From f70381ab9d53132be2d009d6db9649b3cad8288b Mon Sep 17 00:00:00 2001 From: Anton Khirnov Date: Wed, 31 Oct 2012 22:32:36 +0100 Subject: a64: remove interleaved mode. It has been disabled since it was added two years ago. --- libavformat/a64.c | 116 +----------------------------------------------------- 1 file changed, 2 insertions(+), 114 deletions(-) (limited to 'libavformat/a64.c') diff --git a/libavformat/a64.c b/libavformat/a64.c index 56b9a446db..15a0475703 100644 --- a/libavformat/a64.c +++ b/libavformat/a64.c @@ -23,17 +23,11 @@ #include "libavcodec/a64enc.h" #include "libavcodec/bytestream.h" #include "avformat.h" - -typedef struct A64MuxerContext { - int interleaved; - AVPacket prev_pkt; - int prev_frame_count; -} A64MuxerContext; +#include "rawenc.h" static int a64_write_header(struct AVFormatContext *s) { AVCodecContext *avctx = s->streams[0]->codec; - A64MuxerContext *c = s->priv_data; uint8_t header[5] = { 0x00, //load 0x40, //address @@ -41,7 +35,6 @@ static int a64_write_header(struct AVFormatContext *s) 0x00, //charset_lifetime (multi only) 0x00 //fps in 50/fps; }; - c->interleaved = 0; switch (avctx->codec->id) { case AV_CODEC_ID_A64_MULTI: header[2] = 0x00; @@ -57,109 +50,6 @@ static int a64_write_header(struct AVFormatContext *s) return AVERROR(EINVAL); } avio_write(s->pb, header, 2); - c->prev_pkt.size = 0; - c->prev_frame_count = 0; - return 0; -} - -static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt) -{ - AVCodecContext *avctx = s->streams[0]->codec; - A64MuxerContext *c = s->priv_data; - int i, j; - int ch_chunksize; - int lifetime; - int frame_count; - int charset_size; - int frame_size; - int num_frames; - - /* fetch values from extradata */ - switch (avctx->codec->id) { - case AV_CODEC_ID_A64_MULTI: - case AV_CODEC_ID_A64_MULTI5: - if(c->interleaved) { - /* Write interleaved, means we insert chunks of the future charset before each current frame. - * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store - * them first and then display frame by frame to keep in sync. Thus we would read and write - * the data for colram from/to ram first and waste too much time. If we interleave and send the - * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to - * screen-ram to be displayed and decode the colram directly to colram-location $d800 during - * the overscan, while reading directly from source. - * This is the only way so far, to achieve 25fps on c64 */ - if(avctx->extradata) { - /* fetch values from extradata */ - lifetime = AV_RB32(avctx->extradata + 0); - frame_count = AV_RB32(avctx->extradata + 4); - charset_size = AV_RB32(avctx->extradata + 8); - frame_size = AV_RB32(avctx->extradata + 12); - - /* TODO: sanity checks? */ - } else { - av_log(avctx, AV_LOG_ERROR, "extradata not set\n"); - return AVERROR(EINVAL); - } - - ch_chunksize=charset_size/lifetime; - /* TODO: check if charset/size is % lifetime, but maybe check in codec */ - - if(pkt->data) num_frames = lifetime; - else num_frames = c->prev_frame_count; - - for(i = 0; i < num_frames; i++) { - if(pkt->data) { - /* if available, put newest charset chunk into buffer */ - avio_write(s->pb, pkt->data + ch_chunksize * i, ch_chunksize); - } else { - /* a bit ugly, but is there an alternative to put many zeros? */ - for(j = 0; j < ch_chunksize; j++) avio_w8(s->pb, 0); - } - - if(c->prev_pkt.data) { - /* put frame (screen + colram) from last packet into buffer */ - avio_write(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size); - } else { - /* a bit ugly, but is there an alternative to put many zeros? */ - for(j = 0; j < frame_size; j++) avio_w8(s->pb, 0); - } - } - - /* backup current packet for next turn */ - if(pkt->data) { - /* no backup packet yet? create one! */ - if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size); - /* we have a packet and data is big enough, reuse it */ - if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) { - memcpy(c->prev_pkt.data, pkt->data, pkt->size); - c->prev_pkt.size = pkt->size; - } else { - av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n"); - return AVERROR(ENOMEM); - } - } - - c->prev_frame_count = frame_count; - break; - } - default: - /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played - * directly from ram and not from a streaming device (rrnet/mmc) */ - if(pkt) avio_write(s->pb, pkt->data, pkt->size); - break; - } - - avio_flush(s->pb); - return 0; -} - -static int a64_write_trailer(struct AVFormatContext *s) -{ - A64MuxerContext *c = s->priv_data; - AVPacket pkt = {0}; - /* need to flush last packet? */ - if(c->interleaved) a64_write_packet(s, &pkt); - /* discard backed up packet */ - if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt); return 0; } @@ -167,9 +57,7 @@ AVOutputFormat ff_a64_muxer = { .name = "a64", .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"), .extensions = "a64, A64", - .priv_data_size = sizeof (A64Context), .video_codec = AV_CODEC_ID_A64_MULTI, .write_header = a64_write_header, - .write_packet = a64_write_packet, - .write_trailer = a64_write_trailer, + .write_packet = ff_raw_write_packet, }; -- cgit v1.2.3