/* * Copyright (c) 2001, 2002 Fabrice Bellard * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "libavutil/mem.h" #include "dct32.h" #include "mathops.h" #include "mpegaudiodsp.h" #include "mpegaudio.h" #include "mpegaudiodata.h" #if CONFIG_FLOAT #define RENAME(n) n##_float static inline float round_sample(float *sum) { float sum1=*sum; *sum = 0; return sum1; } #define MACS(rt, ra, rb) rt+=(ra)*(rb) #define MULS(ra, rb) ((ra)*(rb)) #define MLSS(rt, ra, rb) rt-=(ra)*(rb) #else #define RENAME(n) n##_fixed #define OUT_SHIFT (WFRAC_BITS + FRAC_BITS - 15) static inline int round_sample(int64_t *sum) { int sum1; sum1 = (int)((*sum) >> OUT_SHIFT); *sum &= (1<RENAME(dct32)(synth_buf, sb_samples); s->RENAME(apply_window)(synth_buf, window, dither_state, samples, incr); offset = (offset - 32) & 511; *synth_buf_offset = offset; } void av_cold RENAME(ff_mpa_synth_init)(MPA_INT *window) { int i, j; /* max = 18760, max sum over all 16 coefs : 44736 */ for(i=0;i<257;i++) { INTFLOAT v; v = ff_mpa_enwindow[i]; #if CONFIG_FLOAT v *= 1.0 / (1LL<<(16 + FRAC_BITS)); #endif window[i] = v; if ((i & 63) != 0) v = -v; if (i != 0) window[512 - i] = v; } // Needed for avoiding shuffles in ASM implementations for(i=0; i < 8; i++) for(j=0; j < 16; j++) window[512+16*i+j] = window[64*i+32-j]; for(i=0; i < 8; i++) for(j=0; j < 16; j++) window[512+128+16*i+j] = window[64*i+48-j]; }