From 3a615bb548550d10fd81750c1a23b7d9ccd10bfa Mon Sep 17 00:00:00 2001 From: Kostya Shishkov Date: Fri, 4 Feb 2005 03:38:33 +0000 Subject: VMD playing error patch by (Kostya (cannonball bw-team com>) "I recently got a game called Lighthouse from Sierra with FMV in VMD format. Some of them played OK, some of them FFmpeg refused to open, some caused a crash. I investigated files which couldn't be opened by FFmpeg and it appeared that they had no audio (and bytes 2-3 from beginning of file contained 01 00, all other have 00 00 insted). Attached patch fixes this issue." Originally committed as revision 3934 to svn://svn.ffmpeg.org/ffmpeg/trunk --- libavformat/sierravmd.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'libavformat') diff --git a/libavformat/sierravmd.c b/libavformat/sierravmd.c index 0e268cb02c..16b6a8d4cc 100644 --- a/libavformat/sierravmd.c +++ b/libavformat/sierravmd.c @@ -185,7 +185,8 @@ static int vmd_read_header(AVFormatContext *s, /* each on-disk VMD frame has an audio part and a video part; demuxer * accounts them separately */ - vmd->frame_count *= 2; + if(vmd->sample_rate) + vmd->frame_count *= 2; raw_frame_table = NULL; vmd->frame_table = NULL; raw_frame_table_size = vmd->frame_count * BYTES_PER_FRAME_RECORD; -- cgit v1.2.3