From 246f841b53e16f2cccf3101cb61c264014f54e5c Mon Sep 17 00:00:00 2001 From: Lynne Date: Mon, 8 Nov 2021 09:31:05 +0100 Subject: lavfi/glslang: migrate to the C API and robustify library detection Finally, this is as close to usable as it gets for glslang. Much faster to compile as well, and eliminates the need for a C++ compiler, which is great. Also, changes to the resource limits won't break users, as we can use designated initializers in C90. --- libavfilter/glslang.c | 256 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 256 insertions(+) create mode 100644 libavfilter/glslang.c (limited to 'libavfilter/glslang.c') diff --git a/libavfilter/glslang.c b/libavfilter/glslang.c new file mode 100644 index 0000000000..e5a8d4dc2a --- /dev/null +++ b/libavfilter/glslang.c @@ -0,0 +1,256 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include + +#include +#include + +#include "libavutil/mem.h" +#include "libavutil/avassert.h" + +#include "glslang.h" + +static pthread_mutex_t glslang_mutex = PTHREAD_MUTEX_INITIALIZER; +static int glslang_refcount = 0; + +static const glslang_resource_t glslc_resource_limits = { + .max_lights = 32, + .max_clip_planes = 6, + .max_texture_units = 32, + .max_texture_coords = 32, + .max_vertex_attribs = 64, + .max_vertex_uniform_components = 4096, + .max_varying_floats = 64, + .max_vertex_texture_image_units = 32, + .max_combined_texture_image_units = 80, + .max_texture_image_units = 32, + .max_fragment_uniform_components = 4096, + .max_draw_buffers = 32, + .max_vertex_uniform_vectors = 128, + .max_varying_vectors = 8, + .max_fragment_uniform_vectors = 16, + .max_vertex_output_vectors = 16, + .max_fragment_input_vectors = 15, + .min_program_texel_offset = -8, + .max_program_texel_offset = 7, + .max_clip_distances = 8, + .max_compute_work_group_count_x = 65535, + .max_compute_work_group_count_y = 65535, + .max_compute_work_group_count_z = 65535, + .max_compute_work_group_size_x = 1024, + .max_compute_work_group_size_y = 1024, + .max_compute_work_group_size_z = 64, + .max_compute_uniform_components = 1024, + .max_compute_texture_image_units = 16, + .max_compute_image_uniforms = 8, + .max_compute_atomic_counters = 8, + .max_compute_atomic_counter_buffers = 1, + .max_varying_components = 60, + .max_vertex_output_components = 64, + .max_geometry_input_components = 64, + .max_geometry_output_components = 128, + .max_fragment_input_components = 128, + .max_image_units = 8, + .max_combined_image_units_and_fragment_outputs = 8, + .max_combined_shader_output_resources = 8, + .max_image_samples = 0, + .max_vertex_image_uniforms = 0, + .max_tess_control_image_uniforms = 0, + .max_tess_evaluation_image_uniforms = 0, + .max_geometry_image_uniforms = 0, + .max_fragment_image_uniforms = 8, + .max_combined_image_uniforms = 8, + .max_geometry_texture_image_units = 16, + .max_geometry_output_vertices = 256, + .max_geometry_total_output_components = 1024, + .max_geometry_uniform_components = 1024, + .max_geometry_varying_components = 64, + .max_tess_control_input_components = 128, + .max_tess_control_output_components = 128, + .max_tess_control_texture_image_units = 16, + .max_tess_control_uniform_components = 1024, + .max_tess_control_total_output_components = 4096, + .max_tess_evaluation_input_components = 128, + .max_tess_evaluation_output_components = 128, + .max_tess_evaluation_texture_image_units = 16, + .max_tess_evaluation_uniform_components = 1024, + .max_tess_patch_components = 120, + .max_patch_vertices = 32, + .max_tess_gen_level = 64, + .max_viewports = 16, + .max_vertex_atomic_counters = 0, + .max_tess_control_atomic_counters = 0, + .max_tess_evaluation_atomic_counters = 0, + .max_geometry_atomic_counters = 0, + .max_fragment_atomic_counters = 8, + .max_combined_atomic_counters = 8, + .max_atomic_counter_bindings = 1, + .max_vertex_atomic_counter_buffers = 0, + .max_tess_control_atomic_counter_buffers = 0, + .max_tess_evaluation_atomic_counter_buffers = 0, + .max_geometry_atomic_counter_buffers = 0, + .max_fragment_atomic_counter_buffers = 1, + .max_combined_atomic_counter_buffers = 1, + .max_atomic_counter_buffer_size = 16384, + .max_transform_feedback_buffers = 4, + .max_transform_feedback_interleaved_components = 64, + .max_cull_distances = 8, + .max_combined_clip_and_cull_distances = 8, + .max_samples = 4, + .max_mesh_output_vertices_nv = 256, + .max_mesh_output_primitives_nv = 512, + .max_mesh_work_group_size_x_nv = 32, + .max_mesh_work_group_size_y_nv = 1, + .max_mesh_work_group_size_z_nv = 1, + .max_task_work_group_size_x_nv = 32, + .max_task_work_group_size_y_nv = 1, + .max_task_work_group_size_z_nv = 1, + .max_mesh_view_count_nv = 4, + .maxDualSourceDrawBuffersEXT = 1, + + .limits = { + .non_inductive_for_loops = 1, + .while_loops = 1, + .do_while_loops = 1, + .general_uniform_indexing = 1, + .general_attribute_matrix_vector_indexing = 1, + .general_varying_indexing = 1, + .general_sampler_indexing = 1, + .general_variable_indexing = 1, + .general_constant_matrix_vector_indexing = 1, + } +}; + +int ff_vk_glslang_shader_compile(AVFilterContext *avctx, FFSPIRVShader *shd, + uint8_t **data, size_t *size, void **opaque) +{ + const char *messages; + glslang_shader_t *glslc_shader; + glslang_program_t *glslc_program; + + static const glslang_stage_t glslc_stage[] = { + [VK_SHADER_STAGE_VERTEX_BIT] = GLSLANG_STAGE_VERTEX, + [VK_SHADER_STAGE_FRAGMENT_BIT] = GLSLANG_STAGE_FRAGMENT, + [VK_SHADER_STAGE_COMPUTE_BIT] = GLSLANG_STAGE_COMPUTE, + }; + + const glslang_input_t glslc_input = { + .language = GLSLANG_SOURCE_GLSL, + .stage = glslc_stage[shd->shader.stage], + .client = GLSLANG_CLIENT_VULKAN, + /* GLSLANG_TARGET_VULKAN_1_2 before 11.6 resulted in targeting 1.0 */ +#if (((GLSLANG_VERSION_MAJOR) > 11) || ((GLSLANG_VERSION_MAJOR) == 11 && \ + (((GLSLANG_VERSION_MINOR) > 6) || ((GLSLANG_VERSION_MINOR) == 6 && \ + ((GLSLANG_VERSION_PATCH) > 0))))) + .client_version = GLSLANG_TARGET_VULKAN_1_2, + .target_language_version = GLSLANG_TARGET_SPV_1_5, +#else + .client_version = GLSLANG_TARGET_VULKAN_1_1, + .target_language_version = GLSLANG_TARGET_SPV_1_3, +#endif + .target_language = GLSLANG_TARGET_SPV, + .code = shd->src.str, + .default_version = 460, + .default_profile = GLSLANG_NO_PROFILE, + .force_default_version_and_profile = false, + .forward_compatible = false, + .messages = GLSLANG_MSG_DEFAULT_BIT, + .resource = &glslc_resource_limits, + }; + + av_assert0(glslang_refcount); + + if (!(glslc_shader = glslang_shader_create(&glslc_input))) + return AVERROR(ENOMEM); + + if (!glslang_shader_preprocess(glslc_shader, &glslc_input)) { + ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); + av_log(avctx, AV_LOG_ERROR, "Unable to preprocess shader: %s (%s)!\n", + glslang_shader_get_info_log(glslc_shader), + glslang_shader_get_info_debug_log(glslc_shader)); + glslang_shader_delete(glslc_shader); + return AVERROR(EINVAL); + } + + if (!glslang_shader_parse(glslc_shader, &glslc_input)) { + ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); + av_log(avctx, AV_LOG_ERROR, "Unable to parse shader: %s (%s)!\n", + glslang_shader_get_info_log(glslc_shader), + glslang_shader_get_info_debug_log(glslc_shader)); + glslang_shader_delete(glslc_shader); + return AVERROR(EINVAL); + } + + if (!(glslc_program = glslang_program_create())) { + glslang_shader_delete(glslc_shader); + return AVERROR(EINVAL); + } + + glslang_program_add_shader(glslc_program, glslc_shader); + + if (!glslang_program_link(glslc_program, GLSLANG_MSG_SPV_RULES_BIT | + GLSLANG_MSG_VULKAN_RULES_BIT)) { + ff_vk_print_shader(avctx, shd, AV_LOG_WARNING); + av_log(avctx, AV_LOG_ERROR, "Unable to link shader: %s (%s)!\n", + glslang_program_get_info_log(glslc_program), + glslang_program_get_info_debug_log(glslc_program)); + glslang_program_delete(glslc_program); + glslang_shader_delete(glslc_shader); + return AVERROR(EINVAL); + } + + glslang_program_SPIRV_generate(glslc_program, glslc_input.stage); + + messages = glslang_program_SPIRV_get_messages(glslc_program); + if (messages) + av_log(avctx, AV_LOG_WARNING, "%s\n", messages); + + glslang_shader_delete(glslc_shader); + + *size = glslang_program_SPIRV_get_size(glslc_program) * sizeof(unsigned int); + *data = (void *)glslang_program_SPIRV_get_ptr(glslc_program); + *opaque = glslc_program; + + return 0; +} + +void ff_vk_glslang_shader_free(void *opaque) +{ + glslang_program_delete(opaque); +} + +int ff_vk_glslang_init(void) +{ + int ret = 0; + + pthread_mutex_lock(&glslang_mutex); + if (glslang_refcount++ == 0) + ret = !glslang_initialize_process(); + pthread_mutex_unlock(&glslang_mutex); + + return ret; +} + +void ff_vk_glslang_uninit(void) +{ + pthread_mutex_lock(&glslang_mutex); + if (glslang_refcount && (--glslang_refcount == 0)) + glslang_finalize_process(); + pthread_mutex_unlock(&glslang_mutex); +} -- cgit v1.2.3