From ffe46e5d13f8490095d89d56339b022f25e7d88a Mon Sep 17 00:00:00 2001 From: Lukasz Marek Date: Thu, 30 Jan 2014 16:34:08 +0100 Subject: lavd/opengl_enc_shaders: make shaders code static and const Signed-off-by: Lukasz Marek --- libavdevice/opengl_enc_shaders.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'libavdevice/opengl_enc_shaders.h') diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h index e3115c4f10..66104e03cb 100644 --- a/libavdevice/opengl_enc_shaders.h +++ b/libavdevice/opengl_enc_shaders.h @@ -23,7 +23,7 @@ #include "libavutil/pixfmt.h" -const char *FF_OPENGL_VERTEX_SHADER = +static const char * const FF_OPENGL_VERTEX_SHADER = "uniform mat4 u_projectionMatrix;" "uniform mat4 u_modelViewMatrix;" @@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER = /** * Fragment shader for packet RGBA formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET = /** * Fragment shader for packet RGB formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET = /** * Fragment shader for planar RGBA formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR = /** * Fragment shader for planar RGB formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR = /** * Fragment shader for planar YUV formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif @@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR = /** * Fragment shader for planar YUVA formats. */ -const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR = +static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR = #if defined(GL_ES_VERSION_2_0) "precision mediump float;" #endif -- cgit v1.2.3