outputs[] = { { .name = "default", .type = AVMEDIA_TYPE_AUDIO, .config_props = config_output, }, }; const AVFilter ff_af_asdr = { .name = "asdr", .description = NULL_IF_CONFIG_SMALL("Measure Audio Signal-to-Distortion Ratio."), .priv_size = sizeof(AudioSDRContext), .activate = activate, .uninit = uninit, .flags = AVFILTER_FLAG_METADATA_ONLY, FILTER_INPUTS(inputs), FILTER_OUTPUTS(outputs), FILTER_SINGLE_SAMPLEFMT(AV_SAMPLE_FMT_DBLP), };