/* * Resolume DXV decoder * Copyright (C) 2015 Vittorio Giovara * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include "libavutil/imgutils.h" #include "avcodec.h" #include "bytestream.h" #include "internal.h" #include "lzf.h" #include "texturedsp.h" #include "thread.h" typedef struct DXVContext { TextureDSPContext texdsp; GetByteContext gbc; uint8_t *tex_data; // Compressed texture int tex_rat; // Compression ratio int tex_step; // Distance between blocks int64_t tex_size; // Texture size /* Optimal number of slices for parallel decoding */ int slice_count; /* Pointer to the selected decompression function */ int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block); } DXVContext; static int decompress_texture_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb) { DXVContext *ctx = avctx->priv_data; AVFrame *frame = arg; const uint8_t *d = ctx->tex_data; int w_block = avctx->coded_width / TEXTURE_BLOCK_W; int h_block = avctx->coded_height / TEXTURE_BLOCK_H; int x, y; int start_slice, end_slice; int base_blocks_per_slice = h_block / ctx->slice_count; int remainder_blocks = h_block % ctx->slice_count; /* When the frame height (in blocks) doesn't divide evenly between the * number of slices, spread the remaining blocks evenly between the first * operations */ start_slice = slice * base_blocks_per_slice; /* Add any extra blocks (one per slice) that have been added * before this slice */ start_slice += FFMIN(slice, remainder_blocks); end_slice = start_slice + base_blocks_per_slice; /* Add an extra block if there are remainder blocks to be accounted for */ if (slice < remainder_blocks) end_slice++; for (y = start_slice; y < end_slice; y++) { uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H; int off = y * w_block; for (x = 0; x < w_block; x++) { ctx->tex_funct(p + x * 16, frame->linesize[0], d + (off + x) * ctx->tex_step); } } return 0; } /* This scheme addresses already decoded elements depending on 2-bit status: * 0 -> copy new element * 1 -> copy one element from position -x * 2 -> copy one element from position -(get_byte() + 2) * x * 3 -> copy one element from position -(get_16le() + 0x102) * x * x is always 2 for dxt1 and 4 for dxt5. */ #define CHECKPOINT(x) \ do { \ if (state == 0) { \ value = bytestream2_get_le32(gbc); \ state = 16; \ } \ op = value & 0x3; \ value >>= 2; \ state--; \ switch (op) { \ case 1: \ idx = x; \ break; \ case 2: \ idx = (bytestream2_get_byte(gbc) + 2) * x; \ break; \ case 3: \ idx = (bytestream2_get_le16(gbc) + 0x102) * x; \ break; \ } \ } while(0) static int dxv_decompress_dxt1(AVCodecContext *avctx) { DXVContext *ctx = avctx->priv_data; GetByteContext *gbc = &ctx->gbc; uint32_t value, prev, op; int idx = 0, state = 0; int pos = 2; /* Copy the first two elements */ AV_WL32(ctx->tex_data, bytestream2_get_le32(gbc)); AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc)); /* Process input until the whole texture has been filled */ while (pos < ctx->tex_size / 4) { CHECKPOINT(2); /* Copy two elements from a previous offset or from the input buffer */ if (op) { prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; } else { CHECKPOINT(2); if (op) prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); else prev = bytestream2_get_le32(gbc); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; CHECKPOINT(2); if (op) prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); else prev = bytestream2_get_le32(gbc); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; } } return 0; } static int dxv_decompress_dxt5(AVCodecContext *avctx) { DXVContext *ctx = avctx->priv_data; GetByteContext *gbc = &ctx->gbc; uint32_t value, op; int idx, prev, state = 0; int pos = 4; int run = 0; int probe, check; /* Copy the first four elements */ AV_WL32(ctx->tex_data + 0, bytestream2_get_le32(gbc)); AV_WL32(ctx->tex_data + 4, bytestream2_get_le32(gbc)); AV_WL32(ctx->tex_data + 8, bytestream2_get_le32(gbc)); AV_WL32(ctx->tex_data + 12, bytestream2_get_le32(gbc)); /* Process input until the whole texture has been filled */ while (pos < ctx->tex_size / 4) { if (run) { run--; prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; } else { if (state == 0) { value = bytestream2_get_le32(gbc); state = 16; } op = value & 0x3; value >>= 2; state--; switch (op) { case 0: /* Long copy */ check = bytestream2_get_byte(gbc) + 1; if (check == 256) { do { probe = bytestream2_get_le16(gbc); check += probe; } while (probe == 0xFFFF); } while (check && pos < ctx->tex_size / 4) { prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; check--; } /* Restart (or exit) the loop */ continue; break; case 1: /* Load new run value */ run = bytestream2_get_byte(gbc); if (run == 255) { do { probe = bytestream2_get_le16(gbc); run += probe; } while (probe == 0xFFFF); } /* Copy two dwords from previous data */ prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - 4)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; break; case 2: /* Copy two dwords from a previous index */ idx = 8 + bytestream2_get_le16(gbc); prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; break; case 3: /* Copy two dwords from input */ prev = bytestream2_get_le32(gbc); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = bytestream2_get_le32(gbc); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; break; } } CHECKPOINT(4); /* Copy two elements from a previous offset or from the input buffer */ if (op) { prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; } else { CHECKPOINT(4); if (op) prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); else prev = bytestream2_get_le32(gbc); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; CHECKPOINT(4); if (op) prev = AV_RL32(ctx->tex_data + 4 * (pos - idx)); else prev = bytestream2_get_le32(gbc); AV_WL32(ctx->tex_data + 4 * pos, prev); pos++; } } return 0; } static int dxv_decompress_lzf(AVCodecContext *avctx) { DXVContext *ctx = avctx->priv_data; return ff_lzf_uncompress(&ctx->gbc, &ctx->tex_data, &ctx->tex_size); } static int dxv_decompress_raw(AVCodecContext *avctx) { DXVContext *ctx = avctx->priv_data; GetByteContext *gbc = &ctx->gbc; bytestream2_get_buffer(gbc, ctx->tex_data, ctx->tex_size); return 0; } static int dxv_decode(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt) { DXVContext *ctx = avctx->priv_data; ThreadFrame tframe; GetByteContext *gbc = &ctx->gbc; int (*decompress_tex)(AVCodecContext *avctx); const char *msgcomp, *msgtext; uint32_t tag; int version_major, version_minor = 0; int size = 0, old_type = 0; int ret; bytestream2_init(gbc, avpkt->data, avpkt->size); tag = bytestream2_get_le32(gbc); switch (tag) { case MKBETAG('D', 'X', 'T', '1'): decompress_tex = dxv_decompress_dxt1; ctx->tex_funct = ctx->texdsp.dxt1_block; ctx->tex_rat = 8; ctx->tex_step = 8; msgcomp = "DXTR1"; msgtext = "DXT1"; break; case MKBETAG('D', 'X', 'T', '5'): decompress_tex = dxv_decompress_dxt5; ctx->tex_funct = ctx->texdsp.dxt5_block; ctx->tex_rat = 4; ctx->tex_step = 16; msgcomp = "DXTR5"; msgtext = "DXT5"; break; case MKBETAG('Y', 'C', 'G', '6'): case MKBETAG('Y', 'G', '1', '0'): avpriv_report_missing_feature(avctx, "Tag 0x%08X", tag); return AVERROR_PATCHWELCOME; default: /* Old version does not have a real header, just size and type. */ size = tag & 0x00FFFFFF; old_type = tag >> 24; version_major = (old_type & 0x0F) - 1; if (old_type & 0x80) { msgcomp = "RAW"; decompress_tex = dxv_decompress_raw; } else { msgcomp = "LZF"; decompress_tex = dxv_decompress_lzf; } if (old_type & 0x40) { msgtext = "DXT5"; ctx->tex_funct = ctx->texdsp.dxt5_block; ctx->tex_step = 16; } else if (old_type & 0x20 || version_major == 1) { msgtext = "DXT1"; ctx->tex_funct = ctx->texdsp.dxt1_block; ctx->tex_step = 8; } else { av_log(avctx, AV_LOG_ERROR, "Unsupported header (0x%08X)\n.", tag); return AVERROR_INVALIDDATA; } ctx->tex_rat = 1; break; } /* New header is 12 bytes long. */ if (!old_type) { version_major = bytestream2_get_byte(gbc) - 1; version_minor = bytestream2_get_byte(gbc); /* Encoder copies texture data when compression is not advantageous. */ if (bytestream2_get_byte(gbc)) { msgcomp = "RAW"; ctx->tex_rat = 1; decompress_tex = dxv_decompress_raw; } bytestream2_skip(gbc, 1); // unknown size = bytestream2_get_le32(gbc); } av_log(avctx, AV_LOG_DEBUG, "%s compression with %s texture (version %d.%d)\n", msgcomp, msgtext, version_major, version_minor); if (size != bytestream2_get_bytes_left(gbc)) { av_log(avctx, AV_LOG_ERROR, "Incomplete or invalid file (header %d, left %d).\n", size, bytestream2_get_bytes_left(gbc)); return AVERROR_INVALIDDATA; } ctx->tex_size = avctx->coded_width * avctx->coded_height * 4 / ctx->tex_rat; ret = av_reallocp(&ctx->tex_data, ctx->tex_size); if (ret < 0) return ret; /* Decompress texture out of the intermediate compression. */ ret = decompress_tex(avctx); if (ret < 0) return ret; tframe.f = data; ret = ff_thread_get_buffer(avctx, &tframe, 0); if (ret < 0) return ret; ff_thread_finish_setup(avctx); /* Now decompress the texture with the standard functions. */ avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count); /* Frame is ready to be output. */ tframe.f->pict_type = AV_PICTURE_TYPE_I; tframe.f->key_frame = 1; *got_frame = 1; return avpkt->size; } static int dxv_init(AVCodecContext *avctx) { DXVContext *ctx = avctx->priv_data; int ret = av_image_check_size(avctx->width, avctx->height, 0, avctx); if (ret < 0) { av_log(avctx, AV_LOG_ERROR, "Invalid image size %dx%d.\n", avctx->width, avctx->height); return ret; } /* Codec requires 16x16 alignment. */ avctx->coded_width = FFALIGN(avctx->width, 16); avctx->coded_height = FFALIGN(avctx->height, 16); ff_texturedsp_init(&ctx->texdsp); avctx->pix_fmt = AV_PIX_FMT_RGBA; ctx->slice_count = av_clip(avctx->thread_count, 1, avctx->coded_height / TEXTURE_BLOCK_H); return 0; } static int dxv_close(AVCodecContext *avctx) { DXVContext *ctx = avctx->priv_data; av_freep(&ctx->tex_data); return 0; } AVCodec ff_dxv_decoder = { .name = "dxv", .long_name = NULL_IF_CONFIG_SMALL("Resolume DXV"), .type = AVMEDIA_TYPE_VIDEO, .id = AV_CODEC_ID_DXV, .init = dxv_init, .decode = dxv_decode, .close = dxv_close, .priv_data_size = sizeof(DXVContext), .capabilities = AV_CODEC_CAP_DR1 | AV_CODEC_CAP_SLICE_THREADS | AV_CODEC_CAP_FRAME_THREADS, .caps_internal = FF_CODEC_CAP_INIT_THREADSAFE | FF_CODEC_CAP_INIT_CLEANUP, };