From 91be8df20b57a18307e90f1c4886a35ea7b28880 Mon Sep 17 00:00:00 2001 From: "Ronald S. Bultje" Date: Thu, 6 Feb 2014 23:52:17 +0100 Subject: vp9: add fate sample for parallelmode. This disables backward probability updates, which makes the codec more friendly for frame-level multi-threading. Signed-off-by: Anton Khirnov --- tests/fate/vpx.mak | 1 + 1 file changed, 1 insertion(+) (limited to 'tests/fate/vpx.mak') diff --git a/tests/fate/vpx.mak b/tests/fate/vpx.mak index f969738994..5bb0243a6d 100644 --- a/tests/fate/vpx.mak +++ b/tests/fate/vpx.mak @@ -73,6 +73,7 @@ $(foreach W,$(VP9_SIZE_A),$(eval $(foreach H,$(VP9_SIZE_A),$(eval $(call FATE_VP $(foreach W,$(VP9_SIZE_B),$(eval $(foreach H,$(VP9_SIZE_B),$(eval $(call FATE_VP9_SUITE,03-size-$(W)x$(H),$(1),$(2)))))) $(eval $(call FATE_VP9_SUITE,03-deltaq,$(1),$(2))) $(eval $(call FATE_VP9_SUITE,2pass-akiyo,$(1),$(2))) +$(eval $(call FATE_VP9_SUITE,parallelmode-akiyo,$(1),$(2))) $(eval $(call FATE_VP9_SUITE,segmentation-akiyo,$(1),$(2))) $(eval $(call FATE_VP9_SUITE,tiling-pedestrian,$(1),$(2))) endef -- cgit v1.2.3