/* * Mpeg video formats-related defines and utility functions * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "libavutil/common.h" #include "libavutil/frame.h" #include "libavutil/pixdesc.h" #include "avcodec.h" #include "mpegutils.h" void ff_draw_horiz_band(AVCodecContext *avctx, AVFrame *cur, AVFrame *last, int y, int h, int picture_structure, int first_field, int low_delay) { const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(avctx->pix_fmt); int vshift = desc->log2_chroma_h; const int field_pic = picture_structure != PICT_FRAME; if (field_pic) { h <<= 1; y <<= 1; } h = FFMIN(h, avctx->height - y); if (field_pic && first_field && !(avctx->slice_flags & SLICE_FLAG_ALLOW_FIELD)) return; if (avctx->draw_horiz_band) { AVFrame *src; int offset[AV_NUM_DATA_POINTERS]; int i; if (cur->pict_type == AV_PICTURE_TYPE_B || low_delay || (avctx->slice_flags & SLICE_FLAG_CODED_ORDER)) src = cur; else if (last) src = last; else return; if (cur->pict_type == AV_PICTURE_TYPE_B && picture_structure == PICT_FRAME && avctx->codec_id != AV_CODEC_ID_SVQ3) { for (i = 0; i < AV_NUM_DATA_POINTERS; i++) offset[i] = 0; } else { offset[0]= y * src->linesize[0]; offset[1]= offset[2]= (y >> vshift) * src->linesize[1]; for (i = 3; i < AV_NUM_DATA_POINTERS; i++) offset[i] = 0; } emms_c(); avctx->draw_horiz_band(avctx, src, offset, y, picture_structure, h); } }