/* * RV30/40 decoder common dsp functions * Copyright (c) 2007 Mike Melanson, Konstantin Shishkov * Copyright (c) 2011 Janne Grunau * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * RV30/40 decoder common dsp functions */ #include "dsputil.h" #include "rv34dsp.h" /** * @name RV30/40 inverse transform functions * @{ */ static av_always_inline void rv34_row_transform(int temp[16], DCTELEM *block) { int i; for(i = 0; i < 4; i++){ const int z0 = 13*(block[i+8*0] + block[i+8*2]); const int z1 = 13*(block[i+8*0] - block[i+8*2]); const int z2 = 7* block[i+8*1] - 17*block[i+8*3]; const int z3 = 17* block[i+8*1] + 7*block[i+8*3]; temp[4*i+0] = z0 + z3; temp[4*i+1] = z1 + z2; temp[4*i+2] = z1 - z2; temp[4*i+3] = z0 - z3; } } /** * Real Video 3.0/4.0 inverse transform * Code is almost the same as in SVQ3, only scaling is different. */ static void rv34_inv_transform_c(DCTELEM *block){ int temp[16]; int i; rv34_row_transform(temp, block); for(i = 0; i < 4; i++){ const int z0 = 13*(temp[4*0+i] + temp[4*2+i]) + 0x200; const int z1 = 13*(temp[4*0+i] - temp[4*2+i]) + 0x200; const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i]; const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i]; block[i*8+0] = (z0 + z3) >> 10; block[i*8+1] = (z1 + z2) >> 10; block[i*8+2] = (z1 - z2) >> 10; block[i*8+3] = (z0 - z3) >> 10; } } /** * RealVideo 3.0/4.0 inverse transform for DC block * * Code is almost the same as rv34_inv_transform() * but final coefficients are multiplied by 1.5 and have no rounding. */ static void rv34_inv_transform_noround_c(DCTELEM *block){ int temp[16]; int i; rv34_row_transform(temp, block); for(i = 0; i < 4; i++){ const int z0 = 13*(temp[4*0+i] + temp[4*2+i]); const int z1 = 13*(temp[4*0+i] - temp[4*2+i]); const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i]; const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i]; block[i*8+0] = ((z0 + z3) * 3) >> 11; block[i*8+1] = ((z1 + z2) * 3) >> 11; block[i*8+2] = ((z1 - z2) * 3) >> 11; block[i*8+3] = ((z0 - z3) * 3) >> 11; } } /** @} */ // transform av_cold void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp) { c->rv34_inv_transform_tab[0] = rv34_inv_transform_c; c->rv34_inv_transform_tab[1] = rv34_inv_transform_noround_c; }