/* * Vidvox Hap decoder * Copyright (C) 2015 Vittorio Giovara * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * Hap decoder * * Fourcc: Hap1, Hap5, HapY * * https://github.com/Vidvox/hap/blob/master/documentation/HapVideoDRAFT.md */ #include #include "libavutil/imgutils.h" #include "avcodec.h" #include "bytestream.h" #include "hap.h" #include "internal.h" #include "snappy.h" #include "texturedsp.h" #include "thread.h" /* The first three bytes are the size of the section past the header, or zero * if the length is stored in the next long word. The fourth byte in the first * long word indicates the type of the current section. */ static int parse_section_header(AVCodecContext *avctx) { HapContext *ctx = avctx->priv_data; GetByteContext *gbc = &ctx->gbc; int length; if (bytestream2_get_bytes_left(gbc) < 4) return AVERROR_INVALIDDATA; length = bytestream2_get_le24(gbc); ctx->section_type = bytestream2_get_byte(gbc); if (length == 0) { if (bytestream2_get_bytes_left(gbc) < 4) return AVERROR_INVALIDDATA; length = bytestream2_get_le32(gbc); } if (length > bytestream2_get_bytes_left(gbc) || length == 0) return AVERROR_INVALIDDATA; return length; } /* Prepare the texture to be decompressed */ static int setup_texture(AVCodecContext *avctx, size_t length) { HapContext *ctx = avctx->priv_data; GetByteContext *gbc = &ctx->gbc; int64_t snappy_size; const char *texture_name; const char *compressorstr; int ret; switch (ctx->section_type & 0x0F) { case HAP_FMT_RGBDXT1: ctx->tex_rat = 8; ctx->tex_fun = ctx->dxtc.dxt1_block; texture_name = "DXT1"; break; case HAP_FMT_RGBADXT5: ctx->tex_rat = 16; ctx->tex_fun = ctx->dxtc.dxt5_block; texture_name = "DXT5"; break; case HAP_FMT_YCOCGDXT5: ctx->tex_rat = 16; ctx->tex_fun = ctx->dxtc.dxt5ys_block; texture_name = "DXT5-YCoCg-scaled"; break; default: av_log(avctx, AV_LOG_ERROR, "Invalid format mode %02X.\n", ctx->section_type); return AVERROR_INVALIDDATA; } switch (ctx->section_type & 0xF0) { case HAP_COMP_NONE: /* Only DXTC texture compression */ ctx->tex_data = gbc->buffer; ctx->tex_size = length; compressorstr = "none"; break; case HAP_COMP_SNAPPY: snappy_size = ff_snappy_peek_uncompressed_length(gbc); ret = av_reallocp(&ctx->snappied, snappy_size); if (ret < 0) { return ret; } /* Uncompress the frame */ ret = ff_snappy_uncompress(gbc, ctx->snappied, &snappy_size); if (ret < 0) { av_log(avctx, AV_LOG_ERROR, "Snappy uncompress error\n"); return ret; } ctx->tex_data = ctx->snappied; ctx->tex_size = snappy_size; compressorstr = "snappy"; break; case HAP_COMP_COMPLEX: compressorstr = "complex"; avpriv_request_sample(avctx, "Complex Hap compressor"); return AVERROR_PATCHWELCOME; break; default: av_log(avctx, AV_LOG_ERROR, "Invalid compressor mode %02X.\n", ctx->section_type); return AVERROR_INVALIDDATA; } av_log(avctx, AV_LOG_DEBUG, "%s texture with %s compressor\n", texture_name, compressorstr); return 0; } static int decompress_texture_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb) { HapContext *ctx = avctx->priv_data; AVFrame *frame = arg; const uint8_t *d = ctx->tex_data; int w_block = avctx->coded_width / TEXTURE_BLOCK_W; int h_block = avctx->coded_height / TEXTURE_BLOCK_H; int x, y; int start_slice, end_slice; int base_blocks_per_slice = h_block / ctx->slice_count; int remainder_blocks = h_block % ctx->slice_count; /* When the frame height (in blocks) doesn't divide evenly between the * number of slices, spread the remaining blocks evenly between the first * operations */ start_slice = slice * base_blocks_per_slice; /* Add any extra blocks (one per slice) that have been added before this slice */ start_slice += FFMIN(slice, remainder_blocks); end_slice = start_slice + base_blocks_per_slice; /* Add an extra block if there are still remainder blocks to be accounted for */ if (slice < remainder_blocks) end_slice++; for (y = start_slice; y < end_slice; y++) { uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H; int off = y * w_block; for (x = 0; x < w_block; x++) { ctx->tex_fun(p + x * 16, frame->linesize[0], d + (off + x) * ctx->tex_rat); } } return 0; } static int hap_decode(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt) { HapContext *ctx = avctx->priv_data; ThreadFrame tframe; int ret, length; bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size); /* Check for section header */ length = parse_section_header(avctx); if (length < 0) { av_log(avctx, AV_LOG_ERROR, "Frame is too small.\n"); return length; } /* Prepare the texture buffer and decompress function */ ret = setup_texture(avctx, length); if (ret < 0) return ret; /* Get the output frame ready to receive data */ tframe.f = data; ret = ff_thread_get_buffer(avctx, &tframe, 0); if (ret < 0) return ret; ff_thread_finish_setup(avctx); /* Use the decompress function on the texture, one block per thread */ avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count); /* Frame is ready to be output */ tframe.f->pict_type = AV_PICTURE_TYPE_I; tframe.f->key_frame = 1; *got_frame = 1; return avpkt->size; } static av_cold int hap_init(AVCodecContext *avctx) { HapContext *ctx = avctx->priv_data; int ret = av_image_check_size(avctx->width, avctx->height, 0, avctx); if (ret < 0) { av_log(avctx, AV_LOG_ERROR, "Invalid video size %dx%d.\n", avctx->width, avctx->height); return ret; } /* Since codec is based on 4x4 blocks, size is aligned to 4 */ avctx->coded_width = FFALIGN(avctx->width, TEXTURE_BLOCK_W); avctx->coded_height = FFALIGN(avctx->height, TEXTURE_BLOCK_H); /* Technically only one mode has alpha, but 32 bits are easier to handle */ avctx->pix_fmt = AV_PIX_FMT_RGBA; ff_texturedsp_init(&ctx->dxtc); ctx->slice_count = av_clip(avctx->thread_count, 1, avctx->coded_height / TEXTURE_BLOCK_H); return 0; } static av_cold int hap_close(AVCodecContext *avctx) { HapContext *ctx = avctx->priv_data; av_freep(&ctx->snappied); return 0; } AVCodec ff_hap_decoder = { .name = "hap", .long_name = NULL_IF_CONFIG_SMALL("Vidvox Hap decoder"), .type = AVMEDIA_TYPE_VIDEO, .id = AV_CODEC_ID_HAP, .init = hap_init, .decode = hap_decode, .close = hap_close, .priv_data_size = sizeof(HapContext), .capabilities = CODEC_CAP_FRAME_THREADS | CODEC_CAP_SLICE_THREADS | CODEC_CAP_DR1, .caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP, };