/* * High quality image resampling with polyphase filters * Copyright (c) 2001 Fabrice Bellard * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file libavcodec/ppc/imgresample_altivec.c * High quality image resampling with polyphase filters - AltiVec bits */ #include "util_altivec.h" #define FILTER_BITS 8 typedef union { vector signed short v; signed short s[8]; } vec_ss; void v_resample16_altivec(uint8_t *dst, int dst_width, const uint8_t *src, int wrap, int16_t *filter) { int sum, i; const uint8_t *s; vector unsigned char *tv, tmp, dstv, zero; vec_ss srchv[4], srclv[4], fv[4]; vector signed short zeros, sumhv, sumlv; s = src; for(i=0;i<4;i++) { /* The vec_madds later on does an implicit >>15 on the result. Since FILTER_BITS is 8, and we have 15 bits of magnitude in a signed short, we have just enough bits to pre-shift our filter constants <<7 to compensate for vec_madds. */ fv[i].s[0] = filter[i] << (15-FILTER_BITS); fv[i].v = vec_splat(fv[i].v, 0); } zero = vec_splat_u8(0); zeros = vec_splat_s16(0); /* When we're resampling, we'd ideally like both our input buffers, and output buffers to be 16-byte aligned, so we can do both aligned reads and writes. Sadly we can't always have this at the moment, so we opt for aligned writes, as unaligned writes have a huge overhead. To do this, do enough scalar resamples to get dst 16-byte aligned. */ i = (-(int)dst) & 0xf; while(i>0) { sum = s[0 * wrap] * filter[0] + s[1 * wrap] * filter[1] + s[2 * wrap] * filter[2] + s[3 * wrap] * filter[3]; sum = sum >> FILTER_BITS; if (sum<0) sum = 0; else if (sum>255) sum=255; dst[0] = sum; dst++; s++; dst_width--; i--; } /* Do our altivec resampling on 16 pixels at once. */ while(dst_width>=16) { /* Read 16 (potentially unaligned) bytes from each of 4 lines into 4 vectors, and split them into shorts. Interleave the multipy/accumulate for the resample filter with the loads to hide the 3 cycle latency the vec_madds have. */ tv = (vector unsigned char *) &s[0 * wrap]; tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[i * wrap])); srchv[0].v = (vector signed short) vec_mergeh(zero, tmp); srclv[0].v = (vector signed short) vec_mergel(zero, tmp); sumhv = vec_madds(srchv[0].v, fv[0].v, zeros); sumlv = vec_madds(srclv[0].v, fv[0].v, zeros); tv = (vector unsigned char *) &s[1 * wrap]; tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[1 * wrap])); srchv[1].v = (vector signed short) vec_mergeh(zero, tmp); srclv[1].v = (vector signed short) vec_mergel(zero, tmp); sumhv = vec_madds(srchv[1].v, fv[1].v, sumhv); sumlv = vec_madds(srclv[1].v, fv[1].v, sumlv); tv = (vector unsigned char *) &s[2 * wrap]; tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[2 * wrap])); srchv[2].v = (vector signed short) vec_mergeh(zero, tmp); srclv[2].v = (vector signed short) vec_mergel(zero, tmp); sumhv = vec_madds(srchv[2].v, fv[2].v, sumhv); sumlv = vec_madds(srclv[2].v, fv[2].v, sumlv); tv = (vector unsigned char *) &s[3 * wrap]; tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[3 * wrap])); srchv[3].v = (vector signed short) vec_mergeh(zero, tmp); srclv[3].v = (vector signed short) vec_mergel(zero, tmp); sumhv = vec_madds(srchv[3].v, fv[3].v, sumhv); sumlv = vec_madds(srclv[3].v, fv[3].v, sumlv); /* Pack the results into our destination vector, and do an aligned write of that back to memory. */ dstv = vec_packsu(sumhv, sumlv) ; vec_st(dstv, 0, (vector unsigned char *) dst); dst+=16; s+=16; dst_width-=16; } /* If there are any leftover pixels, resample them with the slow scalar method. */ while(dst_width>0) { sum = s[0 * wrap] * filter[0] + s[1 * wrap] * filter[1] + s[2 * wrap] * filter[2] + s[3 * wrap] * filter[3]; sum = sum >> FILTER_BITS; if (sum<0) sum = 0; else if (sum>255) sum=255; dst[0] = sum; dst++; s++; dst_width--; } }